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Resident Evil 8 performance

I find it interesting that the PS5 performance is pretty bad in comparison to the PC (reconstructed 4k, very low RT settings, can't hold 60 fps) - it would seem to suggest that anything from a 3060 ti upwards would be sufficient to run anything from this generation of consoles at max settings.
 
On this demo like a car bonnet.

I find it interesting that the PS5 performance is pretty bad in comparison to the PC (reconstructed 4k, very low RT settings, can't hold 60 fps) - it would seem to suggest that anything from a 3060 ti upwards would be sufficient to run anything from this generation of consoles at max settings.

Well a 3060Ti is around the same Tflops as a console I think, so would make sense especially if they get optimisation on PC to the level of a console.
 
Something felt off tho i dunno if its the fov or maybe rotation speed and movement of cam looking around but i didnt like it much with the thumb stick on my 360 pad, its better if going slow with light touches but full press left or right i didnt like it.

Check under the controller settings - I can't remember what it is but there's something there that'll make the sticks feel less 'floaty'.

Someone above said they set rt to high but all i saw was a on or off toggle not a low med or high setting for rt, or did i miss that option?

Under the RT toggle there's 3 settings for reflections, shadows, and ambient occlusion. Don't use the 'RT' preset - it sets everything to low. Pick 'Max' and turn the RT on manually.
 
Seems to run pretty well, most stuff maxed(I think), RT on high, 120+ fps @ 1440p. Not my cup of tea but looks quite nice in the castle.
 
Well a 3060Ti is around the same Tflops as a console I think, so would make sense especially if they get optimisation on PC to the level of a console.

Well, what I meant by 'max settings' was well in excess of what the consoles can do - if RE:Village had DLSS, the PS5/XBox wouldn't be able to get close to the performance of a 3060 Ti (again, the PS5 can't hit 60 fps with reconstructed 4k - my 3070 is doing 100+ fps on the 'RT' preset at 1440p - it's destroying the PS5).
 
I'm running it on an RX6800, seems to run well with RT turned on and everything cranked up. No idea of FPS as for some reason it won't let me open the AMD software overlay in the game but it feels smooth even with the RT settings turned to high.

My concern is the gameplay, i'm not sure why but something just feels off about it, I think it's the setting, the village bit's just don't pull me in like RE2 & 3's setting did.
 
@Aegis

Well the ps5 has around 2080 raster perf and only 2060ish RT perf and no DLSS ( you can thank AMD for that )... so...

duh?

If we look at the rt upgraded metro exodus enhanced edition - using high settings with RT, the 2060 only just meets the minimum spec which gives it 1080p 40fps - and that's the same RT performance the PS5 has, compared to the 3090 which has the 4k 60fps max spec. This is why metro exodus enhanced isn't coming to next gen consoles, they would run the game very poorly.

so while on the surface it seems strange that even a 3070 is doing very high fps at 4k and the ps5 can't, it's because it's just not very good at rayvtracing
 
@AegisWell the ps5 has around 2080 raster perf and only 2060ish RT perf and no DLSS ( you can thank AMD for that )... so... duh?

It may not have DLSS, but it doesn't render native 4k either - it's using checkerboarding. I'm just kinda (pleasantly) surprised that the PS5 is this weak against this generation of GPUs.
 
The castle area is much better looking!

That goes for all games so far, hopefully going forward it improves.

I just want a RT implementation that looks good and performs well. I don't mind the FPS hit if it's worth it.

Cyberpunk looks better with it off and that can never be right. Some of the screenshots with it enabled (in Cyberpunk) look terrible though. What's that all about? :o

Watch dogs legion and cyberpunk are superb for their ray tracing (although most of the time it's not that noticeable for CP2077 but when it is noticeable, it is in a completely different league, also, the last few patches have "fixed/corrected" the ray tracing lighting since they sorted out some of the texture etc. rendering problems which in return also had an impact on the light bounces and global illumination etc.)

Some my screenshots

https://forums.overclockers.co.uk/t...ra-performance.18910855/page-52#post-34706041

As some have said, ray tracing might not look as good in some conditions because it is meant to be more "realistic" i.e. characters don't have beauty stage lighting following them around 24/7... Which is fine if people want a more cartoony/less life like representation.

I imagine a lot will say the same for metro looking better with ray tracing off too despite ray tracing offering the more "realistic" graphics/lighting:

jGTw4ZP.png


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If we look at the rt upgraded metro exodus enhanced edition - using high settings with RT, the 2060 only just meets the minimum spec which gives it 1080p 40fps - and that's the same RT performance the PS5 has, compared to the 3090 which has the 4k 60fps max spec. This is why metro exodus enhanced isn't coming to next gen consoles, they would run the game very poorly.

so while on the surface it seems strange that even a 3070 is doing very high fps at 4k and the ps5 can't, it's because it's just not very good at rayvtracing

But it is coming? Only thing PC has over ps5/xb sx is DLSS ( obviously ) and RT reflections. Everything else the ps5/xb sx will have.
 
All max I seem to get between 120-165 at 1440p with RT and a 3080, seem about right? Either way impressive performance for the visuals, not the best visuals but they are good.
 
So just for lols, I ran it on my i7 965 Nehalem PC (6GB RAM, GTX 1660 Ti) - can't use RT obviously (and it choked after a while due to lack of RAM) but @ 1440p on Max settings it was getting 90+ fps in the castle and over 60 fps in the village - not bad :D
 
Because the game didn't explain it, I initially played it at 4k/120hz with the graphics intensity set to 2.0

I knew something was up immediately as it felt like 30fps.

I guess that's the super sampler and I was running it at 8k internally, as when I turned it back to 1.0 it was super smooth.

That's with all the ray tracing on high and everything set to max.
 
Because the game didn't explain it, I initially played it at 4k/120hz with the graphics intensity set to 2.0

Yeah, they do a ****-poor job of explaining what everything does - that variable render setting also has an negative impact on quality so it's best turned off.
 
I've found this to be quite demanding if I'm honest... maxed out every setting at 4K on an overclocked TitanXp 2017 model in some cases it's over 60fps at other times it dips to the low 50s.. a few tweaks on the Shadow and ambient occlusion quality had me at a constant 60fps though whilst not telling the difference visually...
 
I've found this to be quite demanding if I'm honest... maxed out every setting at 4K on an overclocked TitanXp 2017 model in some cases it's over 60fps at other times it dips to the low 50s.. a few tweaks on the Shadow and ambient occlusion quality had me at a constant 60fps though whilst not telling the difference visually...
Is that maxed out settings including raytracing?
 
Its a shame stuff like flames dont cause flickering shadows or reflections on things, would have made it so much cooler, yet its static.
 
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