Clair Obscur: Expedition 33

Just bought it for £27 on cdkeys, couldn't resist at that price. I'll be lucky to play it this year though as I'm someone who doesn't have much gaming time and I'm in the middle of assassin's creed shadows and baldurs gate 3.
Couldn't resist at that cheap price, thought I'd get it now just incase the price went up.
 
Just bought it for £27 on cdkeys, couldn't resist at that price. I'll be lucky to play it this year though as I'm someone who doesn't have much gaming time and I'm in the middle of assassin's creed shadows and baldurs gate 3.
Couldn't resist at that cheap price, thought I'd get it now just incase the price went up.

Yea I got it on cd keys as well.

Put about 8 hours in so far, it's okay.

I don't think it's quite as good as it's hyped, I can see the game having absolutely no replayability, but I am enjoying it.
 
I don't think it's quite as good as it's hyped, I can see the game having absolutely no replayability, but I am enjoying it.

I think that's a good thing and the fact its not too long.

We have too many games these days which doesn't respect the players time and over stays its welcome. By dragging the game out with pointless side quests.
 
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I think that's a good thing and the fact its not too long.

We have too many games these days which doesn't respect the players time and over stays its welcome. By dragging the game out with pointless side quests.
You could get a job at any mainstream review site using those.
 
It's just money.

But what it is from lore standpoint? No idea. Characters keep talking about it, but never actually explain it.
There are lot of made up terms that characters know what they mean, but you just have to guess/infer. It is annoying; I dislike this mismatch between what I know and what the characters I control know. Game needed some kind of codex that would elaborate on its universe.

See I'm the opposite.

I really like that fact that's it's weird and doesn't try to explain itself.
 
Is this game similar in game play to Metaphor: ReFantazio?

A friend bought me Metaphor: ReFantazio over Xmas but I installed it yesterday and absolutely hate it.

So wondering if this game is similar.
 
Is this game similar in game play to Metaphor: ReFantazio?

A friend bought me Metaphor: ReFantazio over Xmas but I installed it yesterday and absolutely hate it.

So wondering if this game is similar.

Depends what elements you hated. I hated Metaphor too, this I was enjoying more until I stopped but I'll be returning to it, unlike metaphor.
 
I'd say they're fairly different, Metaphor puts a lot more emphasis on social interactions and time management. Clair Obscura involves more in the way of exploration and feels more traditional in terms of the genre, it's not to the point of an open world game but not entirely dissimilar to a souls-like albeit less extensive.

While they're both narrative games Metaphor is a sort of spin on a fantasy themed fairy tale, whereas Obscura borders on a Gaiman-esque urban fantasy with darker themes and a more mature cast of characters.

They're both (technically) turn based JRPG's (or J'RPG in this case), if you dislike that style of combat you probably wont get on with it regardless of themes/story etc.
 
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Depends what elements you hated. I hated Metaphor too, this I was enjoying more until I stopped but I'll be returning to it, unlike metaphor.

Regarding Metaphor: ReFantazio... I don't like manga for starters and the game plays like an interactive manga game. I also don't like the combat at all and wacked it on the easiest difficulty just so I could get through the opening one hour.

If the game was shortish I'd just play it through but as it's a 80-100hrs game I don't think I can spend that long on a game thats boring me to kingdom come.

Am I judging this wrong? Has incredible reviews...

That's why I thought to ask is this game similar as this is on my list... But if it's similar in game play and structure to Metaphor: ReFantazio then probably not my thing.
 
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For what it's worth I finished the main story, and I did enjoy the game.

I don't think this is a spoiler, it has a new game+ where you can go back through the story with your stuff, and I'm not sure I can be arsed, so might leave it there. But it's good for about a 35-40 hour play through.

The characters, music and artwork in general is very good.
 
Wrapped this up at the weekend, with 38 hours on the clock. I wasn't particularly completionist, though I did finish up the relationship quests for each character and beat one optional boss (
Sprong
).

Overall, it's really good. Hard to say if it'll be my game of the year, is the year is yet young, but for now, it's the game to beat. I doubt anything will beat its soundtrack. And the length is good. JRPGs got by just fine from the NES era through to the PS2 with a standard run-time of "40 hours, give or take a couple" and it's gratifying to see that can still work just fine.
 
I finished this on Monday with 66hrs played on the PS5, and with my party at Lv90. Had so much fun that I decided to do an NG+ run! I'm at the Stone Wall Cliffs bit atm....

Utter stonker of a game imo. Great soundtrack etc. I just wish there was more post end game content.
 
I was still enjoying it so much after finishing that I carried on doing optional areas and bosses, I think I've probably done them all except for
Simon

Think I have to give up there as that fight is just stupid hard.
 
Just got to Forgotten Battlefield and am not liking being forced to parry. I've been dodging all my way through so far so really struggling even against some of the first groups.

Edit
Not sure i need to parry actually but seem incapable of defending any of the special attacks which turn the screen grey.

Edit 2
And now I think they are 2 different things. Mortal and Gradient attacks. I read the tutorial just before bed last time so no idea what I'm supposed to be doing.
 
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Just got to Forgotten Battlefield and am not liking being forced to parry. I've been dodging all my way through so far so really struggling even against some of the first groups.

Edit
Not sure i need to parry actually but seem incapable of defending any of the special attacks which turn the screen grey.

Edit 2
And now I think they are 2 different things. Mortal and Gradient attacks. I read the tutorial just before bed last time so no idea what I'm supposed to be doing.

Gradient parries are actually the most forgiving in my experience. When you see the slow-mo effects and the grey screen and hear the sound effects, you need to watch the animation and parry at the time it starts coming towards you usually, but I found in practice I could mash the gradient parry button once the slow-mo started and land about 80% of them that way. Free damage!

Mortal attacks are a bit more of a pain.

Still, I got through the game and all the optional bosses and I reckon I had at best a 25% success rate with parrying and not much better with dodging (there were some enemies I could parry very reliably, but many more I just couldn't get right at all). You can get away with a lot with the right builds. There are so many ways to build synergy in each character's pictos and weapon abilities and also between characters as well. I did spend an inordinate amount of time with a pencil and paper in the pictos menus though, to be fair. (Although it did let me kill the super hard endgame optional boss without them even getting a turn...)

Man, I loved this game!
 
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I'd say with normal attacks if you're struggling just dodge while you're learning the moves for anything new you're fighting, and then start parrying once you're getting perfect dodges.

R2 to parry gradient attacks, I also found those fairly forgiving, though not as much as the attacks you need to jump, really can't get those wrong.
 
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