okay, i back track, lol it really runs out of vram
game play fines in these moments, 60+ frames;
all of a sudden it drops to below 40 and stas there;
nothing changes, same scene, no action happens. either a bug, or vram choking out
tried lowering textures to medium but to no avail.
i managed to replicate the same frame drop with all texture settings from low to ultra at 1440p
it's only a matter of time, it goes fine for a time, and then drops randomly. sometimes it plays fine for 4-5 minutes, only to fail after. sometimes i just load the game run to the first monster area, and frames drop
when it drops frames, you can also observe low power consumption
in the first days his happened, i suspected about my PSU. i wondered if it started to fail to properly deliver power consumption.
when you get 60+ fps, gpu gets loaded with 200w+ as it should based on its tdp
when these frame drops occur, gpu power consumption is getting absurdy low ranging from 140w to 180w
now that i found a similar incident in this video, now that i can say it's not on my config or my psu, but it's on rtx 3070
i also reported the issue to the developers of game but we shall see. is it possible that gpu shuts off fp32 when its vram is choked out? dunno what happens there, really