I did confirm it in this thread many months ago, but I generally try to keep my head out of the firing line.
I'm a fair way removed from the design process and not really in a good position to answer that, so take this with a big pinch of salt. Player requests are a factor for sure, but we also want the upcoming patches to be more cohesive and higher quality so more weight will be placed on which features compliment each other and what can be done right in the time available. I'd guess that any improvements to wings, for example, would come in with multi-crew as they both add to co-op play. There are exceptions - for example the community made it clear that they wanted more control over the crafting process so Engineer favours were bumped up the list, but that was helped by it being relatively simple to implement.
Thanks for advising, that's interesting.
One other question then if I may. In your opinion, what is the best way for the design team to genuinely "hear" our concerns and priorities?
Should we keep raising tickets on stuff we think is still a naff (e.g. interdiction logic), post suggestions for stuff we'd like (better wing/multi-player), or is there a better way maybe not even using the FD forums?