——The Official Battlefield 6 Thread——

I wonder if they're worried about showcasing the larger maps for the beta because of how 2042's maps at launch were received - huge maps but all giant open spaces. Perhaps they're worried that any of the new people they want to appeal to might be put off by larger maps - as it also 'slows' down interactions for infantry players so less likely to test out combat, weapons, equipment etc.
Yeah I think they picked smaller maps because given that the beta is only really a few days, they probably wanted to maximise the amount of action and reduce the amount of "travel", both for data gathering and for player engagement.

I believe they are launching with 9 maps, by the end of open beta we will have seen 4 of those 9, all of which will have been pretty small by BF scale, so hopefully the 5 remaining unseen maps will be more akin to medium-large , large maps. Also hopefully there will be some maps with ships in, in the past BFs some of the best maps imo have been the ones with naval options too
 
Yeah I think they picked smaller maps because given that the beta is only really a few days, they probably wanted to maximise the amount of action and reduce the amount of "travel", both for data gathering and for player engagement.

I believe they are launching with 9 maps, by the end of open beta we will have seen 4 of those 9, all of which will have been pretty small by BF scale, so hopefully the 5 remaining unseen maps will be more akin to medium-large , large maps. Also hopefully there will be some maps with ships in, in the past BFs some of the best maps imo have been the ones with naval options too
I don't know, there only seem to be a couple of, what I'd call, large maps.

 
I don't know, there only seem to be a couple of, what I'd call, large maps.

Hmm, yeah actually reading through that it does sound like its mostly close quarters maps. No naval ones either by the look of it. Maybe some naval maps and some proper large maps will come in the first dlc
 
Yeah I think they picked smaller maps because given that the beta is only really a few days, they probably wanted to maximise the amount of action and reduce the amount of "travel", both for data gathering and for player engagement.

I believe they are launching with 9 maps, by the end of open beta we will have seen 4 of those 9, all of which will have been pretty small by BF scale, so hopefully the 5 remaining unseen maps will be more akin to medium-large , large maps. Also hopefully there will be some maps with ships in, in the past BFs some of the best maps imo have been the ones with naval options too
Yeah I'd love naval maps, that entire naval strike pack for BF4 was one of my favourite DLC packs we got.
 
Yeah I'd love naval maps, that entire naval strike pack for BF4 was one of my favourite DLC packs we got.
Absolutely..ever since 1942s naval maps I've adored them. I think its a fundamental thing to BF, there are loads of infantry shooters out there, there are many shooters out there which have infantry and vehicles, but BF has always stood out in the genre because of how it features infantry, vehicles, aircraft and naval vessels all on the same maps, almost nobody else does land, air and sea together.
 
I'm almost too afraid to ask at this point but what are people on about when they say things like "the gunplay is great"

I press a button, the gun shoots, animations, sound and screen effects vary (which can help give the illusion of weight/recoil etc). But ultimately pressing a button to shoot a gun. Feels the same to me in most games, so I'm probably missing exactly what the definition of it is.
 
If using the EA APP

Note: Disabling overlays is typically recommended for most games, but a bug in the current open beta build causes FPS spikes and stuttering if the EA App Overlay is disabled. Keep the overlay enabled to maintain stable frame rates and a smooth experience. - EA .

I don't have this issue but a few people have noted better performance playing the beta through Steam and not EA app
 
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Some thoughts I have collected
Queue/menu gpu load is exactly as in game load, so GPU is just roaring away while nothing is happening (and it doesn't feel like intense 3d is necessary to just show some animated background). At least add a menu fps cap ffs

Netcode. In general hit reg is 10/10, netcode is very good. Only occasionally in CQB you think you had a jump on a guy, but split second later his salvo just hits you all at once, boom dead. No idea what the ping was, but fair enough, server sorted out who killed first.

Still not a fan of ridiculously low full-auto spread. Most guns with modifications get very little recoil/spread, but it some cases it becomes cartoonish. Lasered by MP7 at 100m full auto several times. In previous BF it used to be a LMG on bipod that had spread so low you could snipe full auto, but MP7 with its ROF is a next level joke.

Surprisingly enjoyed DMRs. Felt very weak at first, but in certain situations a guaranteed 3 hit kill at any range is nice (2 hit with SVK I think). Ignored shotgun existence as I heard and felt they are broken.

Did not enjoy conquest maps. Domination was very CoD, so ok I guess. Liked Breakthrough the most.
Vehicle wise it is very much BC2. Mostly for fun and yolo, but a good vehicle crew with support makes it almost impossible to counter.
Only had one go with a jet, must be missing something in how to control, can't turn tight with a mouse.
Heli is almost pointless right now when every engi has many stingers by default in addition to AA guns on map. I can see how it can work with map experience and reduced stingers present. But in beta everyone was yolo solo pilot with life expectancy of 5 seconds.

I played Support the most and feel it is OP. Never running out of ammo, a heal and especially insta-revive no cooldown defib. Smoke the area and literally full speed sprint around under fire, no one can stop you from reviving a field full of bodies in 3 sec. I see other players giving up on doing the very cool but very vulnerable drag-and-revive completely, expecting there must be a Usain Bolt with defib running around making their efforts pointless. I think just leaving Support with fast drag-inject would be enough. Or we'll see if other (even better?) gadgets compete for space instead of defib.
Meanwhile other classes reloading explosives from support box is so slow and... cancels/resets if you leave the tiny area. Stupid

Not a single instance of voice chat being used for anything :(
No alerts, no direction of attack. Only had couple players with open mic background noise. I guess this is the new "tactical" shooter world. Hell, even Overwatch has occasional useful voice comms.
 
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Yeah I'd love naval maps, that entire naval strike pack for BF4 was one of my favourite DLC packs we got.

I loved the map that had a chinese floating restaurant? Played many pistol only matches on that map and it was always a great laugh. The BF4 year pass or whatever it was called had some exceptional maps to be honest.
 
Not a single instance of voice chat being used for anything :(
No alerts, no direction of attack. Only had couple players with open mic background noise. I guess this is the new "tactical" shooter world. Hell, even Overwatch has occasional useful voice comms.
Xbox LIVE parties and Discord are the culprits for this. No longer are any of my "new friends" made through game chat like they used to be back in the Xbox 360 days.
 
On a side note, BF6 was useful as a stability benchmark for AMD Infinity Fabric speed
I thought my IF was stable at 2200MHz from the first day. All benchmarks and stability tests passed and occasional once a month crash I chalked up to other overclocking, be it curve optimiser or memory or GPU.
BF6 beta would crash repeatably after 10-20min unless I dial IF down to 2167. Guess it hits CPU with high variable load, high GPU bus load (and heat?) and so exposed the instability
 
BF6 beta would crash repeatably after 10-20min unless I dial IF down to 2167. Guess it hits CPU with high variable load, high GPU bus load (and heat?) and so exposed the instability
The frostbite engine has been known to make good use of CPU cores and so this particular title may be maxing out your CPU more than any other games/tests you've been running.
 
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If the leaks are anything to go off there's only going to be 2 proper BF maps, Operation Firestorm and Mirak Valley, maybe 3 but it doesn't bode well. Not many Battlefield moments for us :-(

Going after the CoD crowd by the sounds of it. This disappoints me.
 
The frostbite engine has been known to make good use of CPU cores and so this particular title maybe maxing out your CPU more than any other games/tests you've been running.
cinebench, aida64, occt, core cycler do max out the CPU and do catch other kinds of instability
Thought maybe others could be getting crashes in BF6 too and this might help.
IF was 4th thing I tried after confirming that running memory, gpu and cpu curve optimiser at stock did not help.
Oh, and I misspoke, BF6 didn't crash, the symptoms were whole system would just freeze and had problems booting after reset.
 
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