As usual in UE5 I'm getting that annoying traversal stutter, and this is on a 4090, 7950X3D with the game running off a 4TB SN850X NVMe. Even if I use process lasso to lock the game to the CCD cores, you still get that annoying split second stutter when moving through the world, even in caves. The game is running maxed out at 4K with DLSS on quality, frame gen on, all RT settings maxed, and overall I maintain my locked 120fps average the majority of the time. But for that split second the 1% lows will drop from 80 to 100fps to 30fps then jump right back to the high double or even triple digits.
So annoying as the game otherwise runs silky smooth until you get those stutters, but this is usually the same issue for most games that use the UE5 engine. I absolutely hate UE5 and I wish devs would just abandon it, it's a pretty engine, but performance wise a crappy one. I never get stuttering like this from any other engine, and they are far more pretty, far more detailed and more demanding games than this one.
So annoying as the game otherwise runs silky smooth until you get those stutters, but this is usually the same issue for most games that use the UE5 engine. I absolutely hate UE5 and I wish devs would just abandon it, it's a pretty engine, but performance wise a crappy one. I never get stuttering like this from any other engine, and they are far more pretty, far more detailed and more demanding games than this one.