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The Radeon RX9070XT / RX9070 Owners Thread

Its good to see the PC game community alive and kicking!

Time to ditch the Nvidia and go red. Please excuse the colour scheme, it wasn't changed since the RTX 3090 FE.

Great bit of engineering this card btw, performance aint bad either.

Good to see you all too.







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Your backplate is not sitting flush.
 
But not fast enough that you don't have to use upscaling?

I think that's sort of what annoys me with the fake resolution stuff, rather than giving us better hardware AMD and Nvidia gave us a slight hardware improvement and then just hyped a software improvement and everyone seems pleased about this. It also seems to mean Debs can now not worry about optimising stuff if they just sort this software feature so everyone can just play at a lower resolution instead.
What are we going to be doing with DLSS5 and FSR4, rendering a game at 480p and upscaling to 4K or 8K?

RT is at least trying to improve the visuals, whether or not it always succeeds but currently the performance impact is pretty large.

It’s not that people are ‘pleased’ with the performance compared to the last generation, it’s simply that they are wowed by FSR4 - and they have every reason to be!. FSR4 is incredible and is the biggest uplift in quality from the previous version of a upscaler by a mile. AMD have pretty much caught up with DLSS (non transformer) in the space of one version.

Like you, I was always completely set on native wherever possible, to the point that I’d take borderline playable frame rates (55+fps) over using FSR and getting 70+ etc. Simply because FSR was so poor/meh. With FSR4, even the performance setting looks WAY better than quality on previous versions.

Take Silent Hill 2 as an example. On my very average silicon OC/UV 7900XTX, I could just about average 60fps 4K high/ultra with TSR upscaling. TSR is good in the game, but still looked a noticeable drop down from native, and whilst I could get 75-80 with FSR 3.1, it looked absolutely horrible. A blurry mess.

With my very good silicon 9070XT and FSR4/Optiscaler, I can use the quality setting at the same game settings and sit around 75fps. It honestly looks indistinguishable from native. 99% or more of the way there. Or, I can even use the performance setting which still looks markedly better than 3.1 quality and get around 95-100fps, or, actually enable raytracing and sit around 70-75fps again.

As said, I will always try and take native wherever possible. But FSR4 is honestly so good and so close to native that it doesn’t bother me at all to use it.

Frame Gen? I 100% agree. Despite it being very useful in some circumstances, it always causes noticeable input lag for me, even when using it from a good FPS base. Although I will admit that I am yet to try the new FG.
 
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PC game community alive and kicking!

Time to ditch the Nvidia and go red. Please excuse the colour scheme, it wasn't changed since the RTX 3090 FE.

Great bit of engineering this card btw, performance aint bad either.

Good to see you all too.

Your backplate is not sitting flush.

Nor is the CPU cooler ;)

Lets put it down to optical anomalies
 
It’s not that people are ‘pleased’ with the performance compared to the last generation, it’s simply that they are wowed by FSR4 - and they have every reason to be!. FSR4 is incredible and is the biggest uplift in quality from the previous version of a upscaler by a mile. AMD have pretty much caught up with DLSS (non transformer) in the space of one version.

Like you, I was always completely set on native wherever possible, to the point that I’d take borderline playable frame rates (55+fps) over using FSR and getting 70+ etc. Simply because FSR was so poor/meh. With FSR4, even the performance setting looks WAY better than quality on previous versions.

Take Silent Hill 2 as an example. On my very average silicon OC/UC 7900XTX, I could just about average 60fps 4K high/ultra with TSR upscaling. TSR is good in the game, but still looked a noticeable drop down from native, and whilst I could get 75-80 with FSR 3.1, it looked absolutely horrible. A blurry mess.

With my very good silicon 9070XT and FSR4/Optiscaler, I can use the quality setting at the same game settings and sit around 75fps. It honestly looks indistinguishable from native. 99% or more of the way there. Or, I can even use the performance setting which still looks markedly better than 3.1 quality and get around 95-100fps, or, actually enable raytracing and sit around 70-75fps again.

As said, I will always try and take native wherever possible. But FSR4 is honestly so good and so close to native that it doesn’t bother me at all to use it.

Frame Gen? I 100% agree. Despite it being very useful in some circumstances, it always causes noticeable input lag for me, even when using it from a good FPS base. Although I will admit that I am yet to try the new FG.
Frame gen on stalker 2 with my limit set at 140fps gives me very consistent 140fps at 144p on my 9070XT with no lag that I can tell
 
So now AMD have a competitive upscaler, upscaling is bad? Interesting.
It sometimes seems as if only those new proprietary closed source features of a particular brand are "good" - and when those features with very similar functionality become available on one other brand (that also tends to open source their feature implementations) with a quality meeting or in some cases exceeding that of the proprietary closed source feature they in some way move from "good" to "not good".
 
Me neither.

Will have a look a FSR4 via optiscaler with RT in Cyberpunk after I finish my first (yes, first) play through.

My non XT is happily chomping through that as is at 1440p ultra.

If I start tinkering now I'd also start chucking mods at it and get distracted and probably not finish the game.
they need to get it to work with the DLSS inputs, then it will really fly
 
So now AMD have a competitive upscaler, upscaling is bad? Interesting.

It sometimes seems as if only those new proprietary closed source features of a particular brand are "good" - and when those features with very similar functionality become available on one other brand (that also tends to open source their feature implementations) with a quality meeting or in some cases exceeding that of the proprietary closed source feature they in some way move from "good" to "not good".
Funny I was just thinking how upscaling and RT was bad when one side couldn't do it very well but suddenly becomes good once that side can do it to a similar level as their main competitor. FSR3.1 was described as good enough, but now FSR4 is a game changer. If FSR3.1 was good enough what makes FSR4 such a big deal?
RT didn't used to be worth the performance hit but now it seems people are much more interested in it. I wonder what changed?
Path tracing doesn't seem to be getting as much attention, well at least not yet...
 
Funny I was just thinking how upscaling and RT was bad when one side couldn't do it very well but suddenly becomes good once that side can do it to a similar level as their main competitor. FSR3.1 was described as good enough, but now FSR4 is a game changer. If FSR3.1 was good enough what makes FSR4 such a big deal?
RT didn't used to be worth the performance hit but now it seems people are much more interested in it. I wonder what changed?
Path tracing doesn't seem to be getting as much attention, well at least not yet...
I know right, people are being so unreasonable, being pleased that RT and improved upscaling is now more accessible.
 
Funny I was just thinking how upscaling and RT was bad when one side couldn't do it very well but suddenly becomes good once that side can do it to a similar level as their main competitor. FSR3.1 was described as good enough, but now FSR4 is a game changer. If FSR3.1 was good enough what makes FSR4 such a big deal?
RT didn't used to be worth the performance hit but now it seems people are much more interested in it. I wonder what changed?
Path tracing doesn't seem to be getting as much attention, well at least not yet...

FSR3.1 was atrocious frankly. A few select games implemented it ‘well’ but you can only do so much with a crappy DLL.

It’s honestly magic sauce the amount they’ve managed to improve it in one version. They were miles behind DLSS before.
 
Funny I was just thinking how upscaling and RT was bad when one side couldn't do it very well but suddenly becomes good once that side can do it to a similar level as their main competitor. FSR3.1 was described as good enough, but now FSR4 is a game changer. If FSR3.1 was good enough what makes FSR4 such a big deal?
RT didn't used to be worth the performance hit but now it seems people are much more interested in it. I wonder what changed?
Path tracing doesn't seem to be getting as much attention, well at least not yet...
It likely has something to do with feature availability on consoles - if a feature is available on them it's likely to be decently supported on "not highest tier" cards. While FSR has been a bit of a game changer for some, due to increasing apparent framerate in games where it has been implemented, the apparent leap in quality between FSR3.1 and FSR4 (with Sony's involvement in the development of FSR4) may well be appreciated by those who can benefit from it. Same with RT - as it used to reduce AMD cards to a crawl whereas now the 9070 cards have got closer in RT performance to the 5070 cards. Path tracing seems to be on a similar trajectory but not there yet - as it is still quite onerous and decent performance requires a card outwith the budget of the vast majority of gamers.
 
I guess older games won't be patched? Or just have to use omniscaler

Games need to be whitelisted by AMD for the Adrenaline implementation, even if they support 3.1 in game. KCD2 should be whitelisted in April.

I honestly think the uptake of FSR4 in upcoming games will be widespread due to the quality of it and the popularity of the 9000 series GPU’s
 
It likely has something to do with feature availability on consoles - if a feature is available on them it's likely to be decently supported on "not highest tier" cards. While FSR has been a bit of a game changer for some, due to increasing apparent framerate in games where it has been implemented, the apparent leap in quality between FSR3.1 and FSR4 (with Sony's involvement in the development of FSR4) may well be appreciated by those who can benefit from it. Same with RT - as it used to reduce AMD cards to a crawl whereas now the 9070 cards have got closer in RT performance to the 5070 cards. Path tracing seems to be on a similar trajectory but not there yet - as it is still quite onerous and decent performance requires a card outwith the budget of the vast majority of gamers.

PSSR is definitely very responsible for the improvement of FSR. More budget has gone into it, and more work.

AMD have been making inroads in the CPU and GPU market for ages now though, let’s be honest. They’re just trying harder at this point than Intel/Nvidia. That’s translating to their products/technologies.
 
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