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What do gamers actually think about Ray-Tracing?

2080ti was basically the very minimum to make a playable experience with some compromises, with early implementations. The difference with a 4080 Super or faster is immense.
 
I skipped the 2000 gen, happy with my 1080ti for normal rasterisation and deciding the 2080ti was not good enough for ray tracing.
my 3090 was only just about ok but I needed to upgrade my 1080ti as it was struggling with my vr headset.
I decided to skip the 4000 and planned a major 5000 upgrade but I must admit I have found myself feeling very disappointed with the 5080 and am not splurging £2k of a 5090... also I would ideally like to drop down the stack by one
maybe the 5080 super will be enough for mindless turn everything onto max including ray tracing at 4k and if so maybe I will get one of those, failing that I I guess I need to wait and see what the 6080 brings to the table or AMD equivalent
 
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More of what most of us already knew, but at least now platformed to a wider audience.
The real question here is how much you can get close enough with raster vs. the RT/PT and it would probably be pretty close a lot of times. I do like RT/PT, but some of these statements are hyperbolic at best.
 
How long is a piece of string? The closeness depends purely on development time put into baking in the raster lighting and shadows. We already know how much this can cost based on very recent articles talking about it with top tier devs, whereas with RT/PT it's effectively place light and let the bounces do the rest. Raster cannot and will never be able to realistically render dynamic reflections, shadows or light without having artefact or screen space issues.

@Nexus18 points this out all the time.
 
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The real question here is how much you can get close enough with raster vs. the RT/PT and it would probably be pretty close a lot of times. I do like RT/PT, but some of these statements are hyperbolic at best.

It is hyperbolic, they have been using Software based Global Illumination to create dynamic lighting and shadows for more than a decade, Crysis 3 for example, Its what Epic Games call Lumen.

Yes hardware RT is more accurate and looks better but the idea that to create a world with good lighting and shading similar to that of Ray Tracing would take 2TB of data probably comes from the idea that Unreal Engine 4 didn't have a Global illumination system like what you got in CryEngine 3 and soon after many others like Unity, Frostbite, many CryEngine forks (Farcry series for example) ecte.... Unreal Engine was very late in the game with such technology, right up to Unreal Engine 5 you had to bake lighting but even then 2TB is a huge exaggeration.
 
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The real question here is how much you can get close enough with raster vs. the RT/PT and it would probably be pretty close a lot of times. I do like RT/PT, but some of these statements are hyperbolic at best.
whilst you may not be wrong objectively. IF I was happy with a fair approximation I would save myself a truck load of money and just buy a base model PS5.
surely the reason why a lot of us are prepared to pay £1000s for a high end gaming pc and not a console or an entry level GPU is precisely because "close enough" is not close enough!.
 
You know what **** it.... there is nothing that comes to even a fraction of being close to the scale of Star Citizen which uses a heavily modified and updated version of CryEngine 3 GI lighting system, the lighting in that game is stunning and its 120 GB, not **** 600 TB by their measure.....
 
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You know what **** it.... there is nothing that comes to even a fraction of being close to the scale of Star Citizen which uses a heavily modified and updated version of CryEngine 3 GI lighting system, the lighting in that game is stunning and its 120 GB, not **** 600 TB by their measure.....
what has star citizen got to do with it?
besides that runs like a bag of ass on my pc or does each time I try it.

I will be interested to see what it's final recommended specs are for ultra settings if I want a solid 60fps at 4k when it launches

it is absolutely possible to get beautiful shots without ray tracing but WITH ray tracing it would likely look better still and will look more natural in more scenarios.

PS even IF it was the best looking game in the world, they need to dial down on the P2W nonsense with only allowing people to keep ships paid for with cash and that blade nonsense.
Yes I want my games to look good but I will take an ugly game that doesn't rip me off over a beautiful one which is too money grubbing
 
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what has star citizen got to do with it?
besides that runs like a bag of ass on my pc or does each time I try it.

I will be interested to see what it's final recommended specs are for ultra settings if I want a solid 60fps at 4k when it launches

it is absolutely possible to get beautiful shots without ray tracing but WITH ray tracing it would likely look better still and will look more natural in more scenarios.
I explained the relevance, runs fine at 4K upscaled from 1440P highest setting on my potato PC.

 
How long is a piece of string? The closeness depends purely on development time put into baking in the raster lighting and shadows. We already know how much this can cost based on very recent articles talking about it with top tier devs, whereas with RT/PT it's effectively place light and let the bounces do the rest. Raster cannot and will never be able to realistically render dynamic reflections, shadows or light without having artefact or screen space issues.

@Nexus18 points this out all the time.
I know that... But again, going by YT videos there isn't THAT much going on with that game. KDC 2 (maybe even 1), TW3, Watch Dogs 2 and 3 (Legion), they look rather decent when it comes to GI and don't take close to a 1TB or more of data. Statements like that just show how "efficient" UBI approaches the tech side. I kinda want more than a generic stand, gameplay/art style included. Look, I love PT in CB77, but without the ability to destroy the lights, turn them ON/Off, a lot is lost...

LE:


 
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The last time I remember being blown away by lighting effects was probably Doom 3, and I'm not talking "pretty" in the way you can often easily get with a space sim. Eve Online had some stunning vistas back in the day and that's an MMO, any space orientated game can quite easily implement them by comparison to most games with the odd caveat.

RT is starting to get to the point it's compelling, it's just a shame the push began (imo) far too early for the software and more importantly hardware that was available.

Short video of what I mean in regards to Doom, hold in mind this is a 21 year old game that would run decently on cards another 3-4 years older:

 
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I know that... But again, going by YT videos there isn't THAT much going on with that game. KDC 2 (maybe even 1), TW3, Watch Dogs 2 and 3 (Legion), they look rather decent when it comes to GI and don't take close to a 1TB or more of data. Statements like that just show how "efficient" UBI approaches the tech side. I kinda want more than a generic stand, gameplay/art style included. Look, I love PT in CB77, but without the ability to destroy the lights, turn them ON/Off, a lot is lost...

LE:



Aside from anything else what's with the muddy tint in AC Shadows? it looks bloody awful.
 
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The last time I remember being blown away by lighting effects was probably Doom 3, and I'm not talking "pretty" in the way you can often easily get with a space sim. Eve Online had some stunning vistas back in the day and that's an MMO, any space orientated game can quite easily implement them by comparison to most games with the odd caveat.

RT is starting to get to the point it's compelling, it's just a shame the push began (imo) far too early for the software and more importantly hardware that was available.

Short video of what I mean in regards to Doom, hold in mind this is a 21 year old game that would run decently on cards another 3-4 years older:


Looks nice, Shadow Casting Light, quite CPU intensive so used sparingly, again tho there is no RT in that and ironically to create the same effect with RT would cost a lot more.

9 years ago....

 
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