Looks like native DualSense support too, bring on the adaptive triggers and haptics![]()
Is it really worthwhile though? Always seen that as a bit of a gimmick.
Looks like native DualSense support too, bring on the adaptive triggers and haptics![]()
Adaptive triggers and haptics has added a new sense of immersion in the games I have played so far with native support. You actually feel trigger recoil and resistance when firing different types of gun, you feel the twang of bows and arrows etc and the haptics resonates through the controller in a natural kind of way compared to normal rumble or even Nintendo HD Rumble.Is it really worthwhile though? Always seen that as a bit of a gimmick.
Does it work wirelessly yet? Last time I tried taking advantage of the dualsense stuff it would only work if I connected it via USBAdaptive triggers and haptics has added a new sense of immersion in the games I have played so far with native support. You actually feel trigger recoil and resistance when firing different types of gun, you feel the twang of bows and arrows etc and the haptics resonates through the controller in a natural kind of way compared to normal rumble or even Nintendo HD Rumble.
Adaptive trigger isn't rumble inside the trigger by the way, it is actual physical resistance, you can hear each trigger preload when the game loads for example.
I see it as a gimmick to be honest. I disable it as soon as I feel it in games.Is it really worthwhile though? Always seen that as a bit of a gimmick.
If you use something like DSX which is a few quid, available on Steam, it emulates a wired dualsense over wireless (Bluetooth) and DualSense controllers support up to 1000Hz over Bluetooth when paired to a decent BT adapter suich as the TPLink UB500 where I see 700Hz+
using Bluetooth without DSX, it completely comes down to the game, sometimes adaptive trigger works, something rumble works etc, it's not something Sony focused on but they can certainly fix with a controller firmware update as they recently added new features to DualSense via such an update for PS5 platforms.
Wired on PC for now then is still the best way to experience all DualSense features, so I just use the super light and soft cable that came with an old gaming mouse which essentially feels invisible so I don't have to use a third party tool to emulate even if the added latency is minimal.
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Adaptive triggers and haptics has added a new sense of immersion in the games I have played so far with native support. You actually feel trigger recoil and resistance when firing different types of gun, you feel the twang of bows and arrows etc and the haptics resonates through the controller in a natural kind of way compared to normal rumble or even Nintendo HD Rumble.
Adaptive trigger isn't rumble inside the trigger by the way, it is actual physical resistance, you can hear each trigger preload when the game loads for example.
So, resumed playing this. In the historical society at the moment.
What's up with James just jumping down holes that seem they have no bottom? Who does that?![]()
James apparently.
Agreed, a slower pace pof story telling would suit the subject matter. I have enjoyed the movies but it lacks the tense feeling from the game mostly due to the pace.Silent hill would work much better as a TV show, you can't fit the story in a 90 min movie, that's why the first two movies failed
You'd think that producers would have learnt by now, due to Last of Us' example, that showed how narrative rich games work best as TV shows, not movies