PCVR is too fragmented, until that sorts itself out AAA will stay the domain of PSVR.
China, that's how.i think their product is going to sit between the quest and the index but for the index's price in classic HTC fashion.
i don't see how they really fit into the VR game anymore. Oculus have taken the low end/mid range. valve have set up camp at the high end. both big boys are offering exclusive games, one of them offering a portable VR solution with a dedicated store and the other has best in class/next-gen controllers and refresh rates.
i dont see HTC matching the controllers or the price point of oculus.
China, that's how.
But psvr is itself a shard of the fragmentation.PCVR is too fragmented, until that sorts itself out AAA will stay the domain of PSVR.
I am surprised tracking quality is not the thing which has you sold to be honestIt is for me
The only VR headset I own is the psvr and if I buy a pc headset I want a large resolution upgrade. Over the weekend I went to try on some of the existing ones on the market and the stuff around 1400 X xxxx doesn’t blow me away. 2160x2160 or more is what I need to be satisfied
I’m over the vr honeymoon period and need a big boost in many areas especially image quality and clarity to get a purchase
Looks really comfy
6 cameras
rumoured price (MRTV) $899 August release
Now confirmed, 2880x1700 combined resolution (1440x1700 per eye), so well short of the Reverb. This JUST edges the Index (1440x1600 per eye), but I'm not sold on the Cosmos controllers. Index has the better solution here by far I'd say, providing game developers actually utilise the finger tracking. In examples seen so far though (Boneworks for example), the potential is clear.
Reverb has overheating issues and while it's got a great picture - it's a Windows headset and doesn't have the support of the others