Borderlands 4 (2025)

RT BABY!!!!!!! To no ones surprise, another glorious title with RT, unfortunately just software lumen but still beats nasty raster junk

Borderlands 4 clearly benefits from Unreal Engine 5's Lumen technology in terms of visuals. While the title doesn't support hardware ray tracing, the software version does, and this offers advantages in two areas. The lighting is significantly better than in its predecessors, where the game worlds were sometimes quite flat graphically. Furthermore, the reflections have a positive impact, allowing, for example, the environment to be visibly reflected in the weapons.


#RTON
 
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Talking of which, I think we are definitely seeing an upward shift in prices now. Borderlands 4 - 59.99 for the base game, Outer Worlds 2 - 69.99 for the base game (price for that one really surprised me, 70 quid for an Outer Worlds title??)... the rumours that GTA6 will be the first game to cost 100 are looking more and more feasible
I'll just wait even longer for them to be cheaper. No chance I'm paying those prices.
 
RT BABY!!!!!!! To no ones surprise, another glorious title with RT, unfortunately just software lumen but still beats nasty raster junk




#RTON

Talk about a game that in no way needs RT though. I love Borderlands, but the games always had below par graphics and 4 looks the same. I'm just watching the below video of 4, and are the graphics even better than the best PS3/Xbox 360 graphics levels? IMO overall no and adding RT cripples framerates, while will be unnoticable in firefights anyway.


Why not just optimise it for old hardware if it isn't looking all that?
 
Talk about a game that in no way needs RT though. I love Borderlands, but the games always had below par graphics and 4 looks the same. I'm just watching the below video of 4, and are the graphics even better than the best PS3/Xbox 360 graphics levels? IMO overall no and adding RT cripples framerates, while will be unnoticable in firefights anyway.


Why not just optimise it for old hardware if it isn't looking all that?
It does need RT, the videos shown so far look way better visually than what I ever saw in BL 3. RT benefits all games even ones where it's not aiming for realistic visuals. BL 3 also looked great but then that was probably the art style and hdr really excelling the visuals.

There is no fps indicator on that video but it looks smooth watching back here, we don't know if that is native 4k but based on the video, it at least doesn't have the usual ue 5 stutter, at least not in that video.

UE 5 lumen does run well even on older hardware, time will tell how gearbox have done, performance is always down to the devs rather than the tech.
 
If they're relying on UE5 Lumen for lighting, could this be why they specified an 8-core CPU minimum?

Feels like BL4 performance won't be all about the GPU.
 
I hope performance is not as bad as some of the tech sites are saying. OC3D are saying DLSS needed to get 4k60.
 
It does need RT, the videos shown so far look way better visually than what I ever saw in BL 3. RT benefits all games even ones where it's not aiming for realistic visuals. BL 3 also looked great but then that was probably the art style and hdr really excelling the visuals.

There is no fps indicator on that video but it looks smooth watching back here, we don't know if that is native 4k but based on the video, it at least doesn't have the usual ue 5 stutter, at least not in that video.

UE 5 lumen does run well even on older hardware, time will tell how gearbox have done, performance is always down to the devs rather than the tech.

Does it though? In Cyberpunk the lightening without RT is hard to tell the difference with RTX on. From I've read it's quicker and cheaper to build a game world with RTX on but excellent lightening can be achieved without it with less toll on the GPU.
 
I hope performance is not as bad as some of the tech sites are saying. OC3D are saying DLSS needed to get 4k60.
I wouldnt be surprised tbh, Borderlands is one series of titles which has historically always been very performance limited for me, in the past when I've upgraded my PC I would see 30 or 40 fps rises in other games then I would fire up a Borderlands game and see only a 10fps increase.
 
Does it though? In Cyberpunk the lightening without RT is hard to tell the difference with RTX on. From I've read it's quicker and cheaper to build a game world with RTX on but excellent lightening can be achieved without it with less toll on the GPU.

The difference between RT on and off in cp 2077 is massive, if you can't see the difference then you are looking at areas/footage where there just simply isn't enough happening in the scene or you are in an area where raster does just look good already in a "cherry picked" scenario. But yes the reason you mentioned there is exactly why more and more games are using RT, because it is far easier for devs to create "consistently" good visuals.

I hope performance is not as bad as some of the tech sites are saying. OC3D are saying DLSS needed to get 4k60.

TBF, most games nowadays require upscaling to get 4k 60 "maxed" especially with RT, using upscaling shouldn't be frowned upon anymore especially when fsr 4 and dlss transformer model are considerably ahead of native res now.
 
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