Borderlands 4 (2025)

If this game runs at 110 FPS at 1080p low on god tier PC hardware it makes me wonder what resolution the game is running at on a PS5 to get 60 FPS.
 
Seemed to be running ok for me, 130+ FPS at 1440p, yes DLSS Q, FG, so underlying FPS not brilliant but it looked brilliant and felt as smooth as butter.

I have increased shader csch to 100GB also
 
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Seems like they assumed every single gamer uses a 40 or 50 series card with this reliance on frame gen for playable frame rates. I can get 60+FPS at 4 k DLSS performance with other UE5 games just by turning down the ray tracing a notch so I shouldn't need frame gen for this either. Gonna need to pass on this unless they patch it but I can't see that happening based on the CEOs comments.
 
Interesting seeing people increasing their shader cache to 100GB, I wonder if you look at the space used what it actually is. So far the only time I’ve seen any stutter is when using the bike, despite being at 120FPS it doesn’t feel smooth in motion.
 
New to the borderlands franchise

Can anybody share how the Co-op mode with friends actually works?

I have have sunk 12 hours already a mix of story and lots of side missions, my friend has bought it yesterday so what happens exactly in co-op?

Does he join my game or do i join his game? what if he has not discovered areas and missions ive already completed? Does the coop mode run completely separate?

Sorry if it sounds a little noobie but no idea how it works.

I'm really enjoying the game so far.
 
New to the borderlands franchise

Can anybody share how the Co-op mode with friends actually works?

I have have sunk 12 hours already a mix of story and lots of side missions, my friend has bought it yesterday so what happens exactly in co-op?

Does he join my game or do i join his game? what if he has not discovered areas and missions ive already completed? Does the coop mode run completely separate?

Sorry if it sounds a little noobie but no idea how it works.

I'm really enjoying the game so far.
My understanding from googling around (not started co-op yet but intend to soon) is as follows:

- The game uses the host's world-state. Players can join even if they aren't as far through the story as the host is, but that will obviously give them a disjointed version of the story.
- XP and loot gained by players who join a co-op session is retained after the session and they can take it back into solo play.
- If a player joins a co-op session that is further down the story than they are solo, then when they reach story and sidequests they completed in co-op, they'll be given the option to skip them.
- Collectables picked up when you join somebody else's co-op game are not considered to have been collected in your own solo game. This means you need to get them again, but also that you can get the rewards multiple times.
- There is some form of auto-level-scaling that keeps players from being horrible under or over-powered in co-op even with level discrepancies and co-op players can be using different difficulty settings.

You're probably better letting your friend host and joining yourself, so that he doesn't miss any of the story, but the other way around would also work.
 
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My understanding from googling around (not started co-op yet but intend to soon) is as follows:

- The game uses the host's world-state. Players can join even if they aren't as far through the story as the host is, but that will obviously give them a disjointed version of the story.
- XP and loot gained by players who join a co-op session is retained after the session and they can take it back into solo play.
- If a player joins a co-op session that is further down the story than they are solo, then when they reach story and sidequests they completed in co-op, they'll be given the option to skip them.
- Collectables picked up when you join somebody else's co-op game are not considered to have been collected in your own solo game. This means you need to get them again, but also that you can get the rewards multiple times.
- There is some form of auto-level-scaling that keeps players from being horrible under or over-powered in co-op even with level discrepancies and co-op players can be using different difficulty settings.

You're probably better letting your friend host and joining yourself, so that he doesn't miss any of the story, but the other way around would also work.
Thanks so much for taking the time to reply, lovely response :)

I will pass this info on to him and we can decide what we want to do, the collectables side is the only down side
 
Thanks so much for taking the time to reply, lovely response :)

I will pass this info on to him and we can decide what we want to do, the collectables side is the only down side

Also consider both starting afresh with new characters and keeping your existing character purely for solo play. Also gives you the opportunity to play a different character.
 
Interesting seeing people increasing their shader cache to 100GB, I wonder if you look at the space used what it actually is. So far the only time I’ve seen any stutter is when using the bike, despite being at 120FPS it doesn’t feel smooth in motion.

I've always set mine to unlimited.
 
My understanding from googling around (not started co-op yet but intend to soon) is as follows:

- The game uses the host's world-state. Players can join even if they aren't as far through the story as the host is, but that will obviously give them a disjointed version of the story.
- XP and loot gained by players who join a co-op session is retained after the session and they can take it back into solo play.
- If a player joins a co-op session that is further down the story than they are solo, then when they reach story and sidequests they completed in co-op, they'll be given the option to skip them.
- Collectables picked up when you join somebody else's co-op game are not considered to have been collected in your own solo game. This means you need to get them again, but also that you can get the rewards multiple times.
- There is some form of auto-level-scaling that keeps players from being horrible under or over-powered in co-op even with level discrepancies and co-op players can be using different difficulty settings.

You're probably better letting your friend host and joining yourself, so that he doesn't miss any of the story, but the other way around would also work.
As someone who exclusively co-ops, I can confirm this is all accurate, 2 things I would add.

Do check in co-op that you're on the same difficulty settings if you are seeing a disparity in loot drops. One of the players in our co-op was forever moaning that we were getting loads of purple drops and they were getting very few, turned out we were all on Hard and they were on Medium. Once they changed to Hard they started getting better drops too.

Also if there is a level difference the lower level person does close up the level gap at a decent pace so you wont have a big level difference for too long.
 
As someone who exclusively co-ops, I can confirm this is all accurate, 2 things I would add.

Do check in co-op that you're on the same difficulty settings if you are seeing a disparity in loot drops. One of the players in our co-op was forever moaning that we were getting loads of purple drops and they were getting very few, turned out we were all on Hard and they were on Medium. Once they changed to Hard they started getting better drops too.

Also if there is a level difference the lower level person does close up the level gap at a decent pace so you wont have a big level difference for too long.

Thank you for sharing this too.

Never considered difficulty settings would make a lot of difference, im running my single player campaign on easy and i still find it challenging at times.

Didn't think difficulty settings would change the XP and loot drops but it does kinda make perfect sense.

Does the game adjust difficulty if you are playing co-op? I mean adding another 1-3 players would make the game a lot easier? or is that how it should be?
 
Thank you for sharing this too.

Never considered difficulty settings would make a lot of difference, im running my single player campaign on easy and i still find it challenging at times.

Didn't think difficulty settings would change the XP and loot drops but it does kinda make perfect sense.

Does the game adjust difficulty if you are playing co-op? I mean adding another 1-3 players would make the game a lot easier? or is that how it should be?
Its certainly easier in co-op, especially the dome bosses. Even easier if one of you is playing as Vex with the tanky cat pet. I'd recommend the hard setting if co-oping.
 
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Its certainly easier in co-op, especially the dome bosses. Even easier if one of you is playing as Vex with the tanky cat pet. I'd recommend the hard setting if co-oping.

We've been playing as a three on hard and it's just the right level of challenging.
 
Yeh, best to play this game at hard (it's not that hard) to get the better drops.

I did a Splashzone run last night (solo) and got some nice legendary drops.
 
Splashzone is great for farming, selling, rinse and repeat.
Can you give guns away in co-op ie drop them and others can pick them up?
I’ve a ton of legendarys I won’t use.
 
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