Overwatch

I enjoyed playing healers in MMO's in the past, particularly in dungeons etc. Loved playing a priest in WoW.

Does this game basically have the same mechanic re healing as WoW etc?

Apologies for the noob question but this game has passed me by for some reason but I'm now thinking of trying it out...

Any advice re. a healing build to use? Or is it just better to browse the game forums to find out?

It's played as a first person shooter, so some characters require more mechanical (rather than tactical) skill compared to WoW, and there are no builds, just set characters.

Healers:
Lucio - can ride on walls and has an AoE aura that either heals or increases speed (he can switch between them at will). Has a short cooldown ability to 'boost' his aura for a bit for higher healing/more speed. his ultimate (an ability that charges up) gives everyone a temporary large health boost in the form of a shield.

Ana:
Plays a bit like a sniper, but is a primary healer. Her primary fire puts a short DoT on enemies or a short HoT on friendlies. Has a grenade that boosts friendly heals/stops enemy heals on anyone hit by it. Has a second weapon with long-ish cooldown that can put an enemy to sleep for 6 secs. Her ultimate gives someone significantly increased armour, damage and health for a bit, very powerful.

Zenyatta:
Robot monk. Has a buff and a debuff that he casts separately - can buff one friendly and debuff one enemy at a time (if you recast, the old one falls off). His buff does steady healing, the debuff increases damage taken. His ultimate is a massive AOE heal for several seconds, can out-heal most non-instakill damage sources in the game.

Mercy:
Most like a MMO healer I think.
Has a staff that locks onto friendlies (i.e. does not require much aiming, and once locked on no aiming at all) - it has a yellow beam for direct healing or a blue beam for increased damage.
Can fly to any ally in range (including corpses), and has built-in slow fall.
Her ultimate is an AOE resurrect, very powerful but can be hard to time it appropriately.

It's probably worth searching youtube for "Overwatch [character name] gameplay" and check out one from the last month or so for each - should give you an idea how they look/feel to play.
 
Been recently playing Paladins (Poor mans Overwatch as they call it), Been enjoying mostly just doesn't feel polished.

Finally decided to pull the trigger and get Overwatch enjoyed it so far, Why does no one ever pick Tanks/Healers!?!?! I know it's casual but instantly most games is 3+ DPS.

Then you have some mug moaning we aren't winning lol, Oh man people moan a lot in this game :D
 
theres like 2 situations in quickplay


1. the all out screw the meta lets have fun groups (I managed a whole game as bastion without anyone telling me to uninstall last night :D)

2. Metanoob group this is where people want to treat quick play like comp and will moan their bag off if you're disrupting their idea of meta. Quite often these people are too scared to play comp.


The problem arises when you get a 50/50 of the above. 3 people who want to have fun and 3 that take it serious, I'm fairly versatile and becuase games only take 15 mins at most I'll play meta or fun if everyone is picking dps i'm not gonna support :D but i'm also not going to run bastion on offense if they are picking a decent team composition.
 
Actually won some games in QP this weekend with no-healer teams.

Would, of course, have won 5x more easily with one, but it's still possible!

I tend to pick reaper/soldier/mei/roadhog in those games - having some form of self-heal is critical. Tracer can do it too, but tends to require you to play it very safe, which is less fun than being a loon.
 
Roadhog seems in a really strong spot at the moment, love it when you hit those right-clicks just right and catch a 200hp hero. We've been having a lot of luck with triple tank (rein + hog are a must, others interchangeable depending on their comp).

It's amazing how often people don't switch to counters though... we had a guy on our team yesterday who was determined to play pharah vs a Mccree, soldier and widow >.>
 
I play soldier/dva/Hog/ana/widow

but i am trying to learn other champs. Got my first penta kill with DVA the other day just as we lost :D still got the cute spray achievement :D
 
theres like 2 situations in quickplay


1. the all out screw the meta lets have fun groups (I managed a whole game as bastion without anyone telling me to uninstall last night :D)

2. Metanoob group this is where people want to treat quick play like comp and will moan their bag off if you're disrupting their idea of meta. Quite often these people are too scared to play comp.


The problem arises when you get a 50/50 of the above. 3 people who want to have fun and 3 that take it serious, I'm fairly versatile and becuase games only take 15 mins at most I'll play meta or fun if everyone is picking dps i'm not gonna support :D but i'm also not going to run bastion on offense if they are picking a decent team composition.

I don't mind filling roles (Although don't play them well atm), Just annoys me when people moan we lost and are not happy to fill required roles and want to play what they want. I don't mind if I lose like you said games aren't all that long and can still be fun.
 
yeah some people just want the glory not really giving a thought to the fact you can have the most elims without delivering a final blow to anyone.
 
The gold medal system is poorly implemented.

I'd rather not have it, but if Blizzard insist on keeping it then they need to add medals for damage absorbed, time alive etc to encourage tanks/healer picks at lower ranks.
 
D-Va is in a great place at the moment. As Ana, she's now near the top of my "nano boost" list, you just have to make sure she's not about to ult :D

I'm pretty much 24/7 Dva. Fall back is mercy/junk

Love Dva - with a decent healer usually can go full game with only single death/zero deaths etc.
 
The gold medal system is poorly implemented.

I'd rather not have it, but if Blizzard insist on keeping it then they need to add medals for damage absorbed, time alive etc to encourage tanks/healer picks at lower ranks.

The cards and PotG are designed to help with that a bit. I think the problem is more that DPS characters are more fun to play badly. Running a random flank route, getting a pick or two and dying again and again will give you a positive KDR and some medals, but in the end you've not made a difference to your team, you've fed the enemy healer ults, and it was still fun. Mess up as a tank or healer and you've just had a frustrating 20 minutes.

I'm pretty much 24/7 Dva. Fall back is mercy/junk

Love Dva - with a decent healer usually can go full game with only single death/zero deaths etc.

Does it count mech deaths or just pilot deaths?
 
I'd say the bigger problem with the medals is that they're only relative - so you get games where an irritated or defensive DPS player falls on the "3 golds stfu" but their actual stats are 6 kills, 9 deaths and it just happens that the team as a whole are doing dreadful and getting totally destroyed (perhaps due to the DPS player, but more likely a combination of things)...

Having "Golds" only means something when you beat-out your team's other DPS hero to get 58 elims instead of their 40 elims, but either way who cares because with stats like that you probably had a good or at least close game...

Personally I think they should change the medals to be relative but including all players in the match. That way if you've got gold elims it's because you're genuinely getting the most picks out of anyone. It doesn't violate Blizzards "everyone has to feel good" mentality too much because it's still not visible to any team-mates, but in a team who aren't using medals as stupid willy-waving they have the option to communicate and use the extra info to actually work out what isn't working
 
nice, now you get to enjoy the 10 hour slog to level 25 :D


Speaking of slog so many smurfs are appearing recently.
 
They really are TwsT! Had a "level 10" genji the other day (matched with lvl ~300s) who proceeded to decimate the whole team, at least it wasn't comp! :D
 
I've had it in comp - a low level genji that could literally take on our (fairly uncoordinated) team solo if needed. It was quite the eye-opener to see just how much better he/she was than all of us. Thankfully it's rare.
 
I've had it in comp - a low level genji that could literally take on our (fairly uncoordinated) team solo if needed. It was quite the eye-opener to see just how much better he/she was than all of us. Thankfully it's rare.

A good Genji is an absolute wreck fest, I love it. And I knowwwww, but I main Widow, and with Widow and a good Genji on attack. It's just mayhem. The team can't hide. Combine that with a Mei, Mercy, Dva and maybe a Anna... Deadlyyyyyy.
 
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I mostly play Ana/Lucio and Mei these days. That feeling when you're on form as Mei is beautiful. You can just feel perfectly pleasant, rational people in foreign countries becoming helplessly enraged by your antics, until you're leading 4 members of the enemy team in a little dance miles from the payload. I can only imagine what it's like to be proficient with Genji.
 
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