Yeah, a 5070 would be better. I was just looking at something I'd say was the bare minimum.
Path tracing with Nvidia also has SER for instance and perhaps other tech AMD doesn't have,it will be in next iterations of DirectX, making current AMD a bit obsolete I'm that sense.
Personally I think AMD will be fine for bog standard RT as the PS5 Pro will be the basis of many multi-platform titles which push RT on consoles for the first time. RDNA5 in the PS6 and the next Xbox in 2027 is an evolution and will have to be somewhat backward compatible. PT is a different animal and I think people expecting longevity unless you spend over £600 to £700 on a card are in for a shock.
But again is PT going to be run by millions of users of the RTX3060/RTX4060(including the laptop models) - games devs will have to also make their games run OKish on them too. Mandatory RT is barely a requirement now for games 7 years after the RTX2000 series launched.19000 games were launched in 2024 - how many need mandatory RT or PT? Most don't(you can switch it on or off) and 769 games since 2018 support DLSS. 94000 games have been launched on Steam alone since 2018.Remember most reviews are testing these mainstream cards on high end systems,so
real world performance will be worse.All the Nvidia cards under an RTX5070TI are somewhat of a compromise IMHO in one way or another when it comes to RT/PT. The AMD cards are also compromises too,why they need to hit their RRPs. The RX9070 needs to be under £500 now.
Microsoft has for a long time consulted with Nvidia and ATI/AMD with every DX update. SER is on Nvidia/Intel cards so they brought out an update to support it,but after the fact. But AMD RT works in a different way to Nvidia/Intel so the bottlenecks will be different.DX10.1 for example supported certain ATI specific features,which overcome some AA bottlenecks the ATI cards had,but Nvidia did AA differently. So there might be another DX update which supports other forms of tech,which AMD does support and Nvidia or Intel does not.
People on here saying Nvidia had matched Infinity Cache,with their own large caches in Ada Lovelace and RDNA3 seemingly having gone backwards in bandwidth usage.But GDDR7 seems to do very little for Blackwell. Then AMD with lowly GDDR6 being able to do significantlly more with less and nobody believing this outcome. Microsoft pushes a schedular update which will help Intel one day,but AMD CPUs work differently so there needs to be another update to support AMD later.
We all know that once Nvidia starts pushing more PT,they will introduce some new features with the RTX6000/RTX7000 which will make it run much better and the older generations will not work as well.An example is how RTX4000 framegen couldn't work on older cards,but AMD got it to work on them. People were saying frame generation could ONLY work that ONE way. AMD doing it in a totally different way,that nobody here predicted. Then Nvidia moved to an implementation closer to what AMD does,but apparently it now can't work on older cards due to some other tech which is needed. So apparently now three ways to get it to work.
I pretty much expect AMD to do the same,so for pathtracing 2027 games,when the new consoles are released,you might as well get one of the newer generation cards.Why? They want you to buy new cards. Since RT is getting easier to run,they now push PT so you will have to buy another new card.I also expect a lot of the PT interested folks will have changed over to the next generation of cards once PT becomes enough of a thing.