No one can get mutli GPU working well, let alone a seperate accelerator card.
Ray tracing has massive amount of processing that is possible to do in parallel in isolation making it a bit easier to farm out than the traditional raster pipeline but with the hybrid nature it is used so far I'm not sure how far that applies.
Simplified the problem with traditional multi GPU is that you either have a situation where one GPU is working on a totally different frame to the other but might require the output from the other GPU to complete or both GPUs are working on different parts of the same frame but it is incredibly hard to balance the workload ahead of time i.e. one GPU might be doing lots of non-complex parts while the other struggling with complex parts of the scene but there is limited ability to tell that before you start processing.