Borderlands 4 (2025)

Ah, all the other ones i have posted all worked, and i have posted like 30 keys, i took it for granted your all signed up to both shift and 2K, but your right, you do need 2K linked, but that will give access to other in game cosmetics etc anyway, so worth doing, just by linking 2K you get cool loot straight to your inbox, including the exclusive "Hazard Pay" Weapon Skin for use in Borderlands 4,

ADKq_NanAiKw0jD_JyA3iMXDVLSBl8vrDgc9V5YQbFT6iQsVcBFNj4BmtLIjfX53bKrlr7Qo64GEFhHBvI2LtDBqtZh0O1Z8yGSINLD3uCzjO00WvEOKD8BcKcOiIbMa1zn4WBlDy7VUFAzfgjHuiZQ9KGtRIvhgDtjMCC8=s0-d-e1-ft


As a token of appreciation for you being a valued subscriber, here's a SHiFT code granting one Golden Key for Borderlands 4!** Please create a 2K Account or connect an existing one to your SHIFT Account, then follow the instructions below to redeem your reward!

WZK3B-SHTHF-JZ59K-SBT3B-TWHXT

To redeem this SHiFT code, you'll need to do the following:
1. Create a SHiFT Account or log in to your existing SHiFT Account using the button below!
2. Link your 2K Account to your SHiFT Account via the Gaming Platforms tab on the SHiFT website after logging in. If you do not have a 2K Account, you can create a 2K Account using the button below.
3. Redeem the SHiFT code via the Rewards tab on the SHiFT website (you can also redeem SHiFT codes in-game).
4. Log in with your SHiFT Account in-game.
5. Claim your reward in-game! SHiFT rewards are claimed differently depending on which Borderlands game you're playing; visit Borderlands.2k.com/faq/ for more details and per-game guidance.
 
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Ah, all the other ones i have posted all worked, and i have posted like 30 keys, i took it for granted your all signed up to both shift and 2K, but your right, you do need 2K linked, but that will give access to other in game cosmetics etc anyway, so worth doing, just by linking 2K you get cool loot straight to your inbox, including the exclusive "Hazard Pay" Weapon Skin for use in Borderlands 4
The problem is that the SHIFT website doesn't work for everyone ... has been like this for years. I have never managed to get Steam to sync with it but I do have PSN and EGS recognised. Despite that I can't get this code to work ( says I need to link a 2K account ). Just more technical issues from Randy and co ! Nevermind, back to Moxxi's ... have to keep that tip jar full to stay in the Glucose Guardian Gang :D
 
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The problem is that the SHIFT website doesn't work for everyone ... has been like this for years. I have never managed to get Steam to sync with it but I do have PSN and EGS recognised. Despite that I can't get this code to work ( says I need to link a 2K account ). Just more technical issues from Randy and co ! Nevermind, back to Moxxi's ... have to keep that tip jar full to stay in the Glucose Guardian Gang :D
Yes, i do remember having problems linking my twitch to 2K also, still broken now, why they did not release this 1 code the same as all the others i dont know, all this linking stuff just alienates a lot of people in the end.
 
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Its a cosmetic for Vex, its not a golden key, so you have to go to cosmetic machine if its like BL3, i not got BL4 yet, maybe someone else can tell you properly where to get the skin.
 
If you want the real hardware ray tracing experience...

[SystemSettings]r.LumenScene.Radiosity=1 r.Lumen.HardwareRayTracing=1 r.Lumen.Reflections.HardwareRayTracing=1 r.Lumen.Reflections.Temporal=1 r.Lumen.Reflections.DownsampleFactor=0 r.Lumen.Reflections.GGXSamplingBias=1 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 r.Lumen.ScreenProbeGather.ShortRangeAO=1 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThreshold=65 r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=65 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8 r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.015 r.LumenScene.Lighting.Stats=1 r.LumenScene.Radiosity.UpdateFactor=128 r.LumenScene.Radiosity.ProbeSpacing=3 r.LumenScene.Radiosity.HemisphereProbeResolution=16r.LumenScene.Heightfield.MaxTracingSteps=128 r.Lumen.Reflections=1 r.Lumen.Reflections.HighQuality=1 r.Lumen.Reflections.ScreenTraces=1 r.Lumen.Reflections.TemporalAccumulation=1 r.Lumen.Reflections.RayTracing=1 r.Lumen.Reflections.MaxRoughness=1 r.Lumen.Reflections.MinRayDistance=1 r.Lumen.Reflections.MaxRayDistance=20000r.Lumen.Reflections.SampleCount=64 r.Lumen.Reflections.SpatialFilter=1 r.Lumen.Reflections.TemporalFilter=1 r.Lumen.Reflections.Denoiser.RayReconstruction=1r.Lumen.Reflections.Denoiser.TemporalAccumulation=1r.Lumen.Reflections.MaxRayIntensity=10r.Lumen.Reflections.MaxRoughnessToTrace=0.9r.Lumen.Reflections.Jitter=0.1 r.Lumen.GlobalIllumination=1 r.Lumen.GlobalIllumination.HighQuality=1r.Lumen.GlobalIllumination.MaxRayDistance=20000 r.Lumen.GlobalIllumination.SampleCount=64 r.Lumen.GlobalIllumination.SpatialFilter=1 r.Lumen.GlobalIllumination.TemporalFilter=1 r.Lumen.GlobalIllumination.Denoiser.RayReconstruction=0r.Lumen.GlobalIllumination.Denoiser.TemporalAccumulation=1r.Lumen.GlobalIllumination.ScreenTraces=1 r.Lumen.ScreenProbeGather.HistoryScreenPercentage=100 r.Lumen.ScreenProbeGather.DownsampleFactor=1 r.Lumen.ScreenProbeGather.MaxPerPixelRadiance=32r.Lumen.Translucency.Reflections=1 r.Lumen.Translucency.Reflections.HighQuality=1 r.Lumen.Translucency.Reflections.TemporalAccumulation=1r.RayTracing.Reflections.MaxRoughness=1 r.RayTracing.Reflections.Shadows=1 r.Lumen.HardwareRayTracing.InlineRayTracing=1r.Lumen.HardwareRayTracing.RequireSingleRayType=1r.Lumen.ScreenProbeGather.FarFieldMaxSurfaceCacheTexels=16r.Lumen.ScreenProbeGather.MinAdaptiveScreenFraction=0.5r.Lumen.TranslucencyVolume.Grid.ThreadGroupSize=16r.Lumen.DownsampleCardLighting=0r.Nanite.MaxPixelsPerEdge=3 r.Nanite.MaxTrianglesPerMesh=1000000 r.Nanite.Tessellation=0 r.Nanite.AllowTessellation=0 r.Nanite.StreamingLODBias=2 r.Nanite.ProgrammableRaster=1

I run a 4090 at 100fps max (monitor limit), and this stays the same (3440x1440).

However, the 4090 has increased from around 1200-1300Mhz to 1400-1600Mhz.

Ray tracing is now very noticable, with reflections...everywhere! :D

Forgot to mention, change HWRayTracingEnabled=True in GameUserSettings.ini
Would you be so kind, and explain how I can implement this into my own game please? :)
 
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Would you be so kind, and explain how I can implement this into my own game please? :)

Go to C:\Users\%username%\Documents\mygames\borderlands4\saved\config\windows folder.

Create a text file, add the text in the spoiler from my post, and name the file engine.ini

Make the file read only.

Amended to make the path clearer.
 
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