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AMD GPU Supply Exhausted By Cryptocurrency Mining, AIBs Now Directly Advertising To Miners

@tommybhoy My understanding was that PC gaming outsold consoles and mobiles combined? Has that changed dramatically since this article?

Your post describes your take on sales tactics from Nvidia, but I don't see any specific reason to link that with mining.

AMD can't rely on mining as it can change literally overnight. People who buy 6 cards for a mining rig can be seen selling them off months later when the difficulty has torpedoed any chance they have of making a profit. The current sales figures are a temporary boon for AMD.

AMD lag behind because they can't match Nvidia's Tech, the performance or the marketing. They haven't abandoned gamers for miners, if anything they've abandoned gamers for the CPU market.

Oh, and we'll do the 10. I'm sure of it.
HH ;)
 
Where are you getting these percentage figures from?
Card comparison calculators, I was comparing the average mBTC per day returns of the cards (that's how you compare cards like the 1070/470 that use different coins).


What specifically does a 470 & 480 hash at?
It depends on the coin/algorithm, for DaggerHashimoto the 470 averages 25.07MH/s and the 480 29.04MH/s (compared to the 25.75MH/s of the 290X)
 
AMD can't rely on mining as it can change literally overnight. People who buy 6 cards for a mining rig can be seen selling them off months later when the difficulty has torpedoed any chance they have of making a profit. The current sales figures are a temporary boon for AMD.
This is exactly what happened in '13/14 when the mining boom set record sales for AMD but then the constant flood of cheap used cards hurt their sales in later years.
 
This is exactly what happened in '13/14 when the mining boom set record sales for AMD but then the constant flood of cheap used cards hurt their sales in later years.

Yep, plus Maxwell played it's part. I'm sure Christian Buchner was hired by Nvidia to tweak his CCMiner software... the 750ti was awesome bang for buck for mining... for about 6 months, then it was back to media servers for them.
 
Yep, plus Maxwell played it's part. I'm sure Christian Buchner was hired by Nvidia to tweak his CCMiner software... the 750ti was awesome bang for buck for mining... for about 6 months, then it was back to media servers for them.
Yeah lol, they can still pull in £4-5 a week but not really worth it anymore as their value compared to the space the rig occupies is the issue they ran into lol. On a comical note, my 980ti paid for itself by mining while I was in work, which was nice as I bought it from OCUK via bitcoin in the first place XD

EDIT: aww balls I just realised, accounting for inflation I paid £2000 for that card XD
 
It depends on the coin/algorithm, for DaggerHashimoto the 470 averages 25.07MH/s and the 480 29.04MH/s (compared to the 25.75MH/s of the 290X)

Seems low for a 290x. My non x 290 is currently doing 28.2MH/s at stock 1000/1300 (Sapphire Tri-x)
 
If it was on the rise, PC would be lead platform with everything else coming after the PC as an afterthought, instead of mostly the other way around.

Yup not to mention that graphics would start to be pushed again. Games on the PS 4 pro look pretty damn good, of course the performance isn't as good as PC still but then you would expect that to be the case from a £500/600+ PC.....

@tommybhoy My understanding was that PC gaming outsold consoles and mobiles combined? Has that changed dramatically since this article?

That article you linked has pretty much confirmed what tommyboy and I have said, the profit/revenue of PC gaming is fantastic but the vast majority of that money is coming from the free to play MMOs and social network based games:

The biggest PC segments are free-to-play MMOs ($17 billion) and social network-based gaming ($8 billion).

"The top game publishers are becoming so large that they can no longer sustain their growth by simply publishing more titles and claiming more market share in games"

The top titles are League of Legends ($1.6 billion), CrossFire ($1.11 billion), and Dungeon Fighter Online ($1.05 billion). All of these are owned and operated by Asian firms. PC-darling Valve continues to do well, claiming two spots among the top earners, for a combined total of almost half a billion dollars. Part of the current momentum behind Dota 2 can be attributed to its growing popularity as a competitive game and Valve's genius in crowdsourcing prize pools. Doing so has produced some of the highest tournaments winnings, attracting headlines everywhere, and offering increasing evidence that eSports is becoming commonplace.

For triple A games, consoles is where the money is at, not PCs.

Another few articles:

https://www.digitaltrends.com/gaming/pc-market-grew-in-2016-led-by-mobile-and-pc-gaming/

Pretty much the same quote as above for PC and for consoles:

Console game revenues were strong at $6.6 billion for 2016, up from $5.7 billion in 2015. Call of Duty: Black Ops III was in first place with $592 million in sales, FIFA 16 in second at $387 million, and Grand Theft Auto V came in third with $379 million.

And another:

http://www.cnbc.com/2017/02/27/digital-video-game-sales-surge-in-january-to-75-billion.html

ew526Pa.png


Also, iirc, this is only for digital purchases so I imagine a very large chunk of console revenue is missing.
 
@Nexus18 thanks for the clarification, and I see what you mean by AAA titles not being the top earners for PC.

Are we saying that if we had competitive discrete GPU providers then AAA games would be top of that list? Wouldn't this mean people are choosing the MMO games due to weaker GPUs? I'm not convinced. Surely it's the price point of the games themselves i.e. free to play games that are reeling people in? Also, PC encompasses laptops and low spec work PC's that couldn't even cope with a top end GPU no matter what the cost?

I don't see the direct link between mining and this end result, and that was the point of the discussion.
 
@Nexus18 thanks for the clarification, and I see what you mean by AAA titles not being the top earners for PC.

Are we saying that if we had competitive discrete GPU providers then AAA games would be top of that list? Wouldn't this mean people are choosing the MMO games due to weaker GPUs? I'm not convinced. Surely it's the price point of the games themselves i.e. free to play games that are reeling people in? Also, PC encompasses laptops and low spec work PC's that couldn't even cope with a top end GPU no matter what the cost?

I don't see the direct link between mining and this end result, and that was the point of the discussion.

Ah yeah regarding that part i.e. mining, dedicated GPUs and all. No idea, I wasn't getting involved in that part of the discussion, just the Pc gaming over taking console etc. part :p

Bf1 not supporting joysticks or game pads other than console pads is all you need to know about AAA gaming on the PC.

Yup and the worst thing is that bf 1 gun mechanics, recoil control, bullet spread etc. was made for console/controller users :( BF 3 and 4's gunplay put of many console gamers due to the recoil/spread mechanics.
 
Yup not to mention that graphics would start to be pushed again. Games on the PS 4 pro look pretty damn good, of course the performance isn't as good as PC still but then you would expect that to be the case from a £500/600+ PC.....



That article you linked has pretty much confirmed what tommyboy and I have said, the profit/revenue of PC gaming is fantastic but the vast majority of that money is coming from the free to play MMOs and social network based games:



For triple A games, consoles is where the money is at, not PCs.

Another few articles:

https://www.digitaltrends.com/gaming/pc-market-grew-in-2016-led-by-mobile-and-pc-gaming/

Pretty much the same quote as above for PC and for consoles:



And another:

http://www.cnbc.com/2017/02/27/digital-video-game-sales-surge-in-january-to-75-billion.html

ew526Pa.png


Also, iirc, this is only for digital purchases so I imagine a very large chunk of console revenue is missing.

I find it shocking I know more about the games on the console from that list than I do on PC. Even though I don't have Fifa 17, GTAV, The COD games, BF1, have Star Wars, don't have Destiny, have NBA 2K16 and Madden NFL 16.

The only games on the PC from that list I know is Overwatch which is also big on the console, World of Warcraft, Tanks and CS. I only have CS from that list. Haven't played it in years.
 
I find it shocking I know more about the games on the console from that list than I do on PC. Even though I don't have Fifa 17, GTAV, The COD games, BF1, have Star Wars, don't have Destiny, have NBA 2K16 and Madden NFL 16.

The only games on the PC from that list I know is Overwatch which is also big on the console, World of Warcraft, Tanks and CS. I only have CS from that list. Haven't played it in years.

Only game from the PC list that I have is CS:GO :p

For me pc gaming is all about the little devs take players unknown battlegrounds it's peak player count is more than battlefield 1 on all platforms combined lol 209k

I spend a lot more of my time playing these pc exclusive ;)

http://bf1stats.com

http://steamcharts.com/app/578080

Yeah BF 1 has proved to be awful for longevity, rival xfactor made that same comparison to PUBG earlier on today too, pretty much as he said, no skill gap = no longevity :(
 
@String


As @Nexus18 has been explaining but I'll add to, I'm not stating AMD is abandoning anything for mining, what I'm saying is it's going to go against them in the long run, sure it gets them quick sales, but losing gaming customers to Nvidia is very hard to recuperate back from Nv.

Taking into account that all the gaming titles in the revenue list can run on a potato, there is (I feel)a romanticism within PC gamers that there are more PS4/XB1 gaming capable grade users on PC while the statistics show otherwise, hence why I'm saying that along with the mid/high end shortage from AMD, it can only contribute to a further decline from AAA PC gaming.

Oh, and we'll do the 10. I'm sure of it.
HH ;)

:D
 
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