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Raja
As I understand it, FastSync eliminates tearing but it doesn't give you the smoothness and responsiveness of having each frame appear on the screen as it's drawn because it's still locked to the display's fixed refresh rate. A very nice compromise for monitors without FreeSync or G-Sync (or those with nVidia GPUs) but not a full solution.
Yeah i agree with that.
You can say that again !
Considering it takes well over 2 years for a GPU architecture, he'd probably been working his arse off just to try and salvage Vega from previous designs based on Fiji.
So how do you set up Fast sync? Is it already done by default?
So how do you set up Fast sync? Is it already done by default?
Yet again AMD have over-reached themselves trying to push a paradigm in software and hardware approach way way before there is any sane reason to do it and Vega isn't looking any different if it requires a completely different approach from game developers to maximise its potential and some potentially significant changes to support things like primitive discard fully.
Largely you can just set Vertical sync in the nVidia control panel to Fast. There are some things you can do to make it work a bit better though i.e. some games will run better with different levels of pre-rendered frame limits, etc. and you might find that enabling or disabling the V-Sync setting ingame has some effect as well - ideally you'd want to turn it off to remove any complications from how the game works (in theory the control panel setting should override it but doesn't always work 100%). You also need to be a bit careful with framerate caps as well due to the way FastSync works.
Cheer's.No it isn't, like this....![]()
Thing is though in terms of this current era Fiji isn't obsolete - move a few things from discrete hardware blocks like triangle/primitive setup to proper utilise the wider compute capabilities, narrow down some of the pipelines that realistically aren't going to be fully utilised for atleast another generation yet minimum, forget about HBM(2) on consumer cards, stick it on 14nm with the clock speed advantage and there is no reason why you shouldn't have a competitive GPU that can take the fight to anything nVidia have with Pascal.
Yet again AMD have over-reached themselves trying to push a paradigm in software and hardware approach way way before there is any sane reason to do it and Vega isn't looking any different if it requires a completely different approach from game developers to maximise its potential and some potentially significant changes to support things like primitive discard fully.
Yet again AMD have over-reached themselves trying to push a paradigm in software and hardware approach way way before there is any sane reason to do it and Vega isn't looking any different if it requires a completely different approach from game developers to maximise its potential and some potentially significant changes to support things like primitive discard fully.
Raja was brought back in September 2015 for Radeon Technologies.
Before that he was in Visual Computing from 2013-2015 AMD, and Before that Apple Director of Graphics Architecture since 2009.
Fiji was entirely done, and Polaris was essentially done before he even took the job to lead AMD GPU design.
Considering it takes well over 2 years for a GPU architecture, he'd probably been working his arse off just to try and salvage Vega from previous designs based on Fiji.
He clearly stated at several conventions and presentations that by 2015 AMD's higher ups considered Discrete GPUs to be dead, and they should focus on APUs and Console SoCs.
We'll see how Navi turns out under him, as that should entirely be under his watch from start to finish.
Raja was also CTO for Graphics Product Design & Director for Advanced Technology Development for AMD & ATI from 2001 to 2009, and we know they only had one screw up back then, 2900XT; and his Small die strategy with Terrascale saved AMD with the 4870-6970s
My monitor's a 75hz Freesync one but I'm using a 1060 at the moment so I've just turned it to fast in the panel and I'll see if it makes any difference before playing around more, Thank's for the info.
Whats your problem with it?
I tend to see these things as an extra, where not used nothing gained nothing lost, when it is used AMD have provided something we otherwise would not have had, it takes some doing to twist that into a bad thing.
Usually these things end up being a fad as mentioned above while resulting in some compromise or attention pulled away from the other stuff in doing so.
Why are people here going all woopy over some cards that are not even the gaming cards?
Why are people here going all woopy over some cards that are not even the gaming cards?
What like Mantle? which is now Vulkan and some would argue forced if not also gave birth to DX12, like FreeSync? Like Tessellation? even TressFX has its place in history, X86_64..... and so on.
Some AMD things were a fad yes, like TrueAudio, not just AMD things, some nVidia and Intel things were a fad too....
Not everything was a fad, i rather like the fact that AMD are not as defeatist as you would like them to be, if they were would wouldn't have and will not see any innovation.
My post was about hardware direction and implementation - even Tessellation they added a block of hardware and shifted some software development focus to it years before it became a realistic technology to implement that could have been better utilised to either add in more of more relevant hardware features like ROPs and SPs or a slightly smaller core to increase performance and power efficiency.
I thought it took so long because nVidia hardware could not support it for so long.
Thats rhetorical.
I still can't see how it's going to be no better than a Fury x, surely over the time in development someone on the team would have said, here hang on this gpu is a bit rubbish how the hell are we going to sell this.
But then what do I know, I only buy the stuff