Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,179
Fixed a bug where the Base of Operations NPC speech was too repetitive.
Haha awesome!
It all sounds fantastic.
Those people drive me ****ing *crazy* !!!
Glad they're fixing

Fixed a bug where the Base of Operations NPC speech was too repetitive.
Haha awesome!
It all sounds fantastic.
Heading online now to finish my side missions for an hour, then food, then pro DZ farming for the final night!
Those people drive me ****ing *crazy* !!!
Glad they're fixing![]()
Does anybody have a bug where you wander round the various zones and some of the npc's start speaking in other languages?
When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
Interesting thoughts... What do you guys think? I don't agree with everything, however I do recognize that are too many attributes on gear pieces and too few ways to change those. The speculative changes might bring more good to the game than bad.
I'm disappointed by the very few weapons we'll be getting. 5 of them of which only the M1911 sounds good to me personally. The AA12 won't be available until 1.3 :/
Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet. - Good, this isn't funny during FL CM.
Ta Greg for fixing my linking, I never get it working?!
5354 should be 75% armour. I need gear pieces with bleed resistance. It will be necessary in pvp.
5354 should be 75% armour. I need gear pieces with bleed resistance. It will be necessary in pvp.
I thought exactly the same with the Predators mark... I currently have 100% bleed resistance... About 700 short on the armour front tho![]()
You can roll bleed resistance on kneepads upto 112% so I wonder what will happen to them.
I'm going to look at my stash later and see what I can do![]()
Finished all side missions just in time for 1.2.