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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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Very much apples to oranges though. We're guessing at best how the design translates to performance on the console alone, then you have to translate that across to a graphics card implementation.
That doesn't make any sense. The recent consoles have used cut back low power versions of the desktop part that are comparable.
 
Fair enough.. what makes you think that?

I think AMD will do good to just about surpass the 3070/2080ti given how much they're playing catchup with current benchmarks of their available cards.

This VRAM card is one they HAVE to play because they're simply behind Nvidia in extra features and performance. Its now their unique selling point.
If nvidia thought AMD were not going to be competitive do you really think that they would have priced the 3070/80 so low considering the performance they have. They could have added 150-200 quid on and these cards would have still flown off the shelves.
 
That doesn't make any sense. The recent consoles have used cut back low power versions of the desktop part that are comparable.

Firstly a console and a PC are not the same thing, the actual design of the package is different, look at the XBox's memory layout for example. Secondly, how are you comparing the performance of a console that hasn't been released to a 2080Ti? Just by a TFLOPs number?
 
Nvidia clearly do think AMD have something because of the TDP and the price.. Not a chance in hell are nvidia looking to give away performance for less money unless they have no choice.
Same with the big power draw, they pushed the boat out on this launch because a 10% less performing set of cards will be eaten by AMD.
 
If nvidia thought AMD were not going to be competitive do you really think that they would have priced the 3070/80 so low considering the performance they have. They could have added 150-200 quid on and these cards would have still flown off the shelves.


Great point.
 
DLSS and nvidia RTX API's. Both are huge for performance and visual fidelity. Hopefully we'll get a technical breakdown closer to launch if others are being used.

So DLSS is the only nVidia feature.... that makes it "loaded"? :D

DXR is being used by CP2077, which is DirectX Raytracing. Nothing to do with nVidia. It's, as all graphics techs should be really, vendor agnostic. nVidia has RTX cores to do the calculations for ray tracing, but I dare say AMD has a solution as well..
I am planning on the 3080, but I'm at the very least gonna see what AMD has to offer first - and cyberpunk supporting DLSS isn't enough to force me to make the choice :p
 
I must have missed that, does it run with same LOD? You got the source?

Edit: Here is the article https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs

However, even basic ports which barely use any of the Series X's new features are delivering impressive results. The Coalition's Mike Rayner and Colin Penty showed us a Series X conversion of Gears 5, produced in just two weeks. The developers worked with Epic Games in getting UE4 operating on Series X, then simply upped all of the internal quality presets to the equivalent of PC's ultra, adding improved contact shadows and UE4's brand-new (software-based) ray traced screen-space global illumination. On top of that, Gears 5's cutscenes - running at 30fps on Xbox One X - were upped to a flawless 60fps. We'll be covering more on this soon, but there was one startling takeaway - we were shown benchmark results that, on this two-week-old, unoptimised port, already deliver very, very similar performance to an RTX 2080.
 
Firstly a console and a PC are not the same thing, the actual design of the package is different, look at the XBox's memory layout for example. Secondly, how are you comparing the performance of a console that hasn't been released to a 2080Ti? Just by a TFLOPs number?
So your saying that if the xbox is pushing 2080ti performance, delivering similar quality graphics and fps we shouldn't expect the desktop to do the same like AMD aren't capable of making it bigger? Cool.
We can use teraflops for a rough idea if we compare to the 5700xt of course.
 
The 2080 is not as strong as the 2080Ti, nowhere near. If the console 52cu can beat these then the very minimum will be more fps you had and you wont want to scrimp on the vram due to future games.


I think the post you quoted did not answer a single question which I posed lol.
 
Demo looks very impressive I must admit, compared with the 2080 with 60FPS limit though, some salt to take with it.

Performance on par with a 2080 with a Threadripper 2950. Not the Super, not the 2080Ti and with a far from ideal CPU (though admittedly, you're going to be rather GPU bound most of the time).

So your saying that if the xbox is pushing 2080ti performance, delivering similar quality graphics and fps we shouldn't expect the desktop to do the same like AMD aren't capable of making it bigger? Cool.
We can use teraflops for a rough idea if we compare to the 5700xt of course.

I'm saying, in this instance, it's unwise to gauge how well a graphics card might perform based on the performance of a cut down version in a console package vs another graphics card in a game where the LoD is not accurately defined. It barely gives you anything and really AMD need to give us a better example of what the performance will be if it can compete before people start buying up nVidia. Give people more of a reason to wait, if you will.
 
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I think the post you quoted did not answer a single question which I posed lol.

Should not have to break down your own post but its your whining that made no sense.

Your 2080 is holding you back "doesnt cut it" is what you said. The 2080Ti is 35% or so better than your 2080.. and the AMD hardware in the console's is on par or better than the 2080Ti. If you dont get that then I cant help you.

How much VRAM has the 2080? 8Gb. How much VRAM has the 2080Ti? 11Gb

So theres a shortfall here of 3Gb already from your current card. No wonder you cant play "I'm desperate for more FPS to play RDR2 at 4K". It not only has less clockspeed but also VRAM. The bandwidth of the 3080 may save it, but clearly the 2080 cannot cope with 4k intensive games.
 
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