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AMD Confirms Ray Tracing Graphics Cards!

No one can get mutli GPU working well, let alone a seperate accelerator card.

Ray tracing has massive amount of processing that is possible to do in parallel in isolation making it a bit easier to farm out than the traditional raster pipeline but with the hybrid nature it is used so far I'm not sure how far that applies.

Simplified the problem with traditional multi GPU is that you either have a situation where one GPU is working on a totally different frame to the other but might require the output from the other GPU to complete or both GPUs are working on different parts of the same frame but it is incredibly hard to balance the workload ahead of time i.e. one GPU might be doing lots of non-complex parts while the other struggling with complex parts of the scene but there is limited ability to tell that before you start processing.
 
Hopefully AMD have something good in the bag. Surely they have or releasing a card that can do ray tracing would be pointless.

If the 20 series from Nvidia are struggling it would be pointless to release a lesser card?
 
Look around.. you will routinely see people discounting this guy for just talking drivel. Good on him for trying, but in the tech space you need to be accurate.
 
The usual youtube gimmick of talking a lot of excess ***** to get their vid over the 10 minute limit to earn money from it.
 
RT has looked underwhelming so far, even ignoring performance concerns, to say nothing of adoption rates. I'll be happy for them to ignore it & focus on other aspects for the immediate future. The RT 10 years from now? Sure, I'll care then, because that's how long it's going to take for a proper showing of this tech.
 
yawn i though it might have come from a valid source not some random youtube idiot.

should have a forum rule that says explain who and what this link is about or get banned, so we dont have to go check, and increase views on **** youtube posts, then hopefully they will go away
 
Ray Tracing will be the fast option when visual quality reaches a high enough level. At the current level, stuff like shadows,reflections are getting to that point and it's much easier to use Ray Tracing to get nice results. As soon as a mainstream card/console is fast enough to replace shadows,reflections code for Ray Tracing, i think a lot of developers will as it's easier to code and looks better.
 
Well if AMD don't improve performance per watt,then its not going to help them even with RT. RT can be done via dedicated units,or AMD simply adding more shaders. Either of these means larger chips and more transistors,etc which increases power consumption. So if AMD does not improve the performance per watt of their base uarch its not going to help them be competitive.

True, hopefully Navi puts AMD in the right direction.
 
Sheesh, This fella & his clickbait titles, How he manages to talk so much while saying so little amazes me, My first introduction to him was his pre Turing's announcement video where he was all excited, saying something along the lines of "I've got it, I've got the exclusive scoop from my sources, I can 100% confirm that the new gpu range will be called the GTX 1100 series", Not a good start. :D

I thought the same.
 
That actually looks pretty nasty though nice to see the tech being backported and obviously work in progress - the lighting is actually kind of horrid with a lot of loss of atmosphere.
 
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