Fort Solis Fails To Maintain 60FPS At Native 1440p With RTX 4090
Fort Solis has been tested on the mighty Nvidia GeForce RTX 4090, and it can barely achieve 60FPS at 1440p resolution.
				
						
					
					tech4gamers.com
				erm??
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					tech4gamers.com
				
 
Sounds like an early UE5 game that has UE5 issues until people get to grips with it properly. It supports DLSS3 which boosts FPS to a hundred or so.
And consoles are not immune. Immortals of Avuem runs at 436p resolution on Xbox..

The best part is that there are real people who paid real money for this game.S not X.
X is scaling up from 720p, like PS5.
PC runs like garbage too - so it's a win-win for everyone.![]()
Aka Suckers.The best part is that there are real people who paid real money for this game.
IdkS not X.
X is scaling up from 720p, like PS5.
PC runs like garbage too - so it's a win-win for everyone.![]()
win win for Nvidia and AMD soon, with DLSS5 and FSR4..S not X.
X is scaling up from 720p, like PS5.
PC runs like garbage too - so it's a win-win for everyone.![]()
 .. Then you have games at £70 now for the standard version and over £100 for next one up and in game purchases..
 wow really..It's not even surprising anymore, any unreal engine game that uses Lumen is going to run like ******* until epic games add hardware acceleration support
. The greed levels are truly unreal now..
Reading the unrealengine reddit - Lumen does have a hardware acceleration BUT (and this talked about with RTX 3000 series), the current cards dont actually support *proper* ray tracing, only a hybrid form. Which is why when path tracing is enabled in CP2077 , even the 4090 tanks without a lot of upscaling