Caporegime
- Joined
- 7 Apr 2008
- Posts
- 25,914
- Location
- Lorville - Hurston
No need for the ******* contest right with things. Note I actually think its good they trying to stabilise what we have and clearly they are still bringing features to the game, the new content, missions, features for 4.1 and 4.2 actually been pretty solid whilst the game is more stable and that compared to 3.17/3.18 for most people on live.
The AI blades are dumb but more because they are unique blades per ship and task and not just blades for the task that could be used at least based on ship size like components where you have S1 to S5 or whatever. That is the dumb part. The selling of, honestly couldn't care as long as they come into game to purchase/earn etc in game accordingly.
Out of interest you notice the scopes worked in 2.5 as expected using PiP which can't do now as too taxing, things like the main structure textures for airlocks aren't really any better. Again this 9yrs on. The skybox is deffo worse in the new version of SC compared to the black of space 2.5 had and it makes the lighting feel off in space compared to prior. Hopefully they get full RT working in the PU in future proper and that resolves some of that but it feels a little soft and not harsh in terms of lighting and that makes things look more cartoonish compared to the older 2.5.
There are deffo swings and roundabouts. Look at the video at 24min for that 4.1 one you linked and it looks like a 2012 game with its awful textures, ground clutter and such. There are games for a decade that been so much better but that does come to a point about me talking about scale before. Trying to do Horizons or similar in an MMO isn't going to happen. But I do hope that Genesis fixes the textures and look of planets compared to what we have now when it comes online in a few years.
I got triggered when @pete910 basically called me a shill/fanboy when in fact i have been critical of CIG over recent months.
In terms of CIG adding features in 4.1 and 4.2 . i am speaking more about core features/gameplay/professions like base building, crafting, Reputation system, Org/Social tools and engineering gameplay etc. Basically things that they listed out in the 1.0 presentation slide.
Could you name me some features that CIG have added in 4.1 and 4.2 that tick off things mentioned for 1.0? At a push, maybe the ability to scan and open doors based on what you wear? and rain/lighting affects?
In terms of the AI blades, it sets a dark path leaning more towards a p2w model.
CIG are soo stupid. If they wanna make lots of money, more then ship sales , get base building and crafting done and put limited editions/cool building interiors/designs on the pledge store for. afiver her,e a tenner there, a 30 there for a pack etc etc and watch the money train roll.
That would be perfectly fine as spending £10 on a Christ roberts in game Wall paper for your base in pyro is not p2w. However, buy a Attritions size 10 gun from pledge store is..
Excellent video. i need to rewatch that again.The lighting in Star Citizen looks very good, the materials are also very good, i don't think i have ever seen any game do materials better than Star Citizen.
But yes planet side expanses and foliage ecte can look very dated, a lot of it IS very dated, a lot of it is a decade old tech.
Planet tech V5 will improve it.
On a side note new locations in Pyro....
I wont watch the pyro new locations though and wait till we experience it in live

by no means is it perfect but its by no means its final form.Honestly the foliage is the same as we have now. It is just being spread about. That still looks super dated even compared to many older games. It is something when I spoke to Ali previous CitCon and on forums they basically said they are out of budget for them to get better though. Seems that isn't changing with Genesis updates. The foliage also very static and repetitive with a very low number of individual assets that don't appear to have any transform ability to provide variation.
Oddly enough games like Prehistoric Kingdom and Jurassic world evolution both do that extremely well where it is one asset with transform parameters that allow dozen if not hundreds of variation. Scaling parameters for their 9 rubber trees for instance would be good where they can be +/- 5% even. This means nothing is overstretched or gets broken but allows for greater variation. The trunk bases are all similar for scale of tree too so needing to have variation where modular could have been thought about. You get base trunk, mid trunk, top canopy as long as you conform to the shapes that can transform between one to another could have allowed much greater variation. To note for instance there is around 32 species of trees in UK forests alone. A lot of games do cover variation for such much better than SC does and really helps with the visuals of the environment.
Not saying not better with the new system they want with the spawning system, however it isn't greater asset coverage. Grass actually in SC is good, the ferns and such look really bad.
However one thing that will be excellent will be if they do genuinely get the seasons part in they showed. I am not sure how they are faking that data since we don't have orbital mechanic but I assume seasons are just done via a timing system instead of derived data from distance from sun. Also the fact that all planets rotate on a vertical axis at min unlike earth. So again assume planets will be fakes in that way. Not a bad thing just be interesting to see how it all goes and ties up in a couple of years from now when they get there with it.
The pop in and terrain detailing though yes looks much better for planets so that is a hope as that has been the headroom they have resolved there with the tiling. That will significantly improve how it feels at ground, the textures there though still don't look great but then they are using I believe Ali said only 480p ground textures to keep in that budget still and using it in other areas instead. Would like to see if they could at least use 1080p textures cause they do get muddy quick.
Sorry trying to keep replies short but there so much to all that and partially what I get involved in and why I end up writing so much. Oh and course again other games of scale still don't show the same LOD as SC, just SC can't compete with games that are 1km to 16km player spaces cause they have a much greater computational budget per m2 of player space you see.
plenty of mmo's in general have drastically improved there eye candy throughout its lifespan.
Let CIG concentrate on ticking off the checklist for 1.0 and then post 1.0, go add path tracing and single bladed grass physics


Last edited: