PLAYERUNKNOWN'S BATTLEGROUNDS - Thread

vega dont you play on a mobile connection in saudi arabia ?

doesnt matter what spec pc you have if you have a bad connection.

I get a stable (no packet loss) 105ms ping. Doesn't necessarily make it "bad". I play on the same connection with BFV Firestorm to European servers and it is buttery smooth and hit detection/de-sync is far superior. The only thing I can think of is they tweaked PUBG/Unreal engine for really low pings at the expense of people with higher pings. Somehow having an extra let's say 70 ping than most people turns into getting a hit registered on me an entire second after running behind cover.

As a counter to that, if it's buttery smooth for the rest of us - but only you (amongst us) have this issue, how is it PUBG?

What you may think is buttery smooth wouldn't necessarily meet my threshold. Plus most people play at crappy low 1080p resolution which masks a lot of issues. Others in this thread have mentioned the stutter, and if you Google PUBG stutter/poor-frame times you get a ton of hits. Another reason I know it is PUBG is that it doesn't happen on Sanhok for whatever reason. Just the other three maps. Just open up RTSS and put up a frame-time overlay. I guarantee you the frames won't be nearly as well paced as BFV or most other games.

https://www.reddit.com/r/PUBATTLEGROUNDS/comments/aq4x1s/pubg_frametime/

Apex Legends: https://i.imgur.com/Bl27LHu.png

PUBG: https://i.imgur.com/Qv9cf6I.png
 
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I get a stable (no packet loss) 105ms ping. Doesn't necessarily make it "bad". I play on the same connection with BFV Firestorm to European servers and it is buttery smooth and hit detection/de-sync is far superior. The only thing I can think of is they tweaked PUBG/Unreal engine for really low pings at the expense of people with higher pings. Somehow having an extra let's say 70 ping than most people turns into getting a hit registered on me an entire second after running behind cover.



What you may think is buttery smooth wouldn't necessarily meet my threshold. Plus most people play at crappy low 1080p resolution which masks a lot of issues. Others in this thread have mentioned the stutter, and if you Google PUBG stutter/poor-frame times you get a ton of hits. Another reason I know it is PUBG is that it doesn't happen on Sanhok for whatever reason. Just the other three maps. Just open up RTSS and put up a frame-time overlay. I guarantee you the frames won't be nearly as well paced as BFV or most other games.

https://www.reddit.com/r/PUBATTLEGROUNDS/comments/aq4x1s/pubg_frametime/

Apex Legends: https://i.imgur.com/Bl27LHu.png

PUBG: https://i.imgur.com/Qv9cf6I.png

105 ping in this game just isnt good enough I am afraid to say, anything over 50 and I reconnect.
 
you just adapt your shots. with higher latency ping. his connection is obviously the hinderance. play against a person with lower ping in ANY game you getting shot. unless you obviously play better or adapt to the ping. 100 ping isnt that bad tbh. it wont make that much of a difference unless you playing against really good players day in and out. which really your not its just joe public.

you cant compare pubg to bf games. battlefield especially the newer games are childs play. like apex. very easy like shooting fish in a barrel.
 
I get a stable (no packet loss) 105ms ping. Doesn't necessarily make it "bad". I play on the same connection with BFV Firestorm to European servers and it is buttery smooth and hit detection/de-sync is far superior. The only thing I can think of is they tweaked PUBG/Unreal engine for really low pings at the expense of people with higher pings. Somehow having an extra let's say 70 ping than most people turns into getting a hit registered on me an entire second after running behind cover.



What you may think is buttery smooth wouldn't necessarily meet my threshold. Plus most people play at crappy low 1080p resolution which masks a lot of issues. Others in this thread have mentioned the stutter, and if you Google PUBG stutter/poor-frame times you get a ton of hits. Another reason I know it is PUBG is that it doesn't happen on Sanhok for whatever reason. Just the other three maps. Just open up RTSS and put up a frame-time overlay. I guarantee you the frames won't be nearly as well paced as BFV or most other games.

https://www.reddit.com/r/PUBATTLEGROUNDS/comments/aq4x1s/pubg_frametime/

Apex Legends: https://i.imgur.com/Bl27LHu.png

PUBG: https://i.imgur.com/Qv9cf6I.png

I don't believe it's your ping. Higher ping times with 0 packetloss just means you'll be slightly behind people with lower ping, that's about it.
If you're getting 0 packet loss, then your game client shouldn't be stuttering, graphically.

What you may think is buttery smooth wouldn't necessarily meet my threshold.
Believe me, I see everything. I'm susceptible to delays and low fps, hence why I have a beast of a PC - I can't tolerate jitters or graphical lag. I also run at 1440p.

Are your frametimes the same as above? I've just loaded up afterburner and I can confirm my frametimes are between 0-10ms throughout my game, albeit in the lobby waiting to board the plane. Frametimes are all over the place when loading the game and clicking on 'start' etc, but while in game - its flat.
I don't get these high frametimes like you've posted above.

I assume these posts and images are from people who have the same trouble as you, where something underlying is causing the stuttering. When you search on google for something in particular, you'll almost always find it, that's just google doing what it does best. Albeit, people don't report great frametimes and high fps to counter the amount of bad performance reports.

I've tried to assist people before who have crashes and issues with all sorts of different games. You get people manually adjusting their pagefile, setting registry 'tweaks' in attempt to make things perform that little bit better, these people who don't really know what they're doing are generally the people who are affected the worst. Devs can't cater for all scenarios and custom configs.
 
50 other games work flawlessly smooth on my computer with 32GB of RAM. It's PUBG, not Windows.
Worst performing game ever. Why it rose to it's popularity is exceptional. It proved we just bend over and take what ever crud game companies shove up our behinds these days.

I refuse to play pubg now. If it's not the poor performance killing the playability it's the staggering amount of cheats.
 
I believe the cell connection/delay (even though it shows zero packet loss) causes my client to de-sync with the server every game. It's the only reason I can explain why I'll shoot someone first, bullets will riddle the body of my opponent on my client and then I'll die instantly. Watching the replay, it will show me firing, then the opponent firing, then the opponent "insta killing me" then my bullets hitting the opponent AFTER I've died (and causing no damage). [yes I know the replay cam needs a lot of work]. But it is what my client "recorded". It's laughable and incredibly frustrating. Back when I was in the US I would have a 3-4 KDR and 25% win rate with a ~50ms ping and has dropped down to just over 2 KDR with ~15% win rate with 105-110 ping:

https://pubg.op.gg/user/CellularInternet

It is funny listening to guys ask "did you just kill me on cell phone internet"? haha

And to state once again, this only happens in PUBG and no other game, so obviously it is a PUBG issue. And Sanhok doesn't have the issue (as many on reddit have pointed out), further confirming it is a PUBG design issue.

No those frame times are from random people on reddit. My point is, there are tons of people just like Teh_Next above that have serious issues with PUBG when no other games have this problem. And I've been building/tweaking computers for 25 years. Only faster computers than mine on the benchmark leader-boards are Ln2 runs basically. I run PUBG at 4K resolution at 162 FPS (with G-Sync on and limit set to 162 FPS CAP in RTSS) on a 165 Hz monitor. Dropping down to 1440p still has the issue.

To further link the de-sync issue, with a 2.36 KDR how is it even possible to only have a 11.5% head-shot rate? I've literally locked my cross-hairs on dudes faces standing still with a sniper rifle, holding breath, opponent not moving, firing and the bullet go right through the opponent player model and not register a hit. Almost as if the hit box is slightly off-set to the rendered player model. I have tons of this type of hilarious footage.


Oh and the last couple of weeks, I don't think I've gone a single day of playing 6-7 games that I didn't find at least one BLATANT cheater. And you know that for every blatant cheater, there are 5+ that aren't stupid enough to make it blatant. So IMO just about every PUBG game has at least one cheater in it these days. Almost like bluballs has given up.
 
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A few of my favorites:




PUBG has THE worst net-code of any online game I've ever seen.
 
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@Vega it's not so much net-code as it is hit side detection.

PUBG is client side, not server side. But it kind of has to be for a number of reasons.
You may argue CSGO is server side, but that's OK because it uses hit-scan and small maps, very little to calculate and variables.
PUBG is big open world with many players and has a leading shooting mechanic. If you made it server side hit detection, not only would require astronomically more calculations per second, you would also have to base your lead by guessing your opponents ping. That would be ridiculous, client side hit detection for PUBG is the only way to get reliable game play.
That being said, I'm sure they could optimise it in some way and I hope they do. But it's never going to disappear entirely imo from any online FPS.

Your issue is basically the same Russian players have, they also have 100-120ms on EU servers.
Pro Russian players actually use this to their advantage and you can too. As you have a higher ping you can get a peekers advantage, especially in CQC. The negative is that you will also experience a bigger delay when hiding behind cover as your model will stay for longer on your opponents screen.
Pro Russian PUBG teams are renowned for doing very well in online competitions because of this, but ultimately do worse once they get to LAN events as there are no advantages in either scenario.
 
Ya I was trying to tell my friend this that I duo with here in Saudi Arabia. Not to "hold" or camp angles because your opponent will come around the corner and see you like 100ms before you can react. That with our ping we have to be the ones peeking first. But he is not very good, so him being aggressive is almost a death sentence lol.

EDIT: oh and I'd be enthusiastic if all we had to do was "lead a little more" with our higher ping. But for whatever reason, PUBG net-code does NOT like cell internet and de-sync is a constant issue. Does BFV use server side? Cause it plays a hell of a lot better on a cell connection than PUBG does. Shots go where you aim and no dying after you've run five feet behind cover like in PUBG.
 
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We're talking about two things here then. De-sync caused by ping and netcode, and then frametimes for stuttering.

Re: desync - perhaps one things we're not mentioning is where the servers are placed for each game type. I know pubg run on AWS, which means they are scattered about the EU when you connect. You've got little control over which one you connect to and how good your ping is that day. One day you may be connected to your closest edge node in EU and others, you may be connected to your furthest EU server, difficult to tell. I would assume your worst days would be the furthest ones away, obviously.
I'm unsure where their servers are placed for Battlefield or other games, perhaps not AWS. Do they have servers closer to you?

When I last checked the youtube videos made around hit detection and desync - I couldn't see there were large differences between any of the battleroyal games, with fortnite being slightly ahead, for players on low latency connections.
 
Ya, two separate issues. The stuttering is by far the least concern and just an annoyance. The de-sync though puts you at a massive handicap (because half your bullets don't hit the enemy hit boxes, especially head shots since heads are so small and even the slightest bit of de-sync will make you miss a lined up shot). I ping the same to the EU servers for both PUBG and BFV. So I imagine both are in Frankfurt/London.
 
Or Ireland (eu-west-1), I guess.

I don't understand your hit detection issues though, as it's client side. If you've headshot him on your screen, this info should be fed to the server, then the enemies data is also compared and the timestamp should be correlated. As long as you actually hit his head, it should be a kill (if we're talking k9 or better vs level2 helmets).
 
Hehe, it was abysmal before the patch when you could loot a full compound and come out with a shotgun. I remember just a week ago dropping on military and looting the full area and finding nothinn better than an M16. Snipers are very common now but nothing wrong with that.

Less is more. Erengal is an absolute cluster**** now @ end game.
 
you will have to play erangel different now. unless they alter the weapons again. which will probably happen as there is too many snipers.
 
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