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What do gamers actually think about Ray-Tracing?

I’m playing Indiana Jones at the moment. It looks good, sure, but it doesn’t half crawl on my 9070XT. Struggles to maintain 60fps on high at 1440p. I’m not sure it looks good enough to make that worth putting up with.
 
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On the PC at least, path tracing will become the default high end within the coming years.
Says Nvidia marketing department whilst pretending it will be affordable for most gamers that normally went to high end but got priced out to mid range at most. :)
 
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Damn bro. They should change you username from Zarax to Xanax :p
I started gaming when the Berlin wall was still a thing, if modern screens didn't give me nausea with some DOS games I'd still be playing those plenty. I was in awe for pretty effects between Incoming and Slave Zero, after that it was all incremental improvements to me.
I appreciate RT, it's pretty but at the same time until game designers will find ways to actually make use of it to make games more interesting it's not worth the performance impact and additional GPU cost to me, hopefully by the time I will change GPU this will be solved.
I've also been waiting for more than 20 years for a true Voxel renaissance to help bring truly reactive and interactive worlds but so far it's been extremely sparsely used.
 

On the PC at least, path tracing will become the default high end within the coming years.
Lighting looks good but I still don't get it. Had a small chuckle at some points when they're just stopped looking at a single light bulb on a wall, or holding the lighter up to a horse (on/off/on/off). Nice to focus in on these I guess to highlight the content, but who plays games like this. A lot of this just bypasses most people as you run around trying not to poop your pants! Give me obvious things, like nice water or mirror reflections, or streaming light through windows, yes, something big and impactful and worth the resource hit. Not a radiator that gives off nice shadows. lol. I know @mrk will disagree .:p Side note also, I know the game is in development and they make mention of that, but they keep saying how the materials in the engine are (insert superlatives here) but I honestly watched that and thought why do the textures look low res. Nice lighting, poor textures. Might just be me on that one. :D
 
I’m playing Indiana Jones at the moment. It looks good, sure, but it doesn’t half crawl on my 9070XT. Struggles to maintain 60fps on high at 1440p. I’m not sure it looks good enough to make that worth putting up with.
Strange, as a 7800XT at 1440P reportedly achieves an average 80FPS. You should be getting more than 60FPS on a 9070XT.

Computer Base Indiana Jones and the Great Circle

You should now also have FSR3.1 at your disposal (Update 3).
 
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Lighting looks good but I still don't get it. Had a small chuckle at some points when they're just stopped looking at a single light bulb on a wall, or holding the lighter up to a horse (on/off/on/off). Nice to focus in on these I guess to highlight the content, but who plays games like this. A lot of this just bypasses most people as you run around trying not to poop your pants! Give me obvious things, like nice water or mirror reflections, or streaming light through windows, yes, something big and impactful and worth the resource hit. Not a radiator that gives off nice shadows. lol. I know @mrk will disagree .:p Side note also, I know the game is in development and they make mention of that, but they keep saying how the materials in the engine are (insert superlatives here) but I honestly watched that and thought why do the textures look low res. Nice lighting, poor textures. Might just be me on that one. :D

Gotta watch for the VRAM limitation with Nvidia :-p
 
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