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4A Games update Metro Exodus, new engine, Ray Tracing GPU now required

What CPU are you running?

5600x @ stock

Why don't you look at TLOU2 review @8:00 and you will see these effects made without RT. And they look good, there is no difference between RT and their simulation.

tlous 2 is exceptional but that's naughty dog for you, they make master pieces and put a **** ton of time and money into their games, sadly the other 98% of developer companies don't.... Also, given the amount of time they probably put in to get the game looking as good as it did, that is where ray tracing will be good for them i.e. save a ton of time and have them focus on other areas. I wouldn't be surprised if they transition to ray tracing going forward.

Also, we can't really say "there is no difference" unless a ray traced version of the game comes along.
 
Sadly taking screenshots with HDR on results in a naff washed out picture regardless of the game

yep cause you need to be able to take screens in HDR which is not easy because the file format needs to support hdr and the place you upload the photo too needs to support and your web browser and screen needs to support it
 
5600x @ stock



tlous 2 is exceptional but that's naughty dog for you, they make master pieces and put a **** ton of time and money into their games, sadly the other 98% of developer companies don't.... Also, given the amount of time they probably put in to get the game looking as good as it did, that is where ray tracing will be good for them i.e. save a ton of time and have them focus on other areas. I wouldn't be surprised if they transition to ray tracing going forward.

Also, we can't really say "there is no difference" unless a ray traced version of the game comes along.

Your running an Nvidia GPU too right?

So why would Nvidia driver overhead only affect me and not you?
 
Thought it looked great in the original, loved that part.

The lighting coming through the windows looks superb.

It's not bad tbh, better than a lot of games and the outdoor areas look better than resident evil for example.



Digital foundry were talking about RE and did a comparison of ray tracing, this was a pretty cool example to show the difference:

X8KYIwk.png




Completed the game there, really enjoyed it this time round, ray tracing just added that extra little something to make it more atmospheric etc. Also, some screenshots of those skulls:

5BvJVUH.png


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KzMkF33.png


jYjSwfI.png


When in cars, this always shows the lighting and shadows of ray tracing the best too, was the same for cyberpunk:

aH6JCMB.png


Roll on the next remaster ray traced game! :D
 
I enjoyed the original Exodus when it first came out and I had ray tracing on in that, but the update so that all lighting and shadows are ray traced makes such a big difference to the atmosphere. So many games I'd love to see updated as ray traced only remasters, wouldn't mind seeing Metro 1 and 2 as ray traced remasters as well :D
 
Sadly taking screenshots with HDR on results in a naff washed out picture regardless of the game

Geforce experience seems to work well with taking HDR screenshots as does the Windows 10 Xbox gamebar, both save the washed out JPG/PNG and a separate JXR file with the HDR colours intact or at least mostly intact, those JXR pics that gamebar saves are huge though, usually about 25MB each. I open the JXR file in irfanview and save it as a JPG which looks like both images below.

Really don't like playing this game without HDR so I have to put up with that DLSS/HDR blur, worst screenshot yet of it, it's like playing on some laggy passive matrix LCD of the 90's :cry:

SINpddi.jpg


Love the lighting inside buildings.

wpOuWWs.jpg
 
It's not bad tbh, better than a lot of games and the outdoor areas look better than resident evil for example.



Digital foundry were talking about RE and did a comparison of ray tracing, this was a pretty cool example to show the difference:

X8KYIwk.png
I think none of the above scenes look real there is too much indirect lighting in the second picture. Not to mention it probably takes two seconds to get that much indirect light in the room. :)
 
Geforce experience seems to work well with taking HDR screenshots as does the Windows 10 Xbox gamebar, both save the washed out JPG/PNG and a separate JXR file with the HDR colours intact or at least mostly intact, those JXR pics that gamebar saves are huge though, usually about 25MB each. I open the JXR file in irfanview and save it as a JPG which looks like both images below.

Really don't like playing this game without HDR so I have to put up with that DLSS/HDR blur, worst screenshot yet of it, it's like playing on some laggy passive matrix LCD of the 90's :cry:

SINpddi.jpg


Love the lighting inside buildings.

wpOuWWs.jpg

Yeah that's awful, it's pretty similar to cyberpunk trailing on the car when going at speed.

I've found there to be little to zero blur in this (I'm wasn't using hdr) even when trying to look out for it which is odd as it "should" be noticeable since I could see it in control under certain conditions too... So wonder if game developers have some control or are able to further optimise to reduce the issue....

I think none of the above scenes look real there is too much indirect lighting in the second picture. Not to mention it probably takes two seconds to get that much indirect light in the room. :)

You talking about the Df comparison? It's far more real than the dark room given that building/room is in the middle of a sunny bright desert (and the sand is white/bright yellow)..... If that is what rooms look like for you in real life, then time for an eye test :p

Can't say I noticed the delay at all in my play through other than when pointed out for that room above and even after that, I was keeping an eye out and can't say I particularly noticed anything that bad or perhaps I just didn't care enough about a second slow transition given our eyes can take up to 5 minutes to adjust to extreme lighting differences in real life :)
 
You talking about the Df comparison? It's far more real than the dark room given that building/room is in the middle of a sunny bright desert (and the sand is white/bright yellow)..... If that is what rooms look like for you in real life, then time for an eye test :p

Can't say I noticed the delay at all in my play through other than when pointed out for that room above and even after that, I was keeping an eye out and can't say I particularly noticed anything that bad or perhaps I just didn't care enough about a second slow transition given our eyes can take up to 5 minutes to adjust to extreme lighting differences in real life :)
I am not saying that the first picture is right i think it is too dark but i think the second one is too bright. The light on the floor looks fine but the walls are too bright. That is the problem with RT, we are not talking about real light/walls/sand so how do we know how much light is enough?
 
Apologies of this is covered earlier in the thread, I've not read all the way through, but is it still possible to install and play the original version?
I've got it through this months humble bundle and don't anticipate being able to get a newer card in the current climate (at least not at a price I can stomach).
 
Apologies of this is covered earlier in the thread, I've not read all the way through, but is it still possible to install and play the original version?
I've got it through this months humble bundle and don't anticipate being able to get a newer card in the current climate (at least not at a price I can stomach).

You can play the original, the enhanced version shows up as a completely separate game.
 
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