Ah....so not "expansive" at all then, thats a shame, a big (or in this case a littleYeah no, I just tested it and it's the same call of duty maps as before

Ah....so not "expansive" at all then, thats a shame, a big (or in this case a littleYeah no, I just tested it and it's the same call of duty maps as before
Theres definitely not much expansive about a map with a 30 second time to cross. Maybe they spelled it wrong and they meant to say expensive mapsYeah I was hoping it was going to be bigger version of the existing beta maps or something, but no its the same conquest maps the beta had already and it takes like 20 or 30 seconds to drive from one side of the map to the other, very expansive indeed
Just drive slower and it'll take longer for you, might make the map feel bigger.Yeah I was hoping it was going to be bigger version of the existing beta maps or something, but no its the same conquest maps the beta had already and it takes like 20 or 30 seconds to drive from one side of the map to the other, very expansive indeed
Just had a round on it now over lunch and we played in a tank the entire round, basically took over the entire map. As long as you stick to your routes (running the outside of the map) you can pretty much dominate the A/C/E points without any major concern.Anyone think that Battle of Cairo Map is not suitable for Conquest Mode? its far too small for tanks imo..often getting stuck on objects that in reality a tank should run over / destroy with ease.
Its definitely an infantry map.
My dlss was missing yesterday, havent checked today, had to use fsr instead...the roof thing is a annoying exploit which i hope dice sort outMy DLSS is fine? Is it only happening for some people?
Also is the people camping on rooftops thing an exploit or is this actually an intended thing?
You played COD recently? You think BF6 plays like COD? You need to give up on gaming if you do bud.
It is insane to suggest BF6 plays like COD. You, and all the BF "vets" in here, are insane.
Spot onMight want to try re-reading my post, where did i state it plays like cod? What i did state is that the beta seems geared to entice those players into playing, mostly due to the maps that have been selected for this so called "beta". It's hardly coincidence ea flap their gums about wanting 100 million players then launch a "beta" with maps that are quite at home with a TDM headless chicken style of play.
A map like firestorm would have been far more interesting and would give us a go at an actual battlefield map vs these infantry meat grinders.
it is indeed. as you are playing against a person who has unfair advantages. not sure what the aim assist percentage is in battlefield 6 but in some games its as much as 60 percent. to someone whos semi decent thats massive aiming wise.If you're complaining about someone using controller whilst you're on keyboard and mouse, the issue isn't the controller player.
the roof thing is a annoying exploit which i hope dice sort out
I'm honestly quite surprised that they didnt include just 1 proper large map. There has been a lot of feedback about map size and they could have very easily dealt with that mapsize feedback by just including 1 proper large map. Theres 9 maps at release and we've been given 4 of them, cant see that it would have hurt to make just 1 of those 4 be a big map. I can only assume that there is a reason why they dont want to showcase one of their large maps and I guess only they know what the reason is. Doesnt make a lot of sense to me, if it was me and I was wanting to show off my new game, I'd provide as many variations of the game as possible so as to maximise the width of the game appeal. If they were just showing 1 map, I could understand that they would want to show the map that displays the most intensive action as that gives the quickest dopamine hit to the players but if I was showing 4 (almost half) of my actual release maps, I'd go with 2 smalls (to primarily show off infantry combat and gameplay mechanics), 1 medium (to primarily show off infantry and vehicle combat and gameplay mechanics) and 1 large (to primarily show off multi vehicle, aircraft and naval combat and gameplay mechanics)Might want to try re-reading my post, where did i state it plays like cod? What i did state is that the beta seems geared to entice those players into playing, mostly due to the maps that have been selected for this so called "beta". It's hardly coincidence ea flap their gums about wanting 100 million players then launch a "beta" with maps that are quite at home with a TDM headless chicken style of play.
A map like firestorm would have been far more interesting and would give us a go at an actual battlefield map vs these infantry meat grinders.
I'm honestly quite surprised that they didnt include just 1 proper large map. There has been a lot of feedback about map size and they could have very easily dealt with that mapsize feedback by just including 1 proper large map. Theres 9 maps at release and we've been given 4 of them, cant see that it would have hurt to make just 1 of those 4 be a big map. I can only assume that there is a reason why they dont want to showcase one of their large maps and I guess only they know what the reason is. Doesnt make a lot of sense to me, if it was me and I was wanting to show off my new game, I'd provide as many variations of the game as possible so as to maximise the width of the game appeal. If they were just showing 1 map, I could understand that they would want to show the map that displays the most intensive action as that gives the quickest dopamine hit to the players but if I was showing 4 (almost half) of my actual release maps, I'd go with 2 smalls (to primarily show off infantry combat and gameplay mechanics), 1 medium (to primarily show off infantry and vehicle combat and gameplay mechanics) and 1 large (to primarily show off multi vehicle, aircraft and naval combat and gameplay mechanics)
"big" maps doesn't mean it will be good..... You need to have good map design too especially for the game modes like conquest. That's the main concern I and others should have. I mean look at bf 2042, arguably it's maps were big but they were/are awfully designed which did more harm than good.