Developers still complain that dx 11 is too restrictive etc. yet they still use it (granted not exactly much other choice for them). From what I can see and what the original article says, it just comes across like the developers aren't familiar with dx 12 and that they need more time/practise to be comfortable working with it in order to get the best from it and given how hard developers are pushed to meet deadlines already and as a result not even being able to finish the game for release resulting in day 1 patches and many other patches throughout the first month or so, this means that they can't get to proper grips with it.
Maybe, for all we know, we could see a dx 12.1 or even dx 13 before there are any real dx 12 titles but I be willing to bet that whatever the next version is, it will just be an improved version of dx 12 as I can't see microsoft releasing something completely different to dx 12 so soon.
It isn't just about familiarity - generalising a bit but look up a function in DX11 and there will usually be like a 3 line description and you can more or less call that function with a couple of parameters/pointer to a buffer and forget about it while with DX12 that function probably doesn't exist and instead you will find a lengthy description of the concept of what that function does and how to implement it along with flowcharts and require significant support use of data mapped into memory before and after amongst other things.