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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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you are paying more for less silicon so yes i say it does, you can talk hypothetically all you want it makes no difference..

I don't buy silicon by the "size". What the silicone does gives it value to me.

I would spend $1,000 on a tiny piece of silicon if it could double the performance of my 1080ti today.

-But I would not pay $10 for a massive piece of silicon that couldn't run mincraft on a 720p monitor. (Maybe use it as a coaster on a coffee table or something)

Tell me what is does, and I'll tell you how much I'm willing to spend.

These are GPU's not flooring tiles that you buy by the square footage.
 
I don't buy silicon by the "size". What the silicone does gives it value to me.

I would spend $1,000 on a tiny piece of silicon if it could double the performance of my 1080ti today.

-But I would not pay $10 for a massive piece of silicon that couldn't run mincraft on a 720p monitor. (Maybe use it as a coaster on a coffee table or something)

Tell me what is does, and I'll tell you how much I'm willing to spend.

These are GPU's not flooring tiles that you buy by the square footage.
it does less for more that's what lol the lower tiers are cut down dies/does less to keep it in context!
 
Because they won't offer the games I like to play. Why would I put forth all that money on a video card were there is no guarantee it will provide the games I like to play. Perhaps I could play 3Dmark/Superposition but that's repeative and gets boring after 2-3 runs in a row. :p



Well, coming from a enthusiast video card arena I would agree with you. Any performance gains from last gen video cards are overshadowed of the fear in price hikes. I'm so glad I'm not tethered to just a pc were I have to hope that prices are affordable.

What's a 3070 going for $700??? Who knows and the fear continues until jacketman tells you. Did you know that their data center us now making more money then gaming? So now gaming isnt a priority for them now. Making them somewhat immune to price war against RTG.



Yes, as always the case pre release consoles games are demoed on PC. But wasn't gpu sales eclipsed by console sales even though those very same consoles were vastly inferior? I mean if it's not equivalent to a mid range PC why are so many people buying them? Oh, I remember, the game selection. And the fact that it takes a magnifying glassed, still image shots to show difference in IQ between console and PC. I can't wait to see how these IQ reviews will go once game engines mature for console. ;)



As of today RT in PC games hasn't provided anything of benefit. It lacks....prospective. From what I've seen used on consoles so far it's sparingly used and only as a highlight to rasterized games. I hardly call that level of adoption note worthy. Perhaps a blip on the radar, sort of speak. In other words game will look like they are suppose to look more or less. But I gasp at the need of more still images and magnifying glasses to show "differences".



I disagree. There are plenty who would need to overhaul their build which includes cpu, motherboard, ram, etc. As of right now there are no Intel chipsets that support PCIe 4.0. And if you don't want to buy a AMD cpu you are stuck waiting for Intel. Even I find it hard to believe but there are plenty of enthusiast out there that won't buy AMD CPUs do to their inherent higher latency. In which they find Intel's ring bus approach superior. So they won't buy AMD. But I digress, their loss I suppose.

But there is still the unreleased DDR5 who is to some...their savior. And if you recall correctly it will always be the higher voltage, lower speed 1st. Then after about a year the lower voltage higher speed variants will show up.

Which in it of itself another motherboard/ram upgrade. I find it incredibly hard to ignore this. Because by the time game engines mature on console and developers start pumping out games that are 10x more sensitive to bandwidth we, pc enthusiasts, have to upgarde our motherboard and ram do to planned obsolescence. With yet another next gen video card release (RDNA 3 and Hopper). The general consensus is to wait for DDR5 before upgrading at all. Which will be another year wait. Another year behind console dominance.


Indeed we are...isn't it fun :D

Therefore, with DDR5 and a 2nd gen video card release in the forecast it's hard to take PC gaming seriously at this time. Unless I want to be stuck in a circle jerk upgrading all the time. IE: 2 newer video cards, low end ddr5, another motherboard/cpu purchase isn't a smart investment in my book.

But we will see were the chips fall won't we? I seriously doubt this upgrade cycle of memory and video cards (and possibly Zen 3 if it's as good as rumored) would be a sensible option do to cost. Versus what you get out of a console in the long term. Unless it's 3dmark and superposition.

Indeed, every gamer will have his/her favorite games that may be on either consoles or PC. Consoles are not always the solution when you want what only the PC can offer.

We don't know the launching price of next gen cards and their performance (also for consoles), so speculation is pointless. I could just as well say that $399 will buy you 2080ti lvl of performance, you can't truly disprove it until launch time.

RT lacks perspective? Is the holy grail of graphics, is how things should be done graphically. Won't go anywhere and depending how fast the technology will progress, the distance between generations could grow rather quickly.

If you consider buying consoles (so you're ok with 30fp or lower, lower details and rest, etc - at least in the long run), then there is no need to upgrade to the latest PC components. Just keep or buy less powerful ones at lower prices. That's the miracle of PC. You don't DDR 5 and other cr*p. Consoles don't provide the top end performance of next gen cards, probably will be around the middle in classic raster performance.
 
If you consider buying consoles (so you're ok with 30fp or lower, lower details and rest, etc - at least in the long run), then there is no need to upgrade to the latest PC components. Just keep or buy less powerful ones at lower prices. That's the miracle of PC. You don't DDR 5 and other cr*p. Consoles don't provide the top end performance of next gen cards, probably will be around the middle in classic raster performance.

You have no clue what the next generation of consoles are about do you? How often with multiplatform games does the PC version offer a significant improvement in visuals?
Also i like the the how you look down on console performance and then in your next breath suggest that people can just buy less powerful hardware, that would be more expensive than a console and deliver worst performance (If the terrible trend of price to performance continues).
 
You have no clue what the next generation of consoles are about do you? How often with multiplatform games does the PC version offer a significant improvement in visuals?
Also i like the the how you look down on console performance and then in your next breath suggest that people can just buy less powerful hardware, that would be more expensive than a console and deliver worst performance (If the terrible trend of price to performance continues).

Current gen offers just that (lower visual and performance compared to PC versions), AC: Valhalla isn't 30fps including the next gen versions? Cyberpunk won't have RT at launch either.I haven't followed other titles.

Plus in the long run they won't keep up with new releases, is normal. But that isn't necessarily a problem as people bought consoles despite that... So, if you don't need the fastest and greatest stuff anyway, is there a point to upgrade to be best stuff (consoles or PC components) NOW? You can always upgrade later when you get more for your pound/dollar. :)

For a while next gen consoles will offer quite a nice alternative at very competitive prices (or that's the hope), for those willing/needing to buy now, keeping AMD and nVIDIA a bit in the leash (if the desktop GPUs are not stupidly fast in which case...), but the final situations remains to be seen.
 
Do the tiers matter? If you could hypothetically get 2x2080Ti performance for £300 (I said hypothetically!) does it matter that much if there's a 2.5x 2080Ti card launched at £1000 and a 3x at £1500?
It kind of does because the top end tier is used to pull up the midrange pricing a bit like a rope ladder. People aren't overly bothered by Nurofen costing x10 the price of generic Ibuprofen because they have the option and choice to get it instead in much the same way an RGB Strix 2080Ti ROG ninja edition GPU costing £1800 wouldn't be a problem if you had a generic founders edition at £700-800 but that doesn't exist. You could argue that 2080 fills that price range but its performance is last gen a well cooled 1080Ti can match it. I'm sure Nvidia would love to do away with tiers and completely blur the lines and comparisons with anything but that is so they can use marketing as a tool to convince you new products are worth their inflated asking price. You must see that surely....
 
I don't buy silicon by the "size". What the silicone does gives it value to me.

I would spend $1,000 on a tiny piece of silicon if it could double the performance of my 1080ti today.

Careful with that because that is exactly what DLSS is looking to do, but catch (the thing that won't be said and buried in a ton of smoke and mirrors) is it only works on selected titles that support it.

Not that I need to point that out to you specifically cos you seem to have a sensible approach to this, but to others with this line of thinking or maybe
persuaded by the sales pitch
 
Indeed, every gamer will have his/her favorite games that may be on either consoles or PC. Consoles are not always the solution when you want what only the PC can offer.

We don't know the launching price of next gen cards and their performance (also for consoles), so speculation is pointless. I could just as well say that $399 will buy you 2080ti lvl of performance, you can't truly disprove it until launch time.

RT lacks perspective? Is the holy grail of graphics, is how things should be done graphically. Won't go anywhere and depending how fast the technology will progress, the distance between generations could grow rather quickly.

If you consider buying consoles (so you're ok with 30fp or lower, lower details and rest, etc - at least in the long run), then there is no need to upgrade to the latest PC components. Just keep or buy less powerful ones at lower prices. That's the miracle of PC. You don't DDR 5 and other cr*p. Consoles don't provide the top end performance of next gen cards, probably will be around the middle in classic raster performance.







Well, well, well. At 4K the 2080ti is giving roughly 30fps average for a nextgen game that streaming assets. But don't worry, it's still smooth . What do you think this is saying when it's butted against nextgen consoles at 4k/30? Hmm...:D

But wait, there is more, at 1440p it doesn't even reach 60 fps. The top end video card that you suggest people should consider if the price drops in some 3000 series variant. And it's using the convenient DX11 to boot. DX11 is Nvidia's Ace in the hole. Yet looks like a mid range card in this game. And before you point out, I clearly see the performance of the rest of the cards below it. For me, it's expected :D.

If this game represents how developers will create future games (streaming assests, bandwidth sensitive, etc). Then buying a last gen Uarch performance at current gen prices is foolish and ill-responsible to say the least. Because you would need next gen performance to play the game. Performance that is not sensitive to just "brute force".

Therefore, it's not clear what you are suggesting in the face of this discovery. Although I and others have mentioned this kind of scenario before. It becomes quite an expensive headache trying to keep up the pace with 2 more GPU Uarchs by the time DDR5 is released.

So, since you:
-are seeing 30 FPS on a 2080ti @ 4k
-get RT in console games
-not made of money for all the upgrading needed to claim parity in the next 2 years

Why not buy a console get the RT you believe is your holy grail and enjoy saving money until the PC Market normalizes in chipset, gpu and cpu Uarch that wouldn't immediately require you to upgrade just to play consoles ported games on PC? :)
 
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Well, well, well. At 4K the 2080ti is giving roughly 30fps average for a nextgen game that streaming assets. But don't worry, it's still smooth . What do you think this is saying when it's butted against nextgen consoles at 4k/30? Hmm...:D

But wait, there is more, at 1440p it doesn't even reach 60 fps. The top end video card that you suggest people should consider if the price drops in some 3000 series variant. And it's using the convenient DX11 to boot. DX11 is Nvidia's Ace in the hole. Yet looks like a mid range card in this game. And before you point out, I clearly see the performance of the rest of the cards below it. For me, it's expected :D.

If this game represents how developers will create future games (streaming assests, bandwidth sensitive, etc). Then buying a last gen Uarch performance and current gen prices is foolish and ill-responsible to say the least. Because you would need next gen performance to play the game. Performance that is not sensitive to just "brute force".

Therefore, it's not clear what you are suggesting in the face of this discovery. Although I and others have mentioned this kind of scenario before. It becomes quite an expensive headache trying to keep up the pace with 2 more GPU Uarchs by the time DDR5 is released.

So, since you:
-are seeing 30 FPS on a 2080ti @ 4k
-get RT in console games
-not made of money for all the upgrading needed to claim parity in the next 2 years

Why not buy a console get the RT you believe is your holy grail and enjoy saving money until the PC Market normalizes in chipset, gpu and cpu Uarch that wouldn't immediately require you to upgrade just to play consoles ported games on PC? :)

There are plenty of games that are streaming assets, what makes you think that's the problem?
 
Why would Turing be a problem? AMD doesn't do any better either.
Huh? What are you talking about?
The 5700 xt isn't a $1200 high end video card that can't do 60 FPS @ 1440p in a newly anticipated AAA gaming title (MS FS 2020). In which you are postulating as a value buy at a price suggested to be higher then 2070/2080 in a 3070/3080 simply because it's Ampere. Therefore, I don't see your point. But at this point this is becoming a circular argument.
 
Well, well, well. At 4K the 2080ti is giving roughly 30fps average for a nextgen game that streaming assets. But don't worry, it's still smooth . What do you think this is saying when it's butted against nextgen consoles at 4k/30? Hmm...:D

yeah to be fair that is a good shout £1.2k of GPU doing 30fps with no RTX benefits in play and plenty of VRAM, that's not great tbh
 
You have no clue what the next generation of consoles are about do you? How often with multiplatform games does the PC version offer a significant improvement in visuals?
Also i like the the how you look down on console performance and then in your next breath suggest that people can just buy less powerful hardware, that would be more expensive than a console and deliver worst performance (If the terrible trend of price to performance continues).

he's saying that 3 years from now these consoles will be equal to low end pc hardware and he's right.

you're right fundamentally multiplayer games use the same graphics on PC, the biggest difference being: PC you get native resolution all the time, you can make sure you get 60fps+, and you have freedom to make the image clean through high levels of anti aliasing and AF - consoles don't have those options
 
he's saying that 3 years from now these consoles will be equal to low end pc hardware and he's right.

you're right fundamentally multiplayer games use the same graphics on PC, the biggest difference being: PC you get native resolution all the time, you can make sure you get 60fps+, and you have freedom to make the image clean through high levels of anti aliasing and AF - consoles don't have those options
Under what metric though?
Because those same games are still coming from console. Which brings us back to 3dmark/superposition as a means to show what the performance on PC should look.

Developers will design their game engines to specifically cater to and take full advantage of console hardware. Leaving the PC to either adapt or use brute force to compensate. With console using RT, sparingly, and console games becoming more open world I don't see that changing any time soon to benefit PC. Either PC adapts to console Uarch or we will see more Flight Simulator 2020 benchmark results.

Right now Intel isn't even on board for pcie 4.0 yet. DDR5 is still a pipe dream and gpu prices reaching for the moon. So what do we do in the meantime as we wait 3 years for PC to finally "get it together"? It's a tough decision every PC enthusiast will be faced to make. It's a grim prospect right now.
 
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