I wouldn't say it was "below standard" but arguably RTG set the standard quite low. Objectively, Vega did exactly what it was intended to do: Vega 56 beat the GTX 1070, Vega 64 beat the 1080, and Nvidia responded; would we have seen the 1080 Ti if they hadn't caught wind that Vega 64 could take the performance crown? Was the 1070 Ti released to beat Vega 56, or just use up the 1080 dies lying around because GDDR5 was scarce?.
The problem though comes from the overall package and what was ultimately released:
Bundle everything together and that's what makes it below standard, the cards themselves are really good once tuned to where they should really have been in the first place.
- Vega was a year late so after all the hype it was disappointing (and Nvidia stole more thunder by releasing the 1080 Ti, so automatically Vega was no longer competing at the top end)
- RTG weren't discerning enough with their yields, so set a stupidly high reference power requirement just to get every functioning die working
- MSRP was totally wrong, essentially charging the next performance bracket up for each card (1080 money for the 1070 competitor, 1080 Ti money for the 1080 competitor). HBM's cost couldn't have helped in that regard either.
- Launch prices were a total lie.
Vega also relied too heavily on features that realistically were never going to be leveraged and I can't believe yet again no one at AMD could see that
quite a lot of things simply aren't enabled/fully working at driver level to do with draw streams, culling, etc. that on paper would give Vega a significant advantage but realistically will never be utilised or not for another few generations yet.It is kind of like tessellation all over again - they've tried to force those features through but the reality is no one will actually put them into use until everything is good and ready and Vega by then will be a distant, largely forgotten, memory.





