******Official Star Citizen / Squadron 42 Thread******

i have no idea as i am not a programmer.... but would it be the same team working on squashing bugs that build the new features?

i am sure there will be some cross over but i dunno, take the 3D modelers for making new life forms, ships or planet surfaces / bases or those making mission templates..... i doubt they will be the same people working on network code and such like.
Well before any of those gets put in a online mmo.Those same programmers you just mentioned are needed. What use is a 3d animated tiger if it can't be put in the pu and coded in a way so every action it does gets translated through the network layer and into our client PCs.

On a separate note, are you confident that any stability they do now won't be destabilise again as soon they add engineer gameplay that affects a lot of things in the game?
 
no not at all... and i am not even disagreeing with you.. If i am honest i would rather they worked as efficiently as possible and to hell if they even broke the game fully for 6 months.
Given as you may remember other than a quick dabble i am not playing until v1.0 (the point presumably where my progress is saved permanently) so i would rather it was done as efficient to get there as possible........ HOWEVER its not about me and i am just saying i can see why they feel pressured to try to get the content they have running in game as well as they can due to how they monetise their development.
 
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This game can either be held up as the poster child for 'but it was worth it' or 'what a scam'. I mean, there is no in between and the exciting part is that we'll hopefully find out in the next 12 months or so.

e: typos and edit.
 
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I'm not so sure. Even the fervent, never-say-die folks seem to be moving from a position of expectation to more acceptance that if they get 24 wrong or it lapses/delays then the whole thing might be stuffed. 12 months to make it or break it, in my view.
 
i think we will learn more about S42 in the next 12 months but personally i think we are a good couple of years and change out from SC going into a persistant state.

i would love to be proven to be over pessimistic however.. mind you S42 should keep me happy for a while, its the main reason i backed anyway.
 
I'm not so sure. Even the fervent, never-say-die folks seem to be moving from a position of expectation to more acceptance that if they get 24 wrong or it lapses/delays then the whole thing might be stuffed. 12 months to make it or break it, in my view.

I think many of us have just gotten so old since backing senility has set in!
 
I and most of the lot I play with haven’t been playing recently. Before they messed up the last few patches we were playing multiple times a week. It always ebbs and flows as new we run events or patches happen but the gaps are getting larger. I think people are getting bored, so many of the same mistakes being made. I still believe they have no idea how to make the flight system work in a fun way. Without one ship dominating everything.

Even the latest event with the supply runs, half of it doesn't work and it relies on lifts which have always been a problem. People are using polaris and idris's, they can tank everything while grabbing all the cargo and simply bounce between a few contracts (Is my understanding) before handing in. And it's still a boring grind.

I agree that the sentiment I'm hearing is people are getting fed up.
 
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I and most of the lot I play with haven’t been playing recently. Before they messed up the last few patches we were playing multiple times a week. It always ebbs and flows as new we run events or patches happen but the gaps are getting larger. I think people are getting bored, so many of the same mistakes being made. I still believe they have no idea how to make the flight system work in a fun way. Without one ship dominating everything.

Even the latest event with the supply runs, half of it doesn't work and it relies on lifts which have always been a problem. People are using polaris and idris's, they can tank everything while grabbing all the cargo and simply bounce between a few contracts (Is my understanding) before handing in. And it's still a boring grind.

I agree that the sentiment I'm hearing is people are getting fed up.
After 11 years of this thread, an initial reveal in 2012 and millions paid, and still no end in sight, I'm not surprised. Many who backed expensively and extensively are now married or have kids and wouldn't even have the time to play more than 3-4 hours a week.
 
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Cig need to cancel sq42 and just focus 100 percent on the pu imo.

Sq42 has really affected the pu in a negative way

However, we've also seen that players are their own worst enemy in ruining their own games with just general ******** behaviour.

Even if they make PvP more consensual, still got to contend with ways to stop people griefing in pve or just trying to ruin others experience.

Then there's other intrusive thoughts I have like:

What's the point in all the ships if people will flock to meta picks and everything else will end up chaff (or how do you make it so that isn't the case)

How do they appease both the pve and PvP crowd, because some people will just want to bimble around transporting stuff without having their progress wiped by some sweaty murder hobo (I'd expect NPC ships though).

Then you got the said murder hobos who think it's a god-given right to be able to gank anyone anywhere.

That's just the main few I can think of right now, they have a lot of things to figure out, like the tech is/can be/will be good but I'd love to know what the plan is for all of their individual systems and how they're going to interact with each other. *Systems as in gameplay loops etc,
 
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Cig need to cancel sq42 and just focus 100 percent on the pu imo.

Sq42 has really affected the pu in a negative way
OR just cancel SC for now and focus on S42... that would be my preferred choiuce ;)

i would guess technically S42 is a hell of a lot easier to make, and on top of that the vast majoriy of assets will also help the PU as well.

the reverse is not necessarily true so it does make sense to prioritise the simpler game 1st imo from an efficiency POV
 
A problem is they really need SQ42 to link into the Persistent Universe. You need to finish the single player game and then have it go "Now go forth into the verse." That's completely the best time to sell the ongoing game to people.

This is part of the problem; we can all fairly easily see optimal paths for things to go. And we've all spoken about the important things that they must get right. They're on a time constraint now though with the player base, too many people are vocal and losing patience. Where in the past I think people were making their own fun and that was still enough. That's the bit that is now slipping and becoming a problem. We're still recruiting new members but they tend to be new people or people that have not joined a group before.
 
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Nope sorry that is only thing I really want for me. The PU has been the bonus. It also why I've only spent £80 on the game in 12 years.
We agree to disagree. I personally dont care about a single player space game. Im here for the MMO part .

The majority of development has been on the SQ42 game and after 13 years it is still not released….

You say you spent only £80 in the game, but guess what? The majority that have spent on CIG is from the players interested in the mmo side only.

Your SQ42 game is being funded mainly by mmo players.
 
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We agree to disagree. I personally dont care about a single player space game. Im here for the MMO part .

The majority of development has been on the SQ42 game and after 13 years it is still not released….

You say you spent only £80 in the game, but guess what? The majority that have spent on CIG is from the players interested in the mmo side only.

Your SQ42 game is being funded mainly by mmo players.
That's all fine but nothing you have said means SQ42 should be cancelled now at this stage. Should it of been the case in 2014 that the MMO was priority no idea. But now it's all moot.
 
That's all fine but nothing you have said means SQ42 should be cancelled now at this stage. Should it have been the case in 2014 that the MMO was priority no idea. But now it's all moot.
I think there will be more of an uproar if SC was cancelled vs if SQ42 was cancelled. Yes a selected few will be disappointed but the majority of “backers? Who poured money into this game, even if just for £80, did so for the MMO PU.
 
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