Makes you wonder how Pascal and Vega and all other earlier cards will cope when RayTracing is onWell if the 2080ti is dipping as low as 30fps in the new Tomb Raider game, it doesnt give much hope for the 1080ti and lower

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Makes you wonder how Pascal and Vega and all other earlier cards will cope when RayTracing is onWell if the 2080ti is dipping as low as 30fps in the new Tomb Raider game, it doesnt give much hope for the 1080ti and lower
And Pedoflops.....IT JUST WORKS!
GIGARAYS!!!
Only 30-40 fps on a 2080Ti> Is this right?
http://www.pcgameshardware.de/Grafi...ormance-in-Shadow-of-the-Tomb-Raider-1263244/
Looks like it's on par or slightly better then a 1080Ti in performance? if true this is truly the next step in laughable
Makes you wonder how Pascal and Vega and all other earlier cards will cope when RayTracing is on![]()
Personally think that is very optimistic but we shall see.That isn't an apples to apples comparison, the 20 series is tested with RT.
Put it this way, Turing is an iteration of Pascal with more cuda cores. Worst case scenario is it performance the same per core and per clock. There is a 30% bump at the lower bound, probably 40% at least
Well if the 2080ti is dipping as low as 30fps in the new Tomb Raider game, it doesnt give much hope for the 1080ti and lower
That isn't an apples to apples comparison, the 20 series is tested with RT.
Put it this way, Turing is an iteration of Pascal with more cuda cores. Worst case scenario is it performance the same per core and per clock. There is a 30% bump at the lower bound, probably 40% at least
I could happily play Tomb Raider games at 30 fps in truth. Twitch shooters not so much but G-Sync does a decent job of keeping everything smooth. And if it is too much of a frame hog, I can always turn it off also. Not like it is compulsoryPretty sure you can just turn them options offfrom what i can gather this stuffs going to be added later as a patch to many titles, with the option to enable it if your hardware supports it... Not even Nvidia will gimp their old products at the expense of putting one over AMD, well yeah they would, but not that blatantly obvious, or would they?
Anyhow, it doesnt bode well for the 2080ti, when its dipping to 30fps in that new Tomb Raider game @ 1080p, highest fps i see it hit was like 78fps or something...
Personally think that is very optimistic but we shall see.
That isn't an apples to apples comparison, the 20 series is tested with RT.
Put it this way, Turing is an iteration of Pascal with more cuda cores. Worst case scenario is it performance the same per core and per clock. There is a 30% bump at the lower bound, probably 40% at least
I could happily play Tomb Raider games at 30 fps in truth. Twitch shooters not so much but G-Sync does a decent job of keeping everything smooth. And if it is too much of a frame hog, I can always turn it off also. Not like it is compulsory![]()
Except 30% doesn't cover the price increases...That isn't an apples to apples comparison, the 20 series is tested with RT.
Put it this way, Turing is an iteration of Pascal with more cuda cores. Worst case scenario is it performance the same per core and per clock. There is a 30% bump at the lower bound, probably 40% at least
The cynical part of me half thinks Nvidia are pushing GIGARAYS!!! because AMD were using Mega Rays to describe Vega's ray tracing performance in Unity back in March and Giga > MegaGIGARAYS!!!
It is but for something like TR, I don't mind.Ewww..... 30 fps vs 60 is so noticeable though.
I could happily play Tomb Raider games at 30 fps in truth. Twitch shooters not so much but G-Sync does a decent job of keeping everything smooth. And if it is too much of a frame hog, I can always turn it off also. Not like it is compulsory![]()
Well your simple maths tells me that a 30-40% performance increase isn't worth the 70% price increase.It is not optimistic, it is simple math
I've got a PS4 for that. 165hz all the way!Already people are starting the whispers of "30 fps ain't that bad" lol!
Nvidia jump you say how high.
Won't that be just when Ray Tracing is enabled? We need to know what the FPS is with RT turned off...