After the initial excitement- are you going to keep your Quest 2?

Soldato
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This is directed more at those who recently jumped into the VR world and got a Quest 2.

I've resisted picking one up as those I know who've tried VR in the past have eventually felt it was gimmicky and stopped playing it or sold their stuff.

More meatier games are out/coming out. Saints and sinner, alyx would be in my radar.

I'm considering the Quest 2 but wary the excitement may be short lived.

What's the experience after a week?
 
Hell yes.

Its the best / most innovative PC tech ive ever come across.

Of course the excitement wanes after a while, like with everything. I'll still use it though.
 
This is my 4th headset I've owned now, I had the o+, vive and still own the index although I'm currently without a GPU. The quest 2 is an amazing bit of kit, the fact that it is completely standalone is great, no screen door and almost no god rays is even better than the index. That is probably where the positives end, it's the most uncomfortable headset I've ever used, this thing hurts. I'm hoping the elite battery strap sorts this and will also extend the playing time as you only get about 2.5hr play time. The 72hz is not great, I've noticed I feel sick after using it which I've not had with the other headsets since I got used to it (although this could be due to the games). Tracking is good, but for FPS the lighthouse tracking is noticeably better.
Would I still recommend it, yes it's an amazing bit of kit, but it ain't gonna be in the same league as a dedicated pcvr headset.
 
It has issues compared to the Quest 1 - more god-rays, worse IPD adjust, lower FOV - but the clarity is amazing, and the speed and general snappiness of the device are a major improvement over the Quest 1, and with the battery strap it's much, much more comfortable than the original Quest.

I was thinking it might be good enough to use instead of my Index, but after having used it via link cable and virtual desktop the low FOV, refresh rate, and softness of the PC image (even with tweaks), and the added latency, means I'll be using the Index for most PC VR, especially sims - though coming directly back onto the Index really shows how much better the SDE is on the Quest. Unfortunately I can't get wireless working well enough in my lounge (too far from the router) to use Virtual Desktop for wireless PC VR otherwise I would gladly use it for PC VR games like Alyx.

It's my go-to device though for active and exercise games, and for movie watching. It's definitely a keeper. An amazing device for the money. (I just wish the FOV and IPD was better).
 
I will until I receive an HP Reverb G2, but then again... if that doesn't blow me away, I might just keep the Quest 2. Extremely impressed with it so far, and excited to explore all sorts of applications for it (not just gaming). It's made me take notice of what is surely an impending virtual revolution. In 10 years time, I imagine every household will have at least one headset.
 
I'm a first time vr user although I played in the 90s and long story short, I will be here to stay but normal PC gaming has its place too.

The Quest 2 is a very polished product in its own environment. That said, the oculus store doesn't have much to offer (with "games" just shells of content) and the social area is empty.

It's not until you go to PCVR (wired or wireless) does everything kick into life and thankfully the quest 2 handles wireless connection easily (I find there is a big difference in immersion). The main problem is ease of use. first you need to open virtual desktop, then steam vr and then your game. oculus link has a different approach but the consistency is another "little thing" that will grind your gears.

for a device that is beautifully designed software wise, this really leaves a sore point in the best feature of it. the PC connection needs to be built into it and realise their market is still close to vaporising itself so need to work WITH the industry instead of trying to devour it.

It would be better if:
a virtual desktop like connection was built into the oculus interface (no loading an app to access desktop - it does it on boot)
PCVR games are then listed in your library as "PCVR" games (which have been pulled from your steam vr library on your pc)
 
I really don’t understand why they didn’t go for a true hybrid approach on the Quest 2 given the success of link... would it really have been that hard from a technical standpoint to build in a jack for a custom HDMI/DisplayPort and USB cable as per “normal” wired headsets?

That would have given the best of all worlds - proper native display wired, trade off some quality/latency for wire free PCVR through WiFi as it is now, and also stand alone mobile.

There is definitely a space in the market for someone who can bring an Index/G2 level native PCVR headset that can also do stand alone. For now I think the best option all around is to have two headsets instead.
 
The 72hz is not great, I've noticed I feel sick after using it which I've not had with the other headsets since I got used to it (although this could be due to the games.

There is an option in the headset to set it to 90hz. Not sure how well it works in game at the moment but there should be an update soon that will switch it to 90hz natively.
 
I really don’t understand why they didn’t go for a true hybrid approach on the Quest 2 given the success of link... would it really have been that hard from a technical standpoint to build in a jack for a custom HDMI/DisplayPort and USB cable as per “normal” wired headsets?

Tbh this is what I thought the link cable did. Though I appreciate USB-c wont carry as much data the impression I got was that quest link/pcvr visuals were not that far behind index etc but that was because of resolution. Are you saying that even with the link the visuals/performance is a serious step down?
 
There is an option in the headset to set it to 90hz. Not sure how well it works in game at the moment but there should be an update soon that will switch it to 90hz natively.
I've already turned that on, but it's only for the home environment currently, although it should be rolled out to games at some point
 
First time vr user. Definitely keeping it. Going to start using sidequest for different games and improved graphics etc. Enjoying mucking around in quests in rwc room, like beat saber and really enjoyed superhot.
 
All buying this did for me was make me order a g2 ha ha,
Will sell I think when I get that

I think if I was primarily into racing/sim games I would agree.

After dialing in Virtual Desktop I put my Rift S on eBay. I absolutely loath cables, I have ceiling pulleys setup but even then Half Life, Pavlov, Super Hot etc. are so annoying when you have to babysit a cable.
 
I'm keeping mine.

Will be careful how much I use it though. I spent a lot of time in VR over the first few days, and then spent the weekend recovering. I felt a bit... odd. Not nauseous, more spaced-out and a bit like my brain was questioning the information coming from my eyes (whether in VR or not). Not an experience I want to repeat.
 
I'm keeping mine.

Will be careful how much I use it though. I spent a lot of time in VR over the first few days, and then spent the weekend recovering. I felt a bit... odd. Not nauseous, more spaced-out and a bit like my brain was questioning the information coming from my eyes (whether in VR or not). Not an experience I want to repeat.

You will get over that. It happens to a lot of people.
 
Tbh this is what I thought the link cable did. Though I appreciate USB-c wont carry as much data the impression I got was that quest link/pcvr visuals were not that far behind index etc but that was because of resolution. Are you saying that even with the link the visuals/performance is a serious step down?

It's not necessarily a step down in basic image quality, more of a step sideways, but it's other things that drag it down. The screen door effect is almost gone and it's higher resolution (when you use tweaks to enable it), but because it's a compressed video stream rather than a direct display port connection the image quality suffers from compression artefacts in busy or dark scenes, it's somewhat softer and more washed out and there is added latency. Also the IPD settings don't suit everyone.

Index is not as high resolution, and has a more obvious screen-door effect, but it's sharper than Quest 2 in PC mode, has a much wider FOV, and negligible latency, plus it can also do up to 144hz vs the Quest 2's 72/90hz, and the IPD is fully adjustable. Audio and comfort are also better.

Quest 2 is a fantastic headset, and I was almost hoping it'd make my Index redundant, but unfortunately it doesn't quite get there. It's pretty close though considering it costs a third of the price. If I didn't have an Index I would be perfectly happy to use the Quest 2 as both a portable and PC headset. After using the Quest 2 for a while it makes me wish my Index had higher resolution like the Quest 2 and G2.
 
I'm keeping mine.

Will be careful how much I use it though. I spent a lot of time in VR over the first few days, and then spent the weekend recovering. I felt a bit... odd. Not nauseous, more spaced-out and a bit like my brain was questioning the information coming from my eyes (whether in VR or not). Not an experience I want to repeat.

I got this too. For a few days after I started using VR I almost felt like the real world wasn't real. It's completely gone now.


@Ravenger if its close, then its possible Link updates from Oculus might bridge the gap yet.
 
Love mine even if it's just because it gets me moving. Doing some Bear Saber and boxing and I am totally worn out lol. It's a great fitness tool.
 
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