——The Official Battlefield 6 Thread——

As much as some attachments or skins might be appealing, there is no way I'm playing 2042 again, bought it , played it for 5 minutes on release and went back to BF1.

Not that i disagree with you but 5 mins to form an opinion on a game ? really?
Overall it isnt a bad game now and vastly improved but i still dont think i can play it again and really enjoy it.

BF1 is/was fun to a point for me,its just game is so casual its beyond belief.

I loved parts of it got too much eventually after many hours annoying BS just gets too much , sniper sweet spot servers full of snipers,BS hero units, then you have the losing team geting handed a huge train or behometh or whatever to get them some kills to make them feel better i could go on and on.
No doubt many love that sort of thing but not for me :)

Having said that i did enjoy it quite a bit with 570 hours on it but i just cant do it anymore.

If i compare it to BF3/4 or Bad COmpany2i could literally main those games for years, yeah they all have little annoyances but nothing like the things or so called features ive mentioned from BF1.
 
Re dl bf4 the movement felt odd. Roll on the 10th Oct

With BF4 movement it was like they couldn't decide if they wanted to go more sim or more arcadey with it plus some glitches like being unable to move over small steps sometimes, etc. making it feel a touch clunky. Personally not a fan of movement which goes towards the more sim like awkwardness as it isn't actually reality - in reality we tend to be fairly flexible and/or mentally cancel out things like head bob so it doesn't make sense to simulate it (though some people need a certain amount of it as an option due to perception differences i.e. some people find otherwise without it they feel too much like the player is skating on ice while others can find force head bob gives them motion sickness they otherwise don't have a problem with when gaming, etc.).
 
It’s like going from fillet steak to a turd burger.
Give away some cosmetics for "free" and even turd burgers become consumable it seems :)

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Do you think EA should decide before launch on what to go for be it open or closed weapons. Or do you think having both is fine going forward?
The survey they sent out post-beta was asking similar questions, I don't think Dice have decided yet which way to go with it but from my 25ish hours on the beta I'm definitely more in the 'closed' weapon camp now.

From the beta (and it may change from the beta to the full release) there was zero reason to take any other class than support / engineer with open weapons. You get infinite ammo, infinite health, instant revives - and you can use any weapon. Maybe with 'spawn beacon' moving to assault that class becomes more useful - but then end up with Recon being pretty useless.

The more I played closed weapons, the more I felt that it helped diversify the weapons being used and to make each class play differently. If you want to use a rocket launcher, you are forced to use an SMG and adjust your playstyle. With open weapons, I can just select the current 'best weapon' and hop into the game with any class gadget and just play however I want without really caring about my class. That felt more like 'Call of Duty' than anything else.

I feel like for Battlefield 6 your class should be your main decision point for selection - then your weapon. Rather than with open weapons, you pick your gun you want and then think about what class.

We also still have carbines, marksman rifles and shotguns available to all classes too - so it's not like the Support player is forced to only use LMGs, they can happily build out a carbine as a close range SMG-esque gun. Or an engineer can run a marksman rifle and take longer engagements too if they want to play that way - but that becomes the exception rather than the standard.
 
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