Silent Hill 2 PC

mrk

mrk

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The interesting thing is the system reqs:eek:

System Requirements

Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10 x64
Processor: Intel Core i5-8400 | AMD Ryzen 3 3300X
Memory: 12 GB RAM
Graphics: AMD Radeon™ RX 5700 / NVIDIA® GeForce® GTX 1080
DirectX: Version 12
Storage: 50 GB available space
Sound Card: Windows Compatible Audio Device.
Additional Notes: Playing on minimum requirements should enable to play on Low/Medium quality settings in FullHD (1080p) in stable 30 FPS.

Recommended:
Requires a 64-bit processor and operating system
OS: Windows 11 x64
Processor: Intel Core i7-8700K | AMD Ryzen 5 3600X
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® 2080RTX or AMD Radeon™ 6800XT
DirectX: Version 12
Storage: 50 GB available space
Sound Card: Windows Compatible Audio Device.
Additional Notes: Playing on recommended requirements should enable to play on Medium quality settings in 60 FPS or High quality settings in 30 FPS, in FullHD (or 4k using DLSS or similar technology).

Edit*
Ah just found out it's Unreal Engine 5, this makes more sense now.
 
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There's a new gameplay trailer for PS5 out, it looks... rather mediocre, no cinematic appeal, gun sounds in an empty area are weak and lack punch, QUICK TIME EVENTS?!?!?!


Also I know it's PS5 so reserve judgement until the PC reveal is out, but it appears to be visually downgraded from the previously release media?
 
I know the stream is only 1080p 30fps but man there's obvious stutter in the entire gameplay being shown and there's ghosting on every moving leaf lol.

I predict megascenes with optimisation by Bloober if this is this is what the release game looks like.

Hellblade 2 should be the benchmark on how to do UE5 games properly, that game is optimised properly and looks/runs so good.
 
Ok so the 4K footage just released of the same gameplay looks smoother, although it still has the ghosting and there is traversal hitching or micro stuttering in various places:

 
If you have a RTX card then PC is a no brainer as it has much cleaner ray RT denoising than the console which does not support ray reconstruction so has a lot of image instability in relfections and indirect diffuse illumination areas, much like how RDNA cards will show it too.
 
Lumen is still Rt remember, and on PC media it's clearly using ray reconstruction (or something like it) as there's no denoising instability which is always visible on PC on UE5 games without RR:

 
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