The Division. Are we interested?

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Cant seem to find a reliable group to do FL CM. Keep getting GS rambo's thinking they can face tank mobs or people who die early then quit.
 
Need to get on and try and do the FL in CM. Done hard lads of times now.

Will keep an eye on discord if people shout up when they're doing it and are short of a noob

Cant seem to find a reliable group to do FL CM. Keep getting GS rambo's thinking they can face tank mobs or people who die early then quit.

Add some of us on here :)

I have done CM FL around 10 times now overall and once 3 man, Gregster/bigmender/labby/F34R/Twirly/Carl_Brit - I could go on but we have more than enough people on here who could run it with you :)

Obviously, seek their permission before adding them on Uplay ;)

EDIT: I wont be running it till after the reset at least just in case something glitches with the weekly reward.
 
FOR GAMBLE


GEAR BREAKDOWN


4x Sentry's & 2x Strikers (armor mitigation 63.25%)


3x Sentry's & 3x Strikers (armor mitigation 65%+)



==========================================================================
Sentry's Call harness 1427 ARM & +507 Firearms (GS 214)
Major attributes: +577 Armor & +8% DMG to Elites
Minor attributes: +46% Ammo capacity
Skill attributes: +9.50% Seeker Mine explosion radius & 1 mod slot
==========================================================================
Sentry's Call mask 427 ARM & +581 Stamina (1 mod slot) (GS 214)
Major attributes: +4419 Skill Power
Minor attributes: +7% Enemy armor DMG
Skill attributes: +9% Seeker Mine explosion radius
==========================================================================
Sentry's Call kneepads 753 ARM & +586 Firearms (GS 214)
Major attributes: +1429 Health
Minor attributes: +8% Enemy armor DMG & +24% Shock resistance & 26% Burn resistance
Skill attributes: +8.50% Turret health & 1 mod slot
==========================================================================
Striker's kneepads 1000 ARM & +571 Firearms (GS 214)
Major attributes: +5% Protection from Elites & +271 Armor
Minor attributes: +47% Increased kill XP & +27% Disrupt resistance & +8% Enemy armor DMG
Skill attributes: +3% Smart Cover DMG resilience
==========================================================================
Striker's pack 525 ARM & +557 Firearms (1 mod slot) (GS 214)
Major attributes: +16% Critical Hit DMG
Minor attributes: +12% Disrupt resistance
Skill attributes: +8% Seeker Mine explosion radius & +9% Pulse Critical Hit DMG
==========================================================================
Striker's gloves 379 ARM & +529 Stamina (GS 191)
Major attributes: +38% Critical Hit DMG & +348 SMG DMG & +11% DMG to Elites
Skill attributes: +2.50% Ballistic Shield DMG
==========================================================================
Sentry's Call holster 845 ARM & +500 Firearms & +587 Stamina (NO ELECTRONICS) (GS 214)
Major attributes: +424 Armor
Skill attributes: +8% Seeker Mine DMG & 1 mod slot
==========================================================================


IN STASH (Completely un-recalibrated):

==========================================================================
Tactician's Authority vest 1614 ARM & +627 Stamina (GS 240)
Major attributes: +614 Armor & +11% Health on Kill & +8% DMG to Elites
Minor attributes: +42% Ammo capacity
Skill attributes: +8% Seeker Mine explosion radius
==========================================================================
Tactician's Authority gloves 484 ARM & +592 Electronics (GS 240)
Major attributes: +2264 Marksman Rifle DMG & +36% Critical Hit DMG & +628 Pistol DMG
Skill attributes: +9.50% Turret DMG
==========================================================================
Sentry's Call holster 356 ARM & +467 Firearms & +540 Stamina & +453 Electronics (1 mod slot) (GS 191)
Skill attributes: +3% Ballistic Shield DMG
*RAISES SKILL POWER TO 15K*
==========================================================================


MODS:

All Power Level 32 mods created with blueprints

Prototype Stamina Mod +785 Health
Prototype Stamina Mod +1.50% Critical Hit Chance

Prototype Firearms Mod +161 Armor
Prototype Firearms Mod +1.50% Critical Hit Chance
==========================================================================


New Gear Set plan post 1.2:

Open world (SMG & MR):
* 4x Sentry's Call
* 2x Hunter's Faith

DZ (PvE & PvP) (SMG & AR):
* 3x Sentry's Call
* 3x Striker's Battlegear
 
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I have 3 characters that can get 240 Gear sets and I wouldn't mind doing them all today but I have work at 10 tonight, so anyone available for it? Hoping to get them all done before the patch :)
 
F34R - will have a look at that later on but what is blaringly obvious to me so far is that your DPS on the Aug is higher than mine due to you having those firearms mod slots.

I reckon if you replaced the firearms with stamina, you would bring your stamina up to near where mine is, whilst bringing DPS down to near mine which may explain the differences?
 
F34R - will have a look at that later on but what is blaringly obvious to me so far is that your DPS on the Aug is higher than mine due to you having those firearms mod slots.

I reckon if you replaced the firearms with stamina, you would bring your stamina up to near where mine is, whilst bringing DPS down to near mine which may explain the differences?

No problem! Made one addition to the stashed Sentry's Call holster, so do use the post when taking a look :)

I could do and have tried, however that lowers my DPS towards near 231K, which is too low. I, too, would like to sit around 260K DPS / 88-90K Health and 25-28K Skill.

My issue is that I need all to go up somehow, that's where I'm stuck - getting one up means losing out terribly on the other. Doing away with the Prototype Firearms Mod +161 Armor, makes me lose said armor for the mitigation as well. However, I see the need to be running all Stamina mods.
 
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No problem! Made one addition to the stashed Sentry's Call holster, so do use the post when taking a look :)

I could do and have tried, however that lowers my DPS towards near 231K, which is too low. I, too, would like to sit around 260K DPS / 88-90K Health and 25-28K Skill.

My issue is that I need all to go up somehow, that's where I'm stuck - getting one up means losing out terribly on the other. Doing away with the Prototype Firearms Mod +161 Armor, makes me lose said armor for the mitigation as well. However, I see the need to be running all Stamina mods.

I will check what my Aug DPS is later on, but it hits harder than the ACR for sure even though the ACR has higher DPS.

I have a feeling the Aug Is 243dps, with the acr being 260dps. Damage is 4 different betweem them however lol
 
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