——The Official Battlefield 6 Thread——

Just reviving for the sake of reviving isn't necessarily the best tactical play. Also entirely possible to have insane revives and XP from it and also top the board for kills :s

Not to mention the defib paddles obviously need a cool down period. I've seen vids with 5 or 6 people shot down and all back up and fighting again seconds later by a single "medic". This isn't their first time with defib paddles in a game and in the past they all launched like this and got changed down the line, so why (yet again) launch a game where you can quite literally skip from person to person and revive with no cooldown or recharge period? Its like they learn absolutely nothing from previous games and develop selective amnesia regarding things like this, despite having had to do the same change in virtually every other BF game that had defib paddles..
 
Not to mention the defib paddles obviously need a cool down period. I've seen vids with 5 or 6 people shot down and all back up and fighting again seconds later by a single "medic". This isn't their first time with defib paddles in a game and in the past they all launched like this and got changed down the line, so why (yet again) launch a game where you can quite literally skip from person to person and revive with no cooldown or recharge period? Its like they learn absolutely nothing from previous games and develop selective amnesia regarding things like this, despite having had to do the same change in virtually every other BF game that had defib paddles..
Instant revive with the defib causes the person to come back with half health though. So it's not like there's no disadvantage. If you charge the defibs first, then it takes longer but they're then back at full health. So I guess it allows for some more tactical play where you can get someone back up but they're weaker, but they're still in the fight.
 
Instant revive with the defib causes the person to come back with half health though. So it's not like there's no disadvantage. If you charge the defibs first, then it takes longer but they're then back at full health. So I guess it allows for some more tactical play where you can get someone back up but they're weaker, but they're still in the fight.
Not even half health, the quick insta-defibs means you come back with a fraction of HP. I love seeing an enemy medic spam revive without charging as it just means I get a bunch of free kills with just a few bullets (once I'm done fighting the insane bloom).
 
Instant revive with the defib causes the person to come back with half health though. So it's not like there's no disadvantage. If you charge the defibs first, then it takes longer but they're then back at full health. So I guess it allows for some more tactical play where you can get someone back up but they're weaker, but they're still in the fight.
Fair enough, hard to tell form the video clips, but in the past this was an issue with deaths not counting for much when multiple people could be insta revived at full or close to full health after barely hitting the floor. Cant even recall health levels after a revive for something like 2042 or bfv.
 
What's with all the smoke? Is this a COD thing?

I'm trying to aim at people and half the time some **** throws smoke Infront of me, i whatch them do it, they are being shot at from a direction, they throw smoke at their feet and then run in to the smoke cloud instant dying when they exit the other side, i see it over and over again what are they doing?????
 
What's with all the smoke? Is this a COD thing?

I'm trying to aim at people and half the time some **** throws smoke Infront of me, i whatch them do it, they are being shot at from a direction, they throw smoke at their feet and then run in to the smoke cloud instant dying when they exit the other side, i see it over and over again what are they doing?????

That's me :cry: :cry: I've learnt to use a shotgun to solve this issue
 
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Wife's PC uses this, both GPU and CPU are UV & OC and she runs at a capped 144Hz on ultra with ease. Very smooth experience.
im running ultra at native 2560x1440p on a 7800x3d and a 7800xt :)

it ran some settings good on overkill as well but started to crash :p all ultra now and a lot more stable, i was playing it off and on all day today and not a single crash in mp as soon as i tried single player, crash :P
 
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That was one of the worst nights so far, hitreg and being killed around corners was horrendous :mad:

Oh well try again tomorrow!
 
I had some challenges not tracking tonight. Did the daily challenge of 5 sniper headshots at >150m. When to the class challenges for Recon 2 where it’s the same requirements…it only tracked 2 :(
 
That was one of the worst nights so far, hitreg and being killed around corners was horrendous :mad:

Oh well try again tomorrow!
I agree. Me and the lads I play with, was all raging about how bad it was tonight..

They need to fix it, as this game is bleeding players who have had enough.
 
This has surely got to be up there with one of the more mental things said in this thread.

Yeah mate, throwing smoke grenades is a COD thing.

I hate the number of players who'll smoke their own team rather than the enemy though I guess it is some ways a natural instinct to use smoke that way.
 
ok guys just got the game, should i be able to get ultra settings on a 9800x3d and 9070 xt ? will be gaming at 2560 x 1440p res or 3840 x 2160 whichever runs bestyou

you will be able to play on ultra or overkill but.. dont

first step turn of all the motion blur and film grain bits ,FOv to max I use 2560x1440p 4k will look good but you will take a frame hit

Use High , replace TAA with Native fsr4 this will give you much better visual clarity for killing people and looks amazing still

I have tried with fsr4 upscaling running off and quality and prefer how the game plays with it on

a few more tweaks you can do google bf6 mouse but think westie has it covered on youtube
 
this guy is living the dream I like to think the two kills are with the paddles

20251021_204349.jpg
 
I hate the number of players who'll smoke their own team rather than the enemy though I guess it is some ways a natural instinct to use smoke that way

Tired me is awful so resorted to smoking the enemy last night in a tunnel it got me a nice 6 man kill streak
 
Shocking hit reg last night, only lasted an hour before I rage quit. Dice need to be addressing main issues quicker than what they are.
 
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Fair enough, hard to tell form the video clips, but in the past this was an issue with deaths not counting for much when multiple people could be insta revived at full or close to full health after barely hitting the floor. Cant even recall health levels after a revive for something like 2042 or bfv.
They've been fairly good with it since around BF4 where the duration that the medic holds the defibs for directly relates to how much HP the person comes back with. I might be having a hazy memory of it but I think BF3 was a real nightmare to start with where a tap defib was 100% HP until they patched it.
 
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