OK... Can I ask, given people have already "worked" for a long time to get the ship they're in, "worked" for a long time to get the modules they have, and now have to spend numerous hours collecting materials they otherwise have little/no interest in, what the benefit to gameplay is, by making them now grind to earn access to the various levels of Engineer blue prints? Given of course, they've already "worked" to qualify for access to many of these engineers?
How does it benefit anyone making CMDRs spend weeks grinding, doing stuff they do not enjoy, just to give them access to the new variations in modules that will hopefully then make the gameplay more interesting?
How does it help, to basically tuck these features out of reach of individuals who simply cannot stand the idea of farming resources over and over and over, and visiting engineers over and over and over, just to grind up their level with that engineer? Only to then be repeated over and over with other engineers. Would the game suffer, really, if people didn't have to (needlessly) grind to gain access to the different levels of Engineer blue prints? How would it hurt just to let players enjoy playing around with the modules/effects instead, and make the most of them?
Because as I already stated it'll just end up with a new meta.
Yes and no... Yes you're right, many fights are already dictated by the module choices made before. But, will making the matter even more prevalent/polarised help?
Might make pirates a little more cautious... might.
And let's remember, this isn't just PvP, but PvE too... Even more fights now risk ending due to a CMDR having X and the NPC having Y. Not because the CMDR was/wasn't good enough.
Good, lets be honest here, PvE combat is currently very one sided.
Fair enough...
Personally I'd wait until it's out in Live to dare to be so concrete about a statement...
I reserve the right to be proven completely wrong

I fear if FD have put in buckets of grind into ranking up with Engineers, many CMDRs will feel frustrated. Either in that they just can't stomach the thought of doing countless hours of grind, or that they can stomach it but feel truly agrieved at having to do it just to enjoy the outcome... All seemingly down to a force of habbit design choice by FD, rather than a real game balancing purpose?!
Basically, IMHO, Engineers & Crafting, much like Powerplay, seems like a good idea, which unfortunately has been poorly implemented.
Maybe, it's not the way I play the game so I just don't see it that way.
You know, you come across quite condescending.
Please do not tell those of us who do not agree with your opinion that we are "playing the game wrong". There are no rules to this game other than those set out in the environment. Just because we do not agree with you and feel the new content and "features" will disadvantage the way WE play, should not mean you lecture to us.
It's an opinion, nothing more, don't get offended by it, apologies that it came across badly.
We play differently to you, I play PvE and I will be disadvantaged if an NPC is totally out gunning me at a lower rank. I have grinned to get the equipment I own and for it to be null and void just because a random spin of the NPC wheel fortune will be both frustrating and off putting. I do not win every fight as it should be, so I am sure it is balanced for me and I suspect many others. .
You know that there are new weapon modules and the AI has been balanced with this update right? Or are you basing your objections on a singular aspect of an update you have yet to play?
I reset my save to see just how bad it is for new players, I had no issues taking down an Anaconda in my sidewinder with the help of other AI in a RES, I'm quite happy to drop into High RES and bounty hunt in a near stock sidey, and that is with zero engineer modifications whatsoever but sure as hell some of the AI have them, it's not made that big a difference, so long as you pick your fights you'll be okay, same as it currently is, there's just more variety now.
The one thing I don't like whatsoever about this update is that non-Horizons players wont have access to the engineers, that, is a definite issue.