Soldato
- Joined
- 19 Oct 2002
- Posts
- 6,580
- Location
- Torbay, Devon, UK
Yep hate, this game. The main trouble is exit campers. Took 2 out, then killed by another one. Everything gone, not my idea of fun and enjoyable.
I've been lucky so far, I generally always get out while every exit is still open and have been lucky enough to pick the quietest one each time, only once did someone try and snipe me as I ran to the exit, clipped me but didnt down me and I still escaped. Cant think of any time yet when I've been killed by an exit camper, I did get killed by one guy as I was pressing the close button on the lift but I think that was more a case that he happened to be running in behind me rather than he was camping the exit, as I say though I almost always extract while every exit is open, so with 3 exits its not often at all that I encounter someone at the exit, especially as I am probably exiting so early that they are still out and about looting themselvesYep hate, this game. The main trouble is exit campers. Took 2 out, then killed by another one. Everything gone, not my idea of fun and enjoyable.

I don’t hate the game but the jury is still very much out on it.Yep hate, this game. The main trouble is exit campers. Took 2 out, then killed by another one. Everything gone, not my idea of fun and enjoyable.
stick them into one of your quick action slots, select them by pressing and holding Q, press mouse to look. job jobbedHow do you use the binoculars? Two games I've managed to exit whilst down. The harvester downed me but didn't kill me and an "exit camper" who downed me but didn't finish me off.

yea, it seems quite 'empty' at the minute - but this is just a server load/stress test so i imagine a lot of features and options are missing. game's out in a couple of weeks - even if it doesn't grab you now it might be worth having a look at again after release to see if there's more 'meat on the bones'Played a few rounds now. Don't think the game or extraction shooters are for me, just don't see the point or get the urge to play again. Maybe I'm missing something as not really play a true extraction shooter before. Just feels like you go in, look around for some loot, shoot/hide from some drones, maybe fight another player and get out. Then do it again.
Also maybe I was expecting too much but I though Sparanza or whatever it's called would be somewhere you could walk about and explore rather than just click on the different venders.
The latter idea is good, I often extract via hatches rather than exit points whenever I have a key. However that might make people just stockpile a huge number of hatch keys by repeatedly doing free loadouts and stashing all the keys. Make it too easy to safely extract and it negates a fair chunk of the danger in the game, negate too much danger and what do you have? An extraction shooter game in a genre in which the suspense and apprehension is the key to the genre where you've removed much of the suspense and apprehension. Again, dull the pvp too much and you probably lose as many pvp players as you gain from people who are less pvp inclined.the small number of fixed 'free' extracts is the issue - freebie spawns need to be randomised and more of them, in so far as is possible. but having those 3 (and sometimes not even 3) as the only viable option exacerbates the age old problem of extract camping. maybe adding a hatch key for a specific, random hatch could be an option to the free loadout.
Might just not be a game for you, I guess though it applies to a lot of genres. In BF and CoD you just go in, look around, shoot/hide from people, then it ends and you do it again. In almost all rogue likes you go in, look around, kill stuff grab loot, then it ends and you go in and do it again. In Borderlands and Diablo style games, you go in, look around, kill things, grab loot and then do it again in the next level. Even spreads into sporting games, like FIFA or F1 games, where you go in, compete in a match/race then it ends and you go in and compete in an almost identical match/race again.Played a few rounds now. Don't think the game or extraction shooters are for me, just don't see the point or get the urge to play again. Maybe I'm missing something as not really play a true extraction shooter before. Just feels like you go in, look around for some loot, shoot/hide from some drones, maybe fight another player and get out. Then do it again.
Also maybe I was expecting too much but I though Sparanza or whatever it's called would be somewhere you could walk about and explore rather than just click on the different venders.

Ah sorry I meant the hatch key would only be for use on that one specific free loadout - vanishes/destroyed on extract - so no stockpiling.The latter idea is good, I often extract via hatches rather than exit points whenever I have a key. However that might make people just stockpile a huge number of hatch keys by repeatedly doing free loadouts and stashing all the keys. Make it too easy to safely extract and it negates a fair chunk of the danger in the game, negate too much danger and what do you have? An extraction shooter game in a genre in which the suspense and apprehension is the key to the genre where you've removed much of the suspense and apprehension. Again, dull the pvp too much and you probably lose as many pvp players as you gain from people who are less pvp inclined.
The way the game is at the moment, they can beat Hunt Showdown, they can beat Tarkov and can be the number one title in the pvpve extraction shooter genre. I hate to use the word due to its negative connotations but pander too much to the people who arent ok with dying and losing gear and they could be shooting themselves in the foot. Much like all the hundreds of threads on Steam with people asking for a PvE only mode, much as with many long since folded MMOs, sometimes listening to the loudest portion of your gamerbase ends up actually being bad for the game.
This game just makes extract camping too easy with the limited free fixed spawns - but this may well be addressed in the full release.Yeah that would work if they cant be stockpiled. I'd be ok with that, wouldnt stop someone camping the hatch you happen to go to entirely but would lessen how often it happens.Ah sorry I meant the hatch key would only be for use on that one specific free loadout - vanishes/destroyed on extract - so no stockpiling.
I get the idea behind a pvpve extraction - and love it. Many hours in tarkov and Arena breakout Infinite (tarkov lite) so I know all about dying - especially at or heading to extractThis game just makes extract camping too easy with the limited free fixed spawns - but this may well be addressed in the full release.
Did your teammates run out of downed time meaning you couldnt revive them? Or did they get "finished" off by the enemy players. If its the former, you can put skill points in which gives you significantly more downed time, which can gain you enough time to be revived by teammates. You can also get defib kits (consumable) for quicker reviving.Wish every game launched like this. Feels relatively complete and the performance is great for what you get.
Don’t know whether this will be my cup of tea; had some fun moments but seems a little boring. Probably more to it with the full release. I don’t like the fact that you can’t respawn or easily revive teammates - had a situation where a team jumped and killed 2 on my side but I managed to kill all 3; couldn’t do anything for them so mission was a wash and they left. Maybe I’m missing something.
Na they were gunned down and being looted as I got there so I presume at that point it’s over vs when they’re still able to crawl?Did your teammates run out of downed time meaning you couldnt revive them? Or did they get "finished" off by the enemy players. If its the former, you can put skill points in which gives you significantly more downed time, which can gain you enough time to be revived by teammates. You can also get defib kits (consumable) for quicker reviving.
Ah yeah , dead dead is deadNa they were gunned down and being looted as I got there so I presume at that point it’s over vs when they’re still able to crawl?
I know it mirrors other similar games, and I guess the overall “round” is relatively short, but could be an interesting concept to retrieve dog tags and respawn at some beacon. Probably doesn’t make sense because people would rather leave and start fresh sooner, but if there was an element of gear recovery then it might work.
Will see how the full release goes.

Might just not be a game for you, I guess though it applies to a lot of genres. In BF and CoD you just go in, look around, shoot/hide from people, then it ends and you do it again. In almost all rogue likes you go in, look around, kill stuff grab loot, then it ends and you go in and do it again. In Borderlands and Diablo style games, you go in, look around, kill things, grab loot and then do it again in the next level. Even spreads into sporting games, like FIFA or F1 games, where you go in, compete in a match/race then it ends and you go in and compete in an almost identical match/race again.
I guess what I'm saying in a needlessly long winded way is that (narrative story games aside) most games are basically just the player repeating the same thing over and over![]()
Just think of each run in Arc Raiders as a round in BF, you're playing to win the round by escaping. Then its no different to repeatedly doing the same map in BF over and over to win each round/runYeah I get that but with games like Battlefield your playing to win the round or win the game or race in the case of FIFA or F1 but in this I don't really see what the object is other than get loot and get out which seems kinda boring.
I've only played 4 rounds and all been solo so maybe that's what's letting it down for me. All I ever see is different variations of the drone type Arcs, again pretty boring. Sound effects are good and pretty atmospheric but you can't really tell where sound is coming from when you here gun fire etc.
I’ll play a few more rounds tomorrow to see if it grabs me then.
