The story, world and characters carry this but I wish they had the courage to go fully with turn-based instead of adding the arpg dodge/parry mechanics -its a good game but by trying to be Jack of all trades they have fallen a bit short. Some of the battles are just tedious tryting to work out the patterns while taking tiny bits out of their health bars.
I know some people like the challenge etcbut chipping away at a high level mime just to get yet another hairstyle as a "reward" is just meh.
I know some people like the challenge etcbut chipping away at a high level mime just to get yet another hairstyle as a "reward" is just meh.