• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Geforce GTX1180/2080 Speculation thread

Maybe it would have been a better idea for nvidia to release a dedicated Ray tracing card. Standalone to the gpu.
Because this is just looking like a huge mess. Marginal graphics increases at the cost of any performance we have built up over the last 15 years. They really seem to be forcing this Ray tracing nonsense on us. Hair works anyone?
 
If you can only run Ray Tracing at about 22fps like they did in the demos I think most people will disable it anyway to reduce stutter and get the framerate up even at 1080p with the 2080 Ti.
True and also the fact that most of the scenes they showed us was either in slow motion or with limited animation suggests that Ray Tracing is still too demanding for full blown usage in games.
 
I think with Turing for once NVidias marketing/development skills have deserted them and it could be a very costly mistake.

Yes the Ray Tracing may work well and the cards may be a bit faster than Pascal but I think it is the wrong product at the wrong time.

NVidia have wasted money making big dies so they could include Ray Tracing and are trying to pass the cost onto the end user, big mistake as the benefits the new tech brings can not justify the cost.

What they should have done is left Ray Tracing out and used some of the space for extra SP cores and the rest to reduce the size and cost of the dies, then sold the cards at the same price point as Pascal.

As to Ray Tracing it should have been included in one or two generations of future GPUs on 7nm where it would have been easier to make the dies small enough to be sold at a much lower price than Turing.

But you'll buy the cards anyway for your roll of honour thread.
 
Having seen a couple of videos reviews YouTube from reviewers, the general consensus is with the hype focusing on the Ray-tracing and the complete lack mentioning of performance, the chances are from performance stand point it wouldn't be a huge leap forward from the 1000 series, and as far as Ray-tracing go, the chances are enabling it would most likely introduce huge dip in frame rate for games (much like Tessellation on 1st gen cards from both camps).

Let say a RTX1080 can manage a solid 80fps+ at 1440 res on a 144Hz monitor, and enabling Ray-tracing causing the frame rate to plummet down to 40fps...is it really worth using it?

Considering there's probably still be a long way away until (or if) Ray-tracing becomes mainstream and widely available in games, anyone that want Ray-tracing feature would be better off waiting for the 2nd gen RTX cards, as it's been proven time and time again that 2nd gen of any tech products would tend to address the short-comings of the 1st gen product.

Also I have to wonder if the attempt to shift the attention from HDR gaming to Ray-tracing for gaming is because Nvidia is not doing so well on HDR gaming side of things for their hardware it seems.
 
I feel the 1080TI will end up been a bargain like the 980Ti. I might consider building a PC next year for 700 quid I reckon would get a good setup considering now you can get a full system with a quad core overclocked and a GTX1070 for 600 to 700 second hand.
 
A 50% drop in perf is fine, down to 40fps if your gsync monitor can go that low, but most of the MP games just want higher fps, PUBG was one of the games listed, who's playing with the eye candy on in that game, everthings low for those chicken dinners O_o and most ppl dont have gsync monitors :(
 
It will already be or at least become clearly obvious, after all it's going to come down to how devs implement it, people trying to downplay ray tracing really have no idea.

A 50% drop in perf is fine, down to 40fps if your gsync monitor can go that low, but most of the MP games just want higher fps, PUBG was one of the games listed, who's playing with the eye candy on in that game, everthings low for those chicken dinners O_o and most ppl dont have gsync monitors :(

Loads of people still play titles like that maxed out as they're just casuals, and don't go into a fit of rage when they aren't winning every single game.
 
Ray Tracing looks nice and all, no doubt about it but unless this card comes with a large performance boost also then why would I pay almost double the price for a 2080Ti over a 1080Ti?
 
IF the 2070 is faster than the 1080ti,at £550 for the founders card I don't think that's too bad,just have to wait for the reviews to drop first before committing to anything.

Prices are shocking but as you say if a 2070 can beat a 1080ti then there would be a slight bump in performance per dollar. But I don't think it is a given.


TBH, I'm not sure what Nvidias game plan is. This is likely ba short lived GPU with 7nm end of next year, being on the same side the perform bump won't be astronomical. The die size increased but I don't Nvidia would have dedicated a large area to Ray tracing but there are tensor cores as well.
 
Ray Tracing looks nice and all, no doubt about it but unless this card comes with a large performance boost also then why would I pay almost double the price for a 2080Ti over a 1080Ti?
Wouldn't make any sense, but perhaps enough of a bump in the 2070 and 2080 to attract people on Maxwell or 1060 etc.
 
A 50% drop in perf is fine, down to 40fps if your gsync monitor can go that low, but most of the MP games just want higher fps, PUBG was one of the games listed, who's playing with the eye candy on in that game, everthings low for those chicken dinners O_o and most ppl dont have gsync monitors :(

This is the problem with using Ray Tracing on Turing

dUCfgAC.jpg


45ms is about 22fps and I think that was at 1080p.
 
Back
Top Bottom