Final Fantasy VII Rebirth

Loving the environments and scenery, i'm always stopping to take screen shots, some of the views are jaw dropping. I never thought exploring the world would actually be fun in this game, i expected flat areas of grassland taking me from A to B with just enemies in between, but the overworld design is actually pretty good. It's crazy how we've gone from Midgar to this.
 
I know a few people that use decks exclusively, and often for fairly demanding games. I honestly don't know how they cope with it, low FPS and res on a tiny screen sounds like an awful experience to me.

What I find hilarious is that you can still emulate Switch games on them more competently than the actual Switch at times.
 
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Yepppp. Had one briefly and "Runs great on the deck" usually meant it would run at 25fps on 800x600 on anything but a 2d pixel art game lol.
The SD isn't aimed at anyone who is constantly worried about 4k 90fps - it's about portability and flexibility. It's genuinely rejuvinated a lot of gamer's passion (me inc), especially people with families. Allow you to play away from a PC pit, and speeds up play sessions.

Sure, it's not good enough to play literal latest games, but I played all through FF7 remake after a few tweaks, and was perfectly playable and looked great.

Rebirth is probably a step too far, although I see what the modders / tweakers come up with. I can stream it from my PC when at home, and play something else when away (Witcher 3 runs just fine :)).
 
I sometimes miss having a SD or similar handheld, it sucked balls for anything remotely modern/demanding but was awesome for older games especially JRPGs
 
Yeah I know what you mean. Some of the camera work in cutscenes shows off some poor textures
I've noticed a lot of the smaller details is where it lacks massively too, I could understand if this was maybe a PS4 port but not a PS5 only title, hopefully somebody in future will do a texture mod
 
I've noticed a lot of the smaller details is where it lacks massively too, I could understand if this was maybe a PS4 port but not a PS5 only title, hopefully somebody in future will do a texture mod
Yeah I know what you mean. Some of the camera work in cutscenes shows off some poor textures

Maybe because its using the older Unreal Engine 4, would be different if it was Unreal Engine 5.

I haven't played the PC version but it looks fine on the PS5 Pro. Wasn't expecting super detailed textures.
 
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They're mostly pretty good, but I do often find the odd thing being weirdly low texture.

It's usually something silly but oddly prominent, like a wall or rock or something in the background. It's not a texture loading thing either, that said we might get some fan made texture packs with luck as there's already a fair few mods on Nexus.

 
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Apparently this vastly improves things for Deck users:

Oooo, cheers for this, will deffo check it out. Seen a few reports now of people getting an OK stable 30FPS in most places now. TBH I don't mind streaming, but happy to play native where possible.

I've also fallen foul of the "black screen" bug; certain actions, specifically going into a menu / pausing, causes the screen to black out with a few button options viewable. Looks like may be a NVMe dll issue - got a fix, just need time to test it....

Other than that, loving it so far. The flashback was really well done - the reactor maybe didn't feel as creepy / ominous as the OG, but still great. Just got free roam in Kalm :)
 
11GB patch today

  • Improved overall game stability, including several bug fixes.
  • Fixed the graphics preset to be set to 'Low' when launching for the first time on Steam Deck, even when save data is linked from the cloud. (The next time the game is launched on Steam Deck, the saved settings will be applied.)
  • When playing on a PC that supports NVIDIA DLSS, the default setting for 'Anti-Aliasing Method' is now set to 'DLSS'.
  • The DirectStorage DLL (Dynamic Link Library) has been updated to the latest version.
 
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