?Don't forget for those of us using X3D, to select this as a game in the overlay.
?Don't forget for those of us using X3D, to select this as a game in the overlay.
What do you mean?Don't forget for those of us using X3D, to select this as a game in the overlay.
The good thing is that the majority of cheaters don't yet know how to use it
You can choose to play the game as a headless chicken, or, play it more tactically using the mini map information and within your squad & team.I feel like BF6 is just running around like a headless chicken, you finally see someone... As soon as you aim and shoot you will be instantly killed from the side or behind. Then spawn on a squadmate, to then be instantly killed by a random grenade, a tank shooting at you or into an enemies line of fire. Rinse and repeat.
The maps are awful, and the TTK is waaaaay too quick. I could understand it if it was a slower paced game like Squad or Hell Let Loose, but everyones just sprinting and sliding around like its Call of Duty.
I'm finding it hard to decide if I even enjoy playing it. When playing it I just feel like I'm getting ****** off most of the time. But then when not playing it I have an urge to load it up and play.
clips yesterday in the firing range with sniper rifles missing headshots when other classes use themEvery class has signature weapons they have benefits with using, Assault its AR's, Engineers its SMG's Support LMG's Snipers Sniper rifles. If your playing open weapons any class can use any weapon yes but i still think if your using the favoured weapon for the class you get the extra benefits. Im sure its just subtle stuff, like support can gets no movement penalty for running with LMG where other classes do
What do you mean with this one?The giveaway is the way people fine tune their aim using strafing
What do you mean with this one?
Aim assist works best when you're constantly moving with your left stick, it's the same in all games that have some form of aim assist (Call of Duty is on another level for how strong their AA is) but in The Finals, BF, OW2 etc. aim assist is always 'stronger' and recoil is less if you're constantly moving your left stick.
Unless I've missed your point here!
You say that but the game actually blocks you from spawning on Squadmates while they are in a fight and even tells you that they're in "danger close" situation if enemies are around them. I'm talking about when it seems completely clear and safe to spawn on them and still get killed straight away after spawning on them.You can choose to play the game as a headless chicken, or, play it more tactically using the mini map information and within your squad & team.
Selecting to spawn on a squadmate whilst they are in the middle of a battle or dangerzone WILL put you at very likely probability of an instant take down again.
Yep I get it BUT you can play this game with a long TTK.You say that but the game actually blocks you from spawning on Squadmates while they are in a fight and even tells you that they're in "danger close" situation if enemies are around them. I'm talking about when it seems completely clear and safe to spawn on them and still get killed straight away after spawning on them.
So I either spawn on my squad and try and play "tactically" like you say resulting in instant death 70% of the time, or I spawn alone on a random point resulting in me most likely running into 4-5 enemies and being wiped out very quickly due to the TTK.
The problem is really the TTK is too fast so u can barely react to taking fire and the maps are terrible. Also 90% of the team are just running around like headless chickens from point to point. I'll sometimes try and stay behind to defend the point, but that just results in tyring to defend against a zerg of 10 headless chickens from the other team storming the point.