*** The Official Elite: Dangerous Thread ***

My Rift will be here next week at long last and really looking forward to getting back into this. I have been keeping an eye on the thread and news but doesn't look like I have missed much.

I got the impression that you now have your Rift. How are you getting in in ED? Very much looking forward to your opinion as I'm planning to order a 1070 post it's release, then probably a CV1.
 
Sorry for the resurrection of this ;)

I was interested in how the guy who killed you had his ship fitted and he was also flying using Silent Running the whole time.

Anyone know this tactic and able to explain it to a non-pvper?

So he was using a whole bunch of rail guns and heatsinks. Heatsinks allowed him to keep his heat low in silent running and to cope with the crazy heat from the stacked rails. Rail De Lance. The idea is that I can't see him on my scanners unless I'm really close to him, and neither can I target him with tracking weapons like gimballed lasers. It does mean he would be very vulnerable though if I had realised what he was up to and just rammed him or used my lasers as fixed
 
So... 1.6 and 2.1 are due for release on Thursday, here's a few tips from me for anybody who has been unable to play the beta as there have been a few changes that will affect you...

1) You no longer need a basic/intermediate/advanced discovery scanner to find system bodies, you can head to the nav beacon, drop out of supercruise and target the beacon itself (note, the beacon, not the navigation icon, it shows as white on the scanner and your contacts list), this will update your ship with system data and also give you updated mission locations if relevant.

2) NPC's are now a very different kettle of fish, do not go into combat thinking it will be easy or you will lose ships, be cautious until you get a handle on it and always be ready to disengage and run, it is no longer a sure thing that you will outmatch NPC's.

3) Engineered modules... if you target a ship and get a message pop up about some such discovery or another you can be pretty sure that you target has an engineered module on board, be even more cautious then previously, it may not make a bit of difference, on the other hand it might just be something that will make your life very difficult indeed... the same goes for if you see odd coloured lasers and shields.

4) You'll know if you are being hit with engineered weapons as you'll get odd little icons popping up under your shield readout, as above, they may not make a difference as it will depend on what they are but they can make a big difference, emissive munitions hitting you when you aren't running silent aren't going to change the outcome, but heat injectors will if you are already running hot.

5) Target everything... you'll gain more information that can be used in engineer upgrades simply by scanning ships with engineered modules.

6) Resource extraction sites now exist in ice rings too, don't forget this and exclude them when searching for RES :)

7) If you are running a lower/mid end machine you will probably find you can turn a few settings back up, there's been some great optimisation.

8) Do NOT attempt to ram skimmers in your ship...

Feel free to ask any questions and I will attempt to answer them, seriously looking forward to this release, I've not touched live since beta launched and live feels really sterile in comparison :)
 
Oh yeh, I forgot one, don't get complacent on planet surfaces, NPC's can and will follow you and your recalled ship down.
 
So... 1.6 and 2.1 are due for release on Thursday
I thought the beta was being opened up to all no Thursday? Not full Live?

1) You no longer need a basic/intermediate/advanced discovery scanner to find system bodies, you can head to the nav beacon, drop out of supercruise and target the beacon itself (note, the beacon, not the navigation icon, it shows as white on the scanner and your contacts list), this will update your ship with system data and also give you updated mission locations if relevant.
So you can now get system body information and find the location in a system for mission goals by scanning the Nav Beacon... But if you have an advanced discovery scanner? Will that give you mission information, or is that only available from the Nav Beacon?
 
Dano, my thanks for that summary. A few questions if I may:
- I got the impression that silent running is now fully effective in PVE. Is that correct?
- Do the new weapon updates create more issues for shield-less ships?
- You mention using the nav beacon for info. What about unexplored systems? I assume they won't have a beacon or the info. On that score, is it possible destroy one, and if you do, what happens?
- Are you aware of a wiki or something similar that lists all the new upgrade options?
- Is the creation/management and use of wings any better?
Thanks in advance.
 
I thought the beta was being opened up to all no Thursday? Not full Live?

So you can now get system body information and find the location in a system for mission goals by scanning the Nav Beacon... But if you have an advanced discovery scanner? Will that give you mission information, or is that only available from the Nav Beacon?

Using an Advanced Discovery Scanner will indeed give you the data :)

Dano, my thanks for that summary. A few questions if I may:
- I got the impression that silent running is now fully effective in PVE. Is that correct?
- Do the new weapon updates create more issues for shield-less ships?
- You mention using the nav beacon for info. What about unexplored systems? I assume they won't have a beacon or the info. On that score, is it possible destroy one, and if you do, what happens?
- Are you aware of a wiki or something similar that lists all the new upgrade options?
- Is the creation/management and use of wings any better?
Thanks in advance.

Lol, great job of asking a load of questions I've no idea about, sorry, will try and test a few later :)
 
I have to admit... The Engineers don't appeal to me at all... The new weapons do, but I don't really understand the idea of the developers spending loads of time creating mechanics to "earn access" to them, and then players having to spend loads of time going over those hurdles, doing exactly what they've basically been doing for the past 18 months!

Why not just make the new weapons/effects far more accessible, more easily, so players can just enjoy them... And then with all that development time saved, invest it in some of the paper thin areas of the game that are still there, and actually create new things/mechanics for the players to enjoy?

I'll be frank. If DB announced some of the design team were being replaced, my hopes for the game might rise...
 
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Some of that sounds quite interesting, unfortunately I'm currently around 10K light years outside the bubble so I doubt the changes will affect me for a while :)
 
Mr_Sukebe, sorry I just didn't get a chance to test any of that at all and I have uninstalled the beta this morning thinking it would be down (they've left it up so people can play while the main servers are down for the update), I can however tell you that silent running was not at all effective against the human commander who interdicted me in Wolf 359 last night...

I have to admit... The Engineers don't appeal to me at all... The new weapons do, but I don't really understand the idea of the developers spending loads of time creating mechanics to "earn access" to them, and then players having to spend loads of time going over those hurdles, doing exactly what they've basically been doing for the past 18 months!

Why not just make the new weapons/effects far more accessible, more easily, so players can just enjoy them... And then with all that development time saved, invest it in some of the paper thin areas of the game that are still there, and actually create new things/mechanics for the players to enjoy?

I'll be frank. If DB announced some of the design team were being replaced, my hopes for the game might rise...

Because if you give everyone access to everything instantly all that will happen is a new best build will appear and everyone and their dog will use it to the detriment of the game, engineered mods are not essential, you can happily ignore them but you will have to deal with NPC's using the occasional module that has been tweaked.

Some of that sounds quite interesting, unfortunately I'm currently around 10K light years outside the bubble so I doubt the changes will affect me for a while :)

The new NPC changes will affect you when you head back, suggest you either get an escort or be fairly careful about plotting a route through as many non anarchic systems as possible.
 
What is the likely hood of NPC's having game changing upgrades? If I have to pick fights I don't mind, however if I am jumped by a wing of NPC's that totally out class me because they have upgrades I can not match, then it will ruin it for me. If we as players have to grind to achieve the same level of tech as some NPC's, then I see that as quite weird as it means we are all at the mercy of random and just makes it seem we have all been dropped into a new universe that has been re balanced against us.

Dano, it is your comment to R22Snapper that worries me. If they left inhabited space geared to allow some protection for the inbound journey after amassing huge amounts of data, all based on what the perceived risk was. How will it go down if now the risk of destruction from newly equipped more aggressive NPC's is much greater. Does that not seem a little unfair and soul destroying if after weeks, months you return only to be destroyed by NPC risk that was not nearly as great as before?

Anyway as it is, I will be on later to see what all the fuss is about.


Sorry about the edits but I am on my iPad which clearly I can not use today...
 
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What is the likely hood of NPC's having game changing upgrades? If I have to pick fights I don't mind, however if I am jumped by a wing of NPC's that totally out class me because they have upgrades I can not match, then it will ruin it for me. If we as players have to grind to achieve the same level of tech as some NPC's, then I see that as quite weird as it means we are all at the mercy of random and just makes it seem we have all been dropped into a new universe that has been re balanced against us.

You can pick fights, it will be fine, you might just find you have to run occasionally now, but be clear, that is far more likely down to the AI rather than engineered modules causing the issue, not that they can't cause you problems, just that they will not be that much of an issue in my experience, though remember that is only a few hours during beta rather than months of playtime.

Dano, it is your comment to R22Snapper that worries me. If they have left inhabited space geared to allow themselves some protection for the inbound journey after amassing huge amounts of data based on what the perceived risk was, only to have the risk increased and now at risk of destruction from newly equipped more aggressive NPC's, then that is totally unfair.

It's the newer, harder AI that leads to that warning, not the engineered modules.
 
Well, I left well before all this was a factor and as I don't get to play that much I would imagine it will be a few months before I come back. I will do my best to avoid and will go into solo mode when I get back towards the bubble but seeing as I only have a class 2 laser, minimal shields and class D everything else on my Python I have no qualms about combat logging if I get jumped by an NPC
 
Servers are now down for maintenance and the upgrade.

Just as long as 2.1 gets ride of the incessant interdictions by suicidal NPCs flying vipers, who think it's a good idea to demand my cargo (like they'll have anywhere to put it), when I'm in a full on A spec Python, then I'll be happy.
 
Because if you give everyone access to everything instantly all that will happen is a new best build will appear and everyone and their dog will use it to the detriment of the game, engineered mods are not essential, you can happily ignore them but you will have to deal with NPC's using the occasional module that has been tweaked.
Alas that makes no sense?

The Engineers are not suppose to give you a "win", but an alternative, hopefully more suited to your play style.

If there is a suggestion that certain crafting/enhancements are significantly better (rather than just different), I'd suggest it's only going to make the game worse.

And if you're right, and new metas pop up that module X crafted with Y is the new "must have", (eg: previously rail guns on silent running craft), then why only allow individuals who have the will power to grind to have access to them?

Far better to let people have (fairly) easy access to what are hopefully fun variations to weapons, and let people enjoy using them, than simply forcing people to go through hours and hours of grind for each and every thing they want to play with.
 
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