No Man's Sky - Procedural space game

I've yet to find a new multitool, are they just hung up inside Shelters? or do I need to find the larger station-like outposts?

They are inside some larger outposts, invariably with an Alien in there. I've found them where the beacon points me in the direction of a location that says 'alien lifeform detected'. I also got one from an Alien at a Trading Post by talking with him and accepting his proposal... turns out I agreed to fight someone on his behalf. Like the marriage proposal I previously accepted, I'm guessing you don't actually go through with these things lol! ;)
 
If you dont want stuttering make sure vsync is off ingame, go to nvidia panel (nvidia users only for this) turn adaptive vsync on, triple buffering on, shader cache off, AF 16x if u want.

I run medium settings ingame no aa tho fxaa works iirc. Shadows to low tho. (not tested on medium shadows).

Set ingame fps to 90, nothing else.

Totally gets rid of stuttering for me. Some tearing but id rather have minor tearing than stutter city and low fps. As it runs pretty near constant 60 now.

Hope it helps, does me on my 670 card.

Oh yeah i play in borderless, dunno if that helps towards it or not but thought id mention it as forgot when i posted this originally.
 
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not sure if I've missed a post but there has been a new patch released in the past hour or so which fixes the amd issue where it crashes at the hello games loading screen :)
 
(Yet) another patch just released - tentatively seems to have massively improved the stutter but the mouse feels a bit rubber bandy/laggy at times like where it used to stutter badly - an improvement though.
 
Just listened to that, he makes some very good points.

The difference between the footage at the beginning and the end is big, most likely the game got gutted when it became a "PS4 and PC game" instead of just a PC game...
 
Looks like there is new mouse smoothing code in the experimental patch just released (and options for it) :S gonna have to have a play but so far it seems to be a mixture of negative acceleration mixed with feeling floaty/input lag :|

Some fairly big changes though in terms of hardware support, etc. with the patch.


EDIT: Yup if like me you are extremely sensitive to mouse responsiveness you'll want to turn the mouse smoothing off after the patch - though it still feels a bit off like the X and Y have slightly different sensitivities.
 
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Latest beta patch and the resolution up-scaling mod this thing is just fantastic. Runs well and looks incredible.

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Unexpectedly, this is turning in to a favourite game of mine.
 
Latest beta patch and the resolution up-scaling mod this thing is just fantastic. Runs well and looks incredible.

Props to the developers they haven't just dropped it and run - the 2nd experimental patch has a massive list of improvements and fixes and some new stuff - though the mouse code could do with a little more improvement but then it is a beta/experimental patch:

UPDATE: AMD Phenom Support
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.

UPDATE: Mouse Smoothing
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
It now defaults to off. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off (it helps players with sub-30 fps)

UPDATE: Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with 8 threads, performance has also been significantly improved.

UPDATE: Radeon 6xxx
Added support for this GPU, which doesn't support OpenGL 4.5 fully.

UPDATE: Player Saves
Help to recover some player saves which had been lost or corrupt.

Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards

Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.

Intel GPUs
The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
UPDATE: We are working on Intel GPU support.

Gsync
Gsync has been disabled by default, which was causing an issue for some users

Here is how you access it
To access the Experimental branch right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab.

Your new branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"

Code: 3xperimental
If you encounter issues with this please mail [email protected] and include [EXPERIMENTAL] in the subject.

IF THIS BRANCH FIXES YOUR ISSUE, PLEASE LET US KNOW :)

Thank you,
Hello Games
 
Rroff, is that the 20mb patch that came down today?

I only opted in to the beta patches today.

No its a 2nd one today - 17.3MB patch that was released about 40 minutes ago. Seems to actually fix a lot of stuff.

You'll probably find you need to change mouse smoothing in the options menu to 0 and increase the mouse sensitivity about +10 to get the same feel as before the patch.
 
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