*** The Official Elite: Dangerous Thread ***

ship skins for doing the mystery trail? is that time limited and already done or can i bang through it tonight? i am not bothered about working it out and happy to follow a dummies guide just to "do" the story... esp if it gets goodies at the end.
 
I think you can still bang through it the Megaships won't be jumping for a few days I don't think. There are a number of Comms Beacons/Listening Posts, one crash site, one surface Comms (found as a Point Of Interest) and two mega ship comms points that all need scanning to get the rewards I believe.
 
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Do you lot tend to min/max ships for a specific thing or keep them general? As in, removing all cargo capacity from a ship to install combat stuff etc.
Tried railguns last night, didn't really like it, I had three mounted on primary fire. I like the sound of the autocannons but guess they're only good once shields are down.
 
I think you can still bang through it the Megaships won't be jumping for a few days I don't think. There are a number of Comms Beacons/Listening Posts, one crash site, one surface Comms (found as a Point Of Interest) and two mega ship comms points that all need scanning to get the rewards I believe.
The megaships are jumping quickly
 
Do you lot tend to min/max ships for a specific thing or keep them general? As in, removing all cargo capacity from a ship to install combat stuff etc.
Tried railguns last night, didn't really like it, I had three mounted on primary fire. I like the sound of the autocannons but guess they're only good once shields are down.
i min max ships within my own rules.... with the right ship Engineering allows you to build a ship so tough you could leave it in a RES or CZ and go for tea and come back 30 mins later...... i dont want to do this, but at the same time i like improving my gear.. so i have my own rules to limit how tough i can make my ships (but in terms of damage output i go as hard as i can).

i also do not refit ships all the time. i tend to try to buy different ships and spec for different roles, that way i get to fly in loads of different ships rather than just have 1 ship for everything.
 
Do you lot tend to min/max ships for a specific thing or keep them general? As in, removing all cargo capacity from a ship to install combat stuff etc.
Tried railguns last night, didn't really like it, I had three mounted on primary fire. I like the sound of the autocannons but guess they're only good once shields are down.
I min max my ships to specific roles. So my Mandy is an explorer, My Python MkII is geared to PVE combat, T8 to generic cargo hauling (duh!) Corsair is a Rare's hauler. Python is miner etc

Basic ships weapons laser for shields and auto cannons for hull though both will do some damage to hull/shields. Gimballed are more forgiving than fixed for weapon types that have the option
 
I do need to have a little fiddle around with the ship builder. It's easier to navigate than just looking at different modules in game.

Also you were right about the SCO thing, now I actually know how to use it, it's useful lol.
 
For sure. Tell you what bugs me, unless I'm missing it somewhere it's that when you highlight a module, it shows you stat increases/de but not how it actually compares to the one you have.

That could help weigh up decisions, like if something was double the price and only 1 whatever higher then might not use it.
 
For sure. Tell you what bugs me, unless I'm missing it somewhere it's that when you highlight a module, it shows you stat increases/de but not how it actually compares to the one you have.

That could help weigh up decisions, like if something was double the price and only 1 whatever higher then might not use it.
i love Elite Dangerous.... my over 3000hrs in the game kind of confirm it...... but you are not wrong, the UI is pretty terrible in many ways and there is so much that could (should?) be done better in the game.
Elite dangerous is a brilliant game.............. but with even half the funding of a game like star citizen it could have been so much better imo.
 
Depends if you want eye candy or gameplay. The game play basics for Elite have not changed since 1984 (excepting the Oddessy FPS). I play with a Logitech F710 game pad and I have no issues UI wise, although when the multi-button feature was added it took me a while to find what I needed.
 
Depends if you want eye candy or gameplay. The game play basics for Elite have not changed since 1984 (excepting the Oddessy FPS). I play with a Logitech F710 game pad and I have no issues UI wise, although when the multi-button feature was added it took me a while to find what I needed.
i think that is a little harsh, i played all 3 previous elite games religiously back in the day. To say Elite Dangerous game play has not evolved since then is doing ED and Frontier Developments a pretty big disservice imo.
that said it does have obvious significant limitations, for sure! (mostly imo due to the decision to go down the MMO road where everyone can in theory effect everything, rather than what would have been a much better solution to build based on single player with our own save, but allow other players to join our instance and play together if we want and the ability to take progress earned in any given session back to our own game.
It could still have tied back to Frontier servers to allow them to manipulate markets based on over all player activity if they wanted as well as allow them to play games master and inject content to everyone, but would have allowed a lot more interaction with things, including destruction on a much more detailed scale.

but i accept i am biased and what i want out of elite may not be what you want for instance and disconnects with what happened in my game if it happened to need to be altered to fit with a Frontier Developments chosen narrative i would be happy to turn a blind eye too, where as others would find that rubbish,.

as for your 1st sentence. its 2025............. and i have a fairly high end PC, can i not have eye candy AND gameplay? ;)
 
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i love Elite Dangerous.... my over 3000hrs in the game kind of confirm it...... but you are not wrong, the UI is pretty terrible in many ways and there is so much that could (should?) be done better in the game.
Elite dangerous is a brilliant game.............. but with even half the funding of a game like star citizen it could have been so much better imo.

Yeah the tools are great but it really breaks my flow when I have to stop and use one. Like I could fly to random stations hoping they have a particular module or I have to turn on my extra screen and have whatever page up.
Worse when using VR, I was never able to get the overlay thing working for copilot but that's fine.
 
I'll agree that MMO does indeed change the dynamic, a lot, and with the increase in CPU power and RAM cheapness you can make the arena a lot bigger. I was being a little tongue in cheek, to be fair, and I always imagined what the interior of the stations was like back in the day and they've done a brilliant job of that (especially in VR). I always use the Chess analogy. The rules of Chess have very rarely changed, yet it still attracts many many new players every year. I feel the same way about Elite.
 
One thing I don't get is the obsession with ship interiors, like yes it will be cool to do once or twice but I can't see how it would add anything to the game.
I suppose one could easily argue 'immersion' but from the Devs POV, I can't see how it would be a good ROI for the complexity involved. Then I see people saying well they did it on NMS, a game on a completely different engine etc, pointless comparison.
 
I would like to see them added but with the assumption that there would be gameplay associated with them. the problem is that features which were meant to be implemented temporarily at launch with a view to altering over time as new features came in, have now been in so long that players would (somewhat justifiably) be outraged if changed now.

for example if the AFMU was suddenly significantly gimped and instead players were expected to make emergency repairs themselves via EVA in their ship , which took 5 mins as opposed to a few seconds with a button click.

or if our massive ship which currently flies with just us suddenly needed ships (NPC) crew to fly them at least optimally and these crew initially were generic poorly trained and we either had to train them up or replaced them with better experts.

both of the above features were meant to come in post release and I did want them and tbh still do, to me that is improving gameplay and was on the roadmap.

to others is pointless busywork that slows them down getting to what ever it is they want.

I remember there were loud complaints when system scanning was changed from being completely passive to somewhat active. I think it was a step in the right direction. still not what I expected at launch (I was part of a group who for months (years) before launch had been planning how to build out an explored corridor to pave the way to jumping to SAG A, it was expected to take months of not years . we expected to have to fully scan systems and then construct nav beacons before none exploration ships could easily jump to a system, continually having to return to the bubble to repair and resupply giving data to UC. the disappointment that players got there before it had even reached official release (less than 24hrs in gamma) was huge.

however I would also like to see new landable planets, Inc gas giants or massive overhaul to npcs -crew and wingmates, better more varied mission templates

bottom line I just want to see something, ANY feature expanded to justify a paid expansion rather than just new ships which are flat out upgrades to do the same things we already to or fiddling around the edges with features which really are just new UI bits and putting names to things.
colonisation is another example of something which could have been so much more imo
 
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