Lol? So it's ok for effects to be wrong because it's an FPS?
What if it's not an FPS? Maybe it's an adventure game, something where there is no time/death pressure - is it ok to be "wrong" then?
indeed..... Dont get me wrong, the prices are appalling and despite the fact i have waited with my gtx 980 for around 6 months for these cards, i am going to either wait some more or (most likely) pick up a 2nd hand gtx 1080ti.
but i disagree with that argument as well. real time raytracing in games is a great feature and one i have been hoping for for some time... and as for those saying about decrease in performance.... maybe i am wrong but wont it be the opposite? the cards have dedicated hardware JUST for that feature... which presumably do nothing when ray tracing is not supported... Assuming this is the case then, i would think that, given thecurrent high detail shadows and lighting is actually quite expensive in terms of gpu work, that offloading that to the RT cores would then mean that that workload is removed from the normal cuda cores meaning increase in performance when raytracing compared to normal high detail lighting and soft shadows.
i could have course be wrong...... we nee to benchmarks to be sure.
as for looking at the pretty lights whilst getting shot... this is why I personally dislike online MP games because i enjoy soaking up the environment, which i can do at my own pace in single player or MP PvE games.
contrary to other posters here... i thought the whole presentation was interesting, and the games shown were great.
It reminded me of my old university lectures - the ones with the GOOD speakers.
The only think i hated was the price.... had that come it at a more palatable "starting at $399 and ending at $749" (for the founders Ti - $649 for the normal Ti) I would be singing NV praises and saying they knocked it out of the park as it were.