5080 + 4k 240hz OLED?

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So I have an older Alienware 34" Ultrawide IPS 120hz monitor and I recently got a 5080 FE (upgraded from a 2080). I made the mistake of looking at new OLED panels and I'm getting the itch....

My question is, will my 5080 be enough to get decent frames at 4k? I know the 4090/5090's are generally recommended with extra VRAM but I've seen some good benchmarks with DLSS4 enabled pulling 180+ fps.... I'm not too clued up about frame generation hence the question.

I feel like I'm stuck with the dilemma of going back to a 27" 1440 OLED for good frames vs going all out with a 32" 240hz 4k OLED. Surely the 240hz 4k monitors wouldn't be so popular if they weren't feasible??
(I know there is a "newer" Alienware UW that's 165hz OLED which is a possibility too)

Thanks in advance.

PS. If it helps, I play MMO's and Strategy games mostly. Almost never play FPS
 
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This may be better suited to the graphics card forum as it’s more about how much the card can power.

Even if you can’t reach 240fps all the time, that could change in the future as you upgrade your system. It will also vary by game significantly. You could also always play the game at a lower res to drive frame rates if you wanted. But at least a 4K 240Hz panel gives you room to grow, supports it where possible, and allows you to choose high detail/lower frame rates or lower detail/higher frame rates if you need to
 
Yeah actually you're probably right. Ill post it over on the GPU side. Started out as a monitor question then I started going down a rabbit hole.
Cheers
 
What are the potential reasons for upgrading? Sounds like you don't play any fast paced games so not sure the jump from 120 to 240 would really be worth it, so potentially just working out what size you want and then potentially making th ejump to OLED as the upgrade focus rather than worrying about the refresh rate.
 
tbh the main focus was around a 32" OLED. i saw the panels just look amazing (sharp and fast response) and switching back to a normal aspect ratio would be nice too. The 240hz was just an added bonus that I probably would take. I'd want to make the upgrade worth it.

I'm trying to see if going from a 120hz IPS 2k to a 240hz OLED 4k would be a decent upgrade. It's the definition of first world problems but after reading a few reviews on the OLED panels I'm defo interested.

I assume you have some ideas if the 240hz wasn't a requirement? If I'm honest the only reviews I've seen are all for the new QD-OLED panels, I didn't check anything else other than the 165hz Alienware one. I'm expecting to pay £800 - £1k
 
5080 here and it's driving 4k 240hz beautifully. Even the 3080 I had before was doing a great job except for a couple of games where path tracing is used.

Worth noting that MFG is where 50xx shines for these high refresh rate displays, yes, you get slightly extra latency (whether this is noticeable is dependent on the persons sensitivity, the game, what peripheral devices you are using) but the whole point of MFG/high frame rates is for the better motion fluidity so mfg and 240hz is well suited (as long as your base fps is at least 60, which it should be if you're using upscaling and appropiate settings). MFG is not beneficial for low res and low refresh rate screens.

Whether this will be beneficial/worthwhile in mmo/strategy games? Probably not.....

Also, based on my own experience of having both the aw34dw and aw32:

- 21.9 is absolutely great for mmo/strategy but 32" 16.9 vertical height is also nice not to mention the clarity of 4k.
- dlss performance at 4k has better IQ and performance than dlss quality at 1440p
 
5080 here and it's driving 4k 240hz beautifully. Even the 3080 I had before was doing a great job except for a couple of games where path tracing is used.

Worth noting that MFG is where 50xx shines for these high refresh rate displays, yes, you get slightly extra latency (whether this is noticeable is dependent on the persons sensitivity, the game, what peripheral devices you are using) but the whole point of MFG/high frame rates is for the better motion fluidity so mfg and 240hz is well suited (as long as your base fps is at least 60, which it should be if you're using upscaling and appropiate settings). MFG is not beneficial for low res and low refresh rate screens.

Whether this will be beneficial/worthwhile in mmo/strategy games? Probably not.....

Also, based on my own experience of having both the aw34dw and aw32:

- 21.9 is absolutely great for mmo/strategy but 32" 16.9 vertical height is also nice not to mention the clarity of 4k.
- dlss performance at 4k has better IQ and performance than dlss quality at 1440p

Thank you for the deep reply. That's very good to hear. I think the main attraction is the quality of OLED and 4k. I have an OLED TV so I know how good my "old" LG C1 looks.

Was your choice between the 32" vs 34" alienware monitors just preference or how do you feel about the differences since you have used both?
 
So I have an older Alienware 34" Ultrawide IPS 120hz monitor and I recently got a 5080 FE (upgraded from a 2080). I made the mistake of looking at new OLED panels and I'm getting the itch....

My question is, will my 5080 be enough to get decent frames at 4k? I know the 4090/5090's are generally recommended with extra VRAM but I've seen some good benchmarks with DLSS4 enabled pulling 180+ fps.... I'm not too clued up about frame generation hence the question.

I feel like I'm stuck with the dilemma of going back to a 27" 1440 OLED for good frames vs going all out with a 32" 240hz 4k OLED. Surely the 240hz 4k monitors wouldn't be so popular if they weren't feasible??
(I know there is a "newer" Alienware UW that's 165hz OLED which is a possibility too)

Thanks in advance.

PS. If it helps, I play MMO's and Strategy games mostly. Almost never play FPS

Ignoring what GPU you have, it depends on what screen size. Gaming at 4K at 27"? Pointless. You want a PPI where the detail is suitable for your eyesight and eyes (and of course screen size)

I have 27" 1440p, going 4K will be pointless - HOWEVER if I use my bigger screen- a 65" then 4K will be recommended. Then factor in what card you have

Your GPU will be capable enough for 4K, however you have to balance lifespan, framerate, and screensize. If you plan to keep your system for years without changing GPU then 4K may not be the best, as you'd need to change the GPU more often. And depends on the games too, if you plan to have very latest ones at ultra at 4K again it won't be as long before you need to upgrade.

Personally for 27" I'd stick to 1440p. You'll get a 25-40% increase in fps also.
 
So I have an older Alienware 34" Ultrawide IPS 120hz monitor and I recently got a 5080 FE (upgraded from a 2080). I made the mistake of looking at new OLED panels and I'm getting the itch....

My question is, will my 5080 be enough to get decent frames at 4k? I know the 4090/5090's are generally recommended with extra VRAM but I've seen some good benchmarks with DLSS4 enabled pulling 180+ fps.... I'm not too clued up about frame generation hence the question.

I feel like I'm stuck with the dilemma of going back to a 27" 1440 OLED for good frames vs going all out with a 32" 240hz 4k OLED. Surely the 240hz 4k monitors wouldn't be so popular if they weren't feasible??
(I know there is a "newer" Alienware UW that's 165hz OLED which is a possibility too)

Thanks in advance.

PS. If it helps, I play MMO's and Strategy games mostly. Almost never play FPS

I use a 5080 on currently 32 inch Samsung neo G7 which is 165 Hz I also have a lg 32 inch IPS 4k 180 Hz. I have also in the past had stuff like the lg 3440x1600 ultrawides, Samsung g9bthe stupidly wide monitor and I have used the lg c1 and years ago the lg b6. So I have had varied amount of monitors.

I don't use frame gen personally I just use quality preset.

I am also a former 4090 owner so the larger vram capacity helps. Now while there are very few games which can exceed the 16gb limit when you take a look at modern titles however optimised or badly optimised some of them are getting close.

Let's take monster hunter wild the latest one. With all the bells and whistles running it hits 15.5gb so while under the threshold hold you have to take into consideration especially if you don't upgrade your graphics card often will this be an issue later on and if so how long and are you willing to sacrifice some of the bells and whistles when the time comes.

Stuff like black ops, battlefield,delta force use far less vram than titles like monster hunter and the final fantasy games etc.

I could never go back to 27 inch or 1440p. I could never go back to IPS either although years ago I use to be a huge advocate of IPS until I went oled in the early years of the technology.
 
Thank you for the deep reply. That's very good to hear. I think the main attraction is the quality of OLED and 4k. I have an OLED TV so I know how good my "old" LG C1 looks.

Was your choice between the 32" vs 34" alienware monitors just preference or how do you feel about the differences since you have used both?

aw34dw is a better "gaming" monitor in a few areas because of the gsync module:

- fps fluctuations are handled far better and the gaming experience is much smoother below 60 fps (of course you want to be keeping above 60 fps at all times but there will be games where you'll get fps drops to below 60...)
- there is very little to no noticeable vrr flicker unlike every other non gsync ultimate oled display

Also, the 21.9 being more immersive with gaming imo.

aw32:

- 240hz looks absolutely stunning with the motion fluidity
- the extra vertical height over the 34" 21.9 is pretty noticeable and makes the 34" feel too small in height so in some ways you can almost feel like you see more detail just because the screen area is larger

With DLDSR, you can get 1440p looking nearly as good as a true 4k display.

Even though it is 1st gen qd oled vs 3rd gen qd oled, I can't say I notice a huge difference in colours overall.

I use a 5080 on currently 32 inch Samsung neo G7 which is 165 Hz I also have a lg 32 inch IPS 4k 180 Hz. I have also in the past had stuff like the lg 3440x1600 ultrawides, Samsung g9bthe stupidly wide monitor and I have used the lg c1 and years ago the lg b6. So I have had varied amount of monitors.

I don't use frame gen personally I just use quality preset.

I am also a former 4090 owner so the larger vram capacity helps. Now while there are very few games which can exceed the 16gb limit when you take a look at modern titles however optimised or badly optimised some of them are getting close.

Let's take monster hunter wild the latest one. With all the bells and whistles running it hits 15.5gb so while under the threshold hold you have to take into consideration especially if you don't upgrade your graphics card often will this be an issue later on and if so how long and are you willing to sacrifice some of the bells and whistles when the time comes.

Stuff like black ops, battlefield,delta force use far less vram than titles like monster hunter and the final fantasy games etc.

I could never go back to 27 inch or 1440p. I could never go back to IPS either although years ago I use to be a huge advocate of IPS until I went oled in the early years of the technology.

Just because a game can use more vram than what certain gpus have doesn't mean it will automatically run worse on gpus with lesser vram, ue 5 and the snowdrop engine have shown this very well, games can run extremely well despite not being able to use as much vram as what higher vram cards will allocate, this article states this rather well:


I should also note that on the NVIDIA RTX 5090, the “VRAM usage per process” is above 14GB. So, even though Rivatuner reports this metric, it appears that the game allocates that amount when you have enough VRAM. This is the reason you should NOT judge VRAM requirements on GPUs with higher amounts of VRAM.


It’s also worth noting that, according to the devs, the game will not display the right textures if your GPU doesn’t have enough VRAM. Thus, I tried to see whether this was happening in this GPU. It was not happening. All textures appeared to be loading fine on the RTX 5080.


To prove my theory (that the “VRAM per process” metric in this particular game is allocation and not usage), here are two screenshots with the NVIDIA RTX 4090. As you will see, the 1440p shot uses 18.5GB VRAM, whereas the 4K shot uses 15GB. That shouldn’t be happening. Native 4K should use more VRAM than native 1440p. And yes, the 4K shot looks sharper and crisper than the 1440p one (well duuuuuuuh).

Even with the 3080, the performance and visuals overall were better on the 4k with dlss performance than 3440x1440 with dlss quality so OP will be fine for 99% of gaming scenarios on a 5080 and 4k, titles like indiana jones are where people will see issues with lower vram i.e. when you set the texture pool/cache to the uber max quality setting which is purposely there for gpus with higher vram i.e. basically draw distance for textures.

Also, most mmos/strategy games generally aren't that intensive in vram.
 
I didn;t say that the 5080 couldn't run maxxed out monster hunter. What I am saying for a modern title it coming close to what the 5080 ship with. It only a matter of time before games running maxxed out exceeds the 5080 Vram limit becomes the norm. Maybe not the next 6 months, maybe not within a year but eventually it will become the norm for games to exceed it.

Ue5? It doesn't matter what game engine is used once a graphics card vram is exceeded it will let you know straight away. I am not disputing whether you think Ue5 is efficient with vram usuage but basic graphics card priciples can't be changed. Once exceeded it is exceeded regardless. Also I can only speak for myself but Ue5 is a bit of a dumpster fire. A complete toolkit which figures out lighting and shaders but given to less experienced programmers, designer and graphic artists. Which is then left to figure it out often given rise to badly performing games like Silent Hill 2, Wukong. Regardless of how good or bad I think these games are the game engine performance aka Ue5 is like a dog turd on top of a burning rubbish bin. One of the worst things to happen to PC gaming in the last decade. Only the 3 series and 5 series launch is worse though it not that far behind.
 
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I didn;t say that the 5080 couldn't run maxxed out monster hunter. What I am saying for a modern title it coming close to what the 5080 ship with. It only a matter of time before games running maxxed out exceeds the 5080 Vram limit becomes the norm. Maybe not the next 6 months, maybe not within a year but eventually it will become the norm for games to exceed it.

Ue5? It doesn't matter what game engine is used once a graphics card vram is exceeded it will let you know straight away. I am not disputing whether you think Ue5 is efficient with vram usuage but basic graphics card priciples can't be changed. Once exceeded it is exceeded regardless. Also I can only speak for myself but Ue5 is a bit of a dumpster fire. A complete toolkit which figures out lighting and shaders but given to less experienced programmers, designer and graphic artists. Which is then left to figure it out often given rise to badly performing games like Silent Hill 2, Wukong. Regardless of how good or bad I think these games are the game engine performance aka Ue5 is like a dog turd on top of a burning rubbish bin. One of the worst things to happen to PC gaming in the last decade. Only the 3 series and 5 series launch is worse though it not that far behind.

I know you didn't, what I am stating is that don't just pay attention to what a metric shows because this isn't the whole story which is why I linked and quoted that part from dsogaming, games can and will show they use more vram if the vram is there but on gpus with lower vram, it doesn't mean there will be issues just because they can't allocate/use the same vram as gpus with more vram. Of course, vram issues will be evident such as fps drops to single digits or textures not loading but that's the issue with games now, it's incredibly hard to measure things because of all the factors at play now.

That is true, it comes down to the dev but generally engines like ue 5 and snowdrop are considerably better at memory management than others, sadly ue 5 has many other major issues though.....








@OP

I would highly advise checking your games to see if they have true 21.9 support, if they don't you can mod them to have this support, usually, a program called flawless widescreen or even just a simple edit in one file somewhere works. Unless they are older games from like 7+ years ago, I doubt you'll have many issues since 21.9 support is pretty spot on.
 
So I have an older Alienware 34" Ultrawide IPS 120hz monitor and I recently got a 5080 FE (upgraded from a 2080). I made the mistake of looking at new OLED panels and I'm getting the itch....

My question is, will my 5080 be enough to get decent frames at 4k? I know the 4090/5090's are generally recommended with extra VRAM but I've seen some good benchmarks with DLSS4 enabled pulling 180+ fps.... I'm not too clued up about frame generation hence the question.

I feel like I'm stuck with the dilemma of going back to a 27" 1440 OLED for good frames vs going all out with a 32" 240hz 4k OLED. Surely the 240hz 4k monitors wouldn't be so popular if they weren't feasible??
(I know there is a "newer" Alienware UW that's 165hz OLED which is a possibility too)

Thanks in advance.

PS. If it helps, I play MMO's and Strategy games mostly. Almost never play FPS

If it helps, I have a 5080 (MSI Vanguard version) paired with an Alienware 32" 4k 240HZ monitor. (AW3225QF)

One of the reasons I upgraded from a 4080 super was for the multi frame generation, to try and get closer to the 240HZ limit of the monitor, I only game is 4K so the multi frame gen is great for that. From my limited testing I prefer 3x frame gen over 4x, I don't feel any noticeable difference in lag between the 2x and 3x frame gen, but I do when I switch to 4x. Note I don't play online fast paced FPS shooters so my experience is from PvE games only (Cyberpunk, RDR2, Black Myth Wukong)

The 5080 cant get close to 240fps at 4K on the most demanding games, even when using frame gen in my experience. Playing cyberpunk fully maxed out DLSS Quality/Path tracing with 3x frame gen I am seeing between 100-110 FPS. RDR2 maxed out (with DLSS 4 override and DLAA 100%) I'm getting between 70-80 FPS, which on that game feels fine due to the pace of the gameplay. At the other end of the scale, a less demanding but still great looking game like Forza will run at 240fps easily. If you are looking to game at 4k max settings, you are not likely to see much more than 120FPS on the most demanding games.

I love OLED panels so if you can afford it, id 100% say to go with an OLED panel with a high refresh rate as there will likely be times when you can make use of the 4K 240HZ, just don't expect it to be on all games.
 
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If it helps, I have a 5080 (MSI Vanguard version) paired with an Alienware 32" 4k 240HZ monitor. (AW3225QF)

One of the reasons I upgraded from a 4080 super was for the multi frame generation, to try and get closer to the 240HZ limit of the monitor, I only game is 4K so the multi frame gen is great for that. From my limited testing I prefer 3x frame gen over 4x, I don't feel any noticeable difference in lag between the 2x and 3x frame gen, but I do when I switch to 4x. Note I don't play online fast paced FPS shooters so my experience is from PvE games only (Cyberpunk, RDR2, Black Myth Wukong)

The 5080 cant get close to 240fps at 4K on the most demanding games, even when using frame gen in my experience. Playing cyberpunk fully maxed out DLSS Quality/Path tracing with 3x frame gen I am seeing between 100-110 FPS. RDR2 maxed out (with DLSS 4 override and DLAA 100%) I'm getting between 70-80 FPS, which on that game feels fine due to the pace of the gameplay. At the other end of the scale, a less demanding but still great looking game like Forza will run at 240fps easily. If you are looking to game at 4k max settings, you are not likely to see much more than 120FPS on the most demanding games.

I love OLED panels so if you can afford it, id 100% say to go with an OLED panel with a high refresh rate as there will likely be times when you can make use of the 4K 240HZ, just don't expect it to be on all games.

From the sounds of it best to stick to 1440p. If you have to use FG and DLSS to get any sort of decent FPS, it won't be long before you'll have to upgrade again
 
If it helps, I have a 5080 (MSI Vanguard version) paired with an Alienware 32" 4k 240HZ monitor. (AW3225QF)

One of the reasons I upgraded from a 4080 super was for the multi frame generation, to try and get closer to the 240HZ limit of the monitor, I only game is 4K so the multi frame gen is great for that. From my limited testing I prefer 3x frame gen over 4x, I don't feel any noticeable difference in lag between the 2x and 3x frame gen, but I do when I switch to 4x. Note I don't play online fast paced FPS shooters so my experience is from PvE games only (Cyberpunk, RDR2, Black Myth Wukong)

The 5080 cant get close to 240fps at 4K on the most demanding games, even when using frame gen in my experience. Playing cyberpunk fully maxed out DLSS Quality/Path tracing with 3x frame gen I am seeing between 100-110 FPS. RDR2 maxed out (with DLSS 4 override and DLAA 100%) I'm getting between 70-80 FPS, which on that game feels fine due to the pace of the gameplay. At the other end of the scale, a less demanding but still great looking game like Forza will run at 240fps easily. If you are looking to game at 4k max settings, you are not likely to see much more than 120FPS on the most demanding games.

I love OLED panels so if you can afford it, id 100% say to go with an OLED panel with a high refresh rate as there will likely be times when you can make use of the 4K 240HZ, just don't expect it to be on all games.

Yup I think since OP has a 50xx gpu, it would make most sense to get a display which at least has a high refresh rate so as to get the full benefit of MFG but seems somewhat wasted with mmo/strategy games imo.

But then again, top down style games where you are moving/panning the camera do show a very nice boost in motion clarity with higher frames:

 
Have a look at RTINGS reviews on monitors and around issues with OLED VRR (variable refresh rate) flicker, text clarity screen burn.
That soon put me off a bit and then spent almost £500 on travel and accomodation for a friends stag do instead :D
Sticking with my 100Hz IPS 34" Gsync screen until OLED have something like a 165Hz+ Gsync ultimate that doesnt have issues.

I did consider an Alienware AW3423DW. OLED, 34" Gysnc ultimate, 175Hz.

However its now 2+ years old, so feel something will come along soon and be much improved. That being said, im sure if I saw the aw3423dw in person and played a couple of games id buy it there and then!

 
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