The Division. Are we interested?

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Interesting thoughts... What do you guys think? I don't agree with everything, however I do recognize that are too many attributes on gear pieces and too few ways to change those. The speculative changes might bring more good to the game than bad.
 
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Does anybody have a bug where you wander round the various zones and some of the npc's start speaking in other languages?
 
I'm disappointed by the very few weapons we'll be getting. 5 of them of which only the M1911 sounds good to me personally. The AA12 won't be available until 1.3 :/

Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet. - Good, this isn't funny during FL CM.

Ta Greg for fixing my linking, I never get it working?!
 
I'll be on once home from work as long as my internet doesn't go man down again. I think I was with Fear last night when it dropped out. Has it been confirmed you can do FL CM tonight and again after the patch for full loot drop?
 
I'm disappointed by the very few weapons we'll be getting. 5 of them of which only the M1911 sounds good to me personally. The AA12 won't be available until 1.3 :/

Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet. - Good, this isn't funny during FL CM.

Ta Greg for fixing my linking, I never get it working?!

I am super excited for the patch but not sure on the new gear sets. The guy in the vid is spot on with the weapon mods though and they need sorting.

[y0utube]asyf96gt[/youtube]
 
5354 should be 75% armour. I need gear pieces with bleed resistance. It will be necessary in pvp.

I like to live on the edge

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:D

I have higher armour power level 32 stamina mods should the value for 75% Armour mitigation be higher. I've freed up one gear slot now which I've put towards stamina + 1.5% crit hit chance.
 
I thought exactly the same with the Predators mark... I currently have 100% bleed resistance... About 700 short on the armour front tho :(

You can roll bleed resistance on kneepads upto 112% so I wonder what will happen to them.

I'm going to look at my stash later and see what I can do :p
 
You can roll bleed resistance on kneepads upto 112% so I wonder what will happen to them.

I'm going to look at my stash later and see what I can do :p

Same, one of my sentry 214 pieces has 111% bleed resistance that I had from FL CM. Never knew that was a bug. Will either stay at that or be reduced to 100% after the patch :(

Love everything in the patch notes apart from the increase of the extraction to 60secs :(

Shame about this one :)

Fixed a rare case where Rogue status would expire too soon.
 
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Just did a hard FL run with 3 randoms and the final wave, 2 of them decided to get all excited and run out and die. Thankfully me and the other guy used some common sense and cleared a path on the left for me to plant, I then run back, die and see the other guy trying to revive the other 2.... Luckily he understood me when I said leave them and do not die whatever :D Another 214 striker vest that I don't need.... Where is those damned gloves?
 
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