Mouse input feels... weird. Can't explain it, floaty/ delayed maybe? FPS is fine.
Yep noticed this too
Don't know why game developers like doing this
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Mouse input feels... weird. Can't explain it, floaty/ delayed maybe? FPS is fine.
Theres a vid few pages back explaining the mouse input is spot on and you need to get good his words not mineYep noticed this too
Don't know why game developers like doing this
My sens & CM/360 is spot on, something feels off though especially when tracking.No issues here. Sensitivity is low by default but that's how I like it personally. I have my mouse at 800dpi if that helps.
I had the same issue on 2042 beta/ launch - been playing BF4/ 1 recently and input in those is perfect.Yep noticed this too
Don't know why game developers like doing this
Is the beta open at midnight? I’ve seen a post saying 9am?
Mouse input feels... weird. Can't explain it, floaty/ delayed maybe? FPS is fine.
I'm getting this also. Over 100fps, no frame gen or upscaling and it feels a bit floaty, kinda like mouse acceleration is onMouse input feels... weird. Can't explain it, floaty/ delayed maybe? FPS is fine.
same, all other metrics show but not the fps related info. Been using the Steam overlay for fps.im not getting fps counter etc from adrenaline, its all on but no fps or frame time, ideas?
Although the game itself isnt clicking with me and , unless the larger maps can save it, its going to be off my buy list (especially with Arc Raiders being released 10 days after this) , I have to say that I've found the performance of the game to be excellentI didn’t bother with the beta — I already know I’m going to buy it. But how’s everyone else finding it? Does it run well? I’m on a 5070 Ti and a 14700K.
Even if the bigger maps do save the game without a server browser we'll be at the mercy of whatever map the matchmaking decides your playingAlthough the game itself isnt clicking with me and , unless the larger maps can save it, its going to be off my buy list (especially with Arc Raiders being released 10 days after this) , I have to say that I've found the performance of the game to be excellent
Cant help but agree with everything you have said so far,Managed to play a complete round with the driver workaround before it crashed. Would have been nice if we had gotten a larger map to try out some tank vs tank warfare, the current ones are basically meatgrinders. Haven't tried a jet yet but the heli controls are pathetic, it's like flying a shortbus on rails in the air, slow, clunky and no agility in the thing whatsoever. Graphics wise...its really not all that, I can only run on medium but even going by videos running max settings its not really much of a looker, especially for being a "triple A" release. People are saying it runs well, not all that surprising as looks wise I'd say Battlefield 1 looks better and that's almost a decade old game at this point.
Destruction isn't bad, BC2 vibes to an extent but you don't seem to be able to totally collapse some buildings as in BC2 (from what I've seen at least).
I didn’t bother with the beta — I already know I’m going to buy it. But how’s everyone else finding it? Does it run well? I’m on a 5070 Ti and a 14700K.
I didn’t bother with the beta — I already know I’m going to buy it. But how’s everyone else finding it? Does it run well? I’m on a 5070 Ti and a 14700K.
You’re not crazy – it really does feel different. (For the Vets Only)
If you’ve been playing Battlefield for years, you feel it right after spawning: the maps are tiny, the chaos is… different, and those big “Battlefield moments” we used to live for just aren’t there. People keep calling BF6 a “spiritual successor” to BF3 and BF4 – but honestly… where? How?
If you actually played those games back in their prime, you know this ain’t it. And no, that’s not just nostalgia – the franchise has changed, and it’s 100% intentional.
1. The market reality nobody likes to hear
BF3/BF4-style “All-Out Warfare” – huge maps, tons of vehicles, big POIs – that was peak 2011–2013 Battlefield. Back then, that was the shooter dream. Now? The big money is in fast, cramped maps like CoD, Apex, Valorant, Fortnite.
Gamers today are used to super short TTK, slide spam, parkour movement – and if you don’t have that, people call your game “old.”
And let’s be real: making huge, open maps with jets, tanks, boats and 64 players is expensive as hell, hard to balance, and not exactly new-player friendly. Casuals (the ones who bring the most cash) don’t want to spend 5 minutes driving a tank just to get blown up from across the map.
2. EA’s game plan
BF2042 trashed a lot of trust. So EA’s goal with BF6 isn’t to “make the perfect BF3/BF4 successor” – it’s to:
Win back the mainstream.
Make the game technically stable.
Lock in steady monetization.
That’s why the beta maps are small, urban, and streamlined – fewer bugs, easier to develop new content, and way more “streamer-friendly.” Tight fights look better on Twitch than a 2-minute tank drive with nothing happening.
3. Who they’re actually making this for
Battlefield’s audience is basically:
Old-school vets (BF2/BF3/BF4) → Want huge maps, big vehicle variety, tactical depth, classes, Levolution.
Casual CoD crowd → Want fast action, respawn spam, modern movement, low downtime.
New shooter players → Often come from free-to-play games, want quick dopamine hits like skins and cosmetics.
Guess which groups EA is targeting? Yep – 2 and 3. Why? Bigger wallets, fewer demands.
4. Money talks
Big maps and vehicles? Cool – but slow to monetize.
Small maps mean shorter matches, which means:
More skin visibility (charms, stickers, outfits).
More action per minute → higher retention → more Battle Pass completions → more microtransactions.
Turning Battlefield into CoD isn’t an accident. It’s a business plan.
If I were them, I’d think exactly like this:
“The vets will complain, but they’re not the bulk of our revenue.”
“We need new players to have fun instantly and stick around long enough to buy stuff.”
“The old-school BF experience is a luxury we can’t afford until the brand is bulletproof again.”
To the veterans
You remember the jet fly-bys on Golmud Railway. The storm ripping through Paracel Storm. That skyscraper falling in Siege of Shanghai.
Those weren’t just maps – they were Battlefield.
Now? The game is sprinting down tight corridors, chasing trends it used to laugh at. If nothing changes, the last real “Battlefield moments” will only exist in your memories – and on those old servers that’ll one day shut down, taking a whole era with them.