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Poll: ** The AMD VEGA Thread **

On or off the hype train?

  • (off) Train has derailed

    Votes: 207 39.2%
  • (on) Overcrowding, standing room only

    Votes: 100 18.9%
  • (never ever got on) Chinese escalator

    Votes: 221 41.9%

  • Total voters
    528
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The problem here is these gpu's as we know are designed a few years in the past, so its usually guesswork as to how things will pan out, simulations can only tell them so much. I just wonder if some of these gpu's are actually what they were intended to be or are they stopgaps because things didn't work out.

We all know how Polaris went, hardocp basically called out amd saying that the were full of it and Polaris was a gpu that never met clock expectations so they went with this whole "disruptive product" bs to sell the card. 2900xt was the same thing, it was meant to be a mega gpu, yet when it came out they had a whole "value for money" advertising campaign around it, and performance wise it barely beat out a 8800gts never mind the gtx, and it gobbled a lot more power.

Now we have Vega which a lot of people are seeing as a reworked Fiji, initially everyone thought Vega was supposed to be something totally new but that appears not to be the case. So have they shuffled around some road-map names and Vega was supposed to be something else? Is Vega really just a reworked Fiji core and if that's the case wtf took it so long to come to market, so far it appears to be a clock speed bumped Fiji with 4 more gigs of ram and not much else. The fact its been reported to be using modified Fiji drivers sort of reinforces that.

Still interested to see reviews when it finally hits, but personally to me it feels like something went wrong somewhere and this is more of a stopgap product given performance numbers for the FE versions so far.


The 2900 card was an ATI design, it just shows where they were going. The first truly AMD cards were the 4xxx cards, that's why people felt so hopeful things would improve more under AMD management.

I think the main problem for AMD is that they focused on APU's too much and their desktop cards suffered. Now they realise their mistake and are back focusing on desktop GPUs but, they know their behind and there isn't a damn thing they can do about it. Of course, you can't say that and you still have to market your product and try to get sales.

Hope I am wrong and RX Vega can spring a surprise but, it's not looking likely at the moment. If they do release something amazing it will be the biggest upset in GPU history :D
 
I'm wondering how long it will be before all the AMD-only features fully work with Vega. Things like Crossfire, Freesync, Wattman, etc. Both companies have a history of releasing cards and then eventually getting SLI/Crossfire and all their other gimmicky stuff working properly; and that's even before per-application bugs.

I do believe the two reference models will have "meh" performance and it will be yet more "wait for the AIB versions!" to be followed up by "wait for mature drivers!" from the die-hards.

Will laugh when I hear, "Wait for Navi!" and how it will bury Nvidia and walk your dog, too.
 
End of the day if Vega is power hungry and a bit warmish If its priced right and performs well it will sell well , Lets not give up hope yet :)
 
What amd need to do is focus on what matters, PERFORMANCE. Screw all this other crap, just concentrate on getting as much fps as possible rather than jamming in crap like tru audio and other gimmick that barely get used.

It's true that Trueaudio was doomed from the start since it wasn't supported by Nvidia or even older AMD cards. They are trying something similar through with Trueaudio Next that will use compute rather than dedicated hardware.
 
I'm glad somebody is at least trying something new re: gaming audio. It's in a pretty sorry ******* state at the moment.

Yeah indeed.

However this is my criticism of AMD if they are going to spend time on something like that they need to do it proper or put the efforts into other things more relevant to here and now. Doing a half job on it then leaving it lying there expecting other people to pick it up and do the heavy lifting to get it into the mainstream is just pointless.

I think the only time this has even somewhat worked is Mantle and that is a far more complex story.
 
Not sure if that was flippant or serious but Atmos even the full implementation only uses a limited number of primitive objects to modify sound and doesn't have full modelling of not just the full game world geometry but also modelling of materials for those surfaces. When you hear that along with proper binaural it takes game audio to another level.
 
Should just leave the audio upto the companies that deal with audio, their focus should be on performance, not shoehorning something into the chip they'll waffle about for a month or so then it gets consigned to the history books. They've tried things like this in the past and it just goes by the wayside fairly quickly, truform back in the day as well as tressfx. Eyefinity it has to be said lasted a while and forced nvidia to do their surround implementation but those 2 techs seems to have had their day.
 
Still know a few people running surround though some have gone UW more recently, not so many I know running eyefinity but that is kind of because you need top end GPUs for running the latest games over 3 monitors while AMD has had less offerings in the top end.
 
Should just leave the audio upto the companies that deal with audio

That would be fine if said companies were doing something, but they're not. In fact, gaming audio has gone backwards in the last 15 years. I'm not saying AMD's solution is worthwhile, just that I appreciate their acknowledgement of the sorry state gaming audio is in.
 
Yeah indeed.

However this is my criticism of AMD if they are going to spend time on something like that they need to do it proper or put the efforts into other things more relevant to here and now. Doing a half job on it then leaving it lying there expecting other people to pick it up and do the heavy lifting to get it into the mainstream is just pointless.

I think the only time this has even somewhat worked is Mantle and that is a far more complex story.

What? How can amd make true audio come to life in games? Developers need to use it but they dont. Amd has made it availible and its upto devs to use it. Its like dx11 is allrdy availible to use and has been used for a while. Now dx12 and vulkan and mantle is available to use devs need to start using it properly not patching crap in for in order to utilise it properly. AMD cant make then use it. What sould they do? Develop the games for them?
 
What? How can amd make true audio come to life in games? Developers need to use it but they dont. Amd has made it availible and its upto devs to use it. Its like dx11 is allrdy availible to use and has been used for a while. Now dx12 and vulkan and mantle is available to use devs need to start using it properly not patching crap in for in order to utilise it properly. AMD cant make then use it. What sould they do? Develop the games for them?

They should release a card that gains a lot of market share which in turn will put true audio on the map for the many and not just the few.
 

Yep it will be hard to fathom. I heard they put a call out to Merlin last week so all will be fine on launch.

after almost two years of technical discussion on this forum explaining what is different with the vega architecture, even i know the answer to these questions.

if some of you guys are still non the wiser you should go back to the beginning and perform self torture until you do.

i have endured the slow pain of acquiring this knowledge so i won't be writing a summary.

 
What? How can amd make true audio come to life in games? Developers need to use it but they dont. Amd has made it availible and its upto devs to use it. Its like dx11 is allrdy availible to use and has been used for a while. Now dx12 and vulkan and mantle is available to use devs need to start using it properly not patching crap in for in order to utilise it properly. AMD cant make then use it. What sould they do? Develop the games for them?

How about sending software engineers to the developers to help code it in to the software like they do with graphical feature sets?
 
How about sending software engineers to the developers to help code it in to the software like they do with graphical feature sets?
AMD don't even have great software / driver engineers so how can they send anyone to game developers. Who's sending out software engineers for DX12 or Vulkan? Which is getting more uplift than Mantle ever did. It's not like AMD don't demonstrate how to use True Audio FFS. Same with mantle, it's not like they go here it is you figure it out which all of you are insinuating. Yea nVidia sent out their engineers but when Devs pay to use their black box gameworks they kinda expect it.
 
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