Silent Hill 2 PC

Is it really worthwhile though? Always seen that as a bit of a gimmick.
Adaptive triggers and haptics has added a new sense of immersion in the games I have played so far with native support. You actually feel trigger recoil and resistance when firing different types of gun, you feel the twang of bows and arrows etc and the haptics resonates through the controller in a natural kind of way compared to normal rumble or even Nintendo HD Rumble.

Adaptive trigger isn't rumble inside the trigger by the way, it is actual physical resistance, you can hear each trigger preload when the game loads for example.
 
Adaptive triggers and haptics has added a new sense of immersion in the games I have played so far with native support. You actually feel trigger recoil and resistance when firing different types of gun, you feel the twang of bows and arrows etc and the haptics resonates through the controller in a natural kind of way compared to normal rumble or even Nintendo HD Rumble.

Adaptive trigger isn't rumble inside the trigger by the way, it is actual physical resistance, you can hear each trigger preload when the game loads for example.
Does it work wirelessly yet? Last time I tried taking advantage of the dualsense stuff it would only work if I connected it via USB
 
If you use something like DSX which is a few quid, available on Steam, it emulates a wired dualsense over wireless (Bluetooth) and DualSense controllers support up to 1000Hz over Bluetooth when paired to a decent BT adapter suich as the TPLink UB500 where I see 700Hz+

using Bluetooth without DSX, it completely comes down to the game, sometimes adaptive trigger works, something rumble works etc, it's not something Sony focused on but they can certainly fix with a controller firmware update as they recently added new features to DualSense via such an update for PS5 platforms.

Wired on PC for now then is still the best way to experience all DualSense features, so I just use the super light and soft cable that came with an old gaming mouse which essentially feels invisible so I don't have to use a third party tool to emulate even if the added latency is minimal.

tj4mIzq.jpeg
 
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If you use something like DSX which is a few quid, available on Steam, it emulates a wired dualsense over wireless (Bluetooth) and DualSense controllers support up to 1000Hz over Bluetooth when paired to a decent BT adapter suich as the TPLink UB500 where I see 700Hz+

using Bluetooth without DSX, it completely comes down to the game, sometimes adaptive trigger works, something rumble works etc, it's not something Sony focused on but they can certainly fix with a controller firmware update as they recently added new features to DualSense via such an update for PS5 platforms.

Wired on PC for now then is still the best way to experience all DualSense features, so I just use the super light and soft cable that came with an old gaming mouse which essentially feels invisible so I don't have to use a third party tool to emulate even if the added latency is minimal.

tj4mIzq.jpeg

Wired?! EWWWWWWWWWWWWW! no thanks!
 
Adaptive triggers and haptics has added a new sense of immersion in the games I have played so far with native support. You actually feel trigger recoil and resistance when firing different types of gun, you feel the twang of bows and arrows etc and the haptics resonates through the controller in a natural kind of way compared to normal rumble or even Nintendo HD Rumble.

Adaptive trigger isn't rumble inside the trigger by the way, it is actual physical resistance, you can hear each trigger preload when the game loads for example.

The main reason I don't run a DualSense for a lot of games is because when I do use a pad I'm usually across the room on the couch so wireless is a must, the haptics and triggers were by far the best part of using a PS5 for me and I'd love to do so on the PC with some consistency.

Might give DSX a shot.
 
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I made a new thread for SHF as I couldn't see one, figured it deserved its own rather than getting mixed into the SH2 Remake:

 
So, resumed playing this. In the historical society at the moment.

What's up with James just jumping down holes that seem they have no bottom? Who does that? :cry:
 
Just completed it. Took 15 and a half hours. Got the In Water ending :cry:

Had tons of ammo left as kept using steel pipe. Lol. Oh and only died 4 times apparently. Not bad.

Fun game. 8 out of 10 from me. Enjoyed the last level best to be honest.
 
Silent hill would work much better as a TV show, you can't fit the story in a 90 min movie, that's why the first two movies failed

You'd think that producers would have learnt by now, due to Last of Us' example, that showed how narrative rich games work best as TV shows, not movies
 
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Silent hill would work much better as a TV show, you can't fit the story in a 90 min movie, that's why the first two movies failed

You'd think that producers would have learnt by now, due to Last of Us' example, that showed how narrative rich games work best as TV shows, not movies
Agreed, a slower pace pof story telling would suit the subject matter. I have enjoyed the movies but it lacks the tense feeling from the game mostly due to the pace.
 
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